Add some debug logs and shit
This commit is contained in:
@@ -102,30 +102,59 @@ end
|
||||
---@param force boolean
|
||||
---@return string
|
||||
local function tryMoveItem(item, itemTree, force)
|
||||
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
||||
force = force or false
|
||||
local location = itemTree[item.Prefab.Identifier.Value]
|
||||
if not location and not force then return nil, "No locations for item, not stacking (not forced)" end
|
||||
if not location and not force then
|
||||
-- MyModGlobal.debugPrint("No locations for item, not stacking (not forced)")
|
||||
return nil, "No locations for item, not stacking (not forced)"
|
||||
end
|
||||
-- MyModGlobal.debugPrint(string.format("Attempting to move item: %s", item.Prefab.Identifier.Value))
|
||||
-- MyModGlobal.DumpTable(location)
|
||||
|
||||
if item.Condition <= item.MaxCondition then
|
||||
-- MyModGlobal.debugPrint(string.format("Item %s has condition %.2f(<=%.2f), not stacking", item.Prefab.Identifier.Value, item.Condition, item.MaxCondition))
|
||||
-- Don't even TRY to stack them
|
||||
location = nil
|
||||
end
|
||||
|
||||
local moved = false
|
||||
-- First try to move to existing stacks
|
||||
for _, itemLocation in ipairs(location) do
|
||||
if itemLocation.maxFits > 0 then
|
||||
moved = moved or itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, nil)
|
||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
||||
if location then
|
||||
-- First try to move to existing stacks
|
||||
for _, itemLocation in ipairs(location) do
|
||||
if itemLocation.maxFits > 0 then
|
||||
moved = moved or itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, nil)
|
||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
||||
-- if moved then
|
||||
-- MyModGlobal.debugPrint(string.format("Moved item to existing stack at slot index: %d", itemLocation .slotIndex))
|
||||
-- else
|
||||
-- MyModGlobal.debugPrint(string.format("Failed to move item to existing stack at slot index: %d", itemLocation .slotIndex))
|
||||
-- end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If we can not find an existing stack
|
||||
-- Then move to any of the empty slots
|
||||
if not moved then
|
||||
-- MyModGlobal.debugPrint("No existing stacks found, trying empty slots...")
|
||||
for _, itemLocation in ipairs(itemTree['empty']) do
|
||||
moved = moved or itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, false, true, nil)
|
||||
moved = moved or itemLocation.inventory.TryPutItem(item, itemLocation.slotIndex, true, true, nil)
|
||||
itemLocation.maxFits = itemLocation.inventory.HowManyCanBePut(item.Prefab, itemLocation.slotIndex)
|
||||
-- if moved then
|
||||
-- MyModGlobal.debugPrint(string.format("Moved item to empty slot at index: %d", itemLocation.slotIndex))
|
||||
-- else
|
||||
-- MyModGlobal.debugPrint(string.format("Failed to move item to empty slot at index: %d", itemLocation.slotIndex))
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
-- If we still can not move the item give up
|
||||
if not moved then return "Failed to find valid location for item" end
|
||||
if not moved then
|
||||
-- MyModGlobal.debugPrint("Failed to find valid location for item")
|
||||
return "Failed to find valid location for item"
|
||||
end
|
||||
-- MyModGlobal.debugPrint("Item moved successfully")
|
||||
return nil
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user