Add some subs

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2025-03-31 13:39:15 +02:00
parent 2ada9e1542
commit fb1bcf8695
452 changed files with 16453 additions and 0 deletions

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Prometheus/Map/customfloors1.png LFS Normal file

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<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="432,656,128,224" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_curve20" category="Legacy" body="true" bodywidth="210" bodyheight="48" bodyoffset="0,4" bodyrotation="22" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="832,640,192,144" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_curve70" category="Legacy" body="true" bodywidth="48" bodyheight="210" bodyoffset="4,0" bodyrotation="-22" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="672,544,144,192" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag1" category="Legacy" body="true" bodywidth="68" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,752,48,112" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag2" category="Legacy" body="true" bodywidth="136" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,752,96,160" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag3" category="Legacy" body="true" bodywidth="270" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,752,192,256" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag1b" category="Legacy" body="true" bodywidth="68" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,816,112,48" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag2b" category="Legacy" body="true" bodywidth="136" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,816,160,96" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_diag3b" category="Legacy" body="true" bodywidth="270" bodyheight="48" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="576,816,256,192" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_straight20" category="Legacy" body="true" bodywidth="120" bodyheight="48" bodyoffset="0,0" bodyrotation="20" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="16,1312,112,104" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_straight20b" category="Legacy" body="true" bodywidth="240" bodyheight="48" bodyoffset="0,0" bodyrotation="20" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="16,1312,224,144" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_straight70" category="Legacy" body="true" bodywidth="48" bodyheight="120" bodyoffset="0,0" bodyrotation="-20" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="848,800,104,112" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<cornerwindow name="" identifier="ekdockyard_legacyglassshell_straight70b" category="Legacy" body="true" bodywidth="48" bodyheight="240" bodyoffset="0,0" bodyrotation="-20" castshadow="false" health="125" tags="glass" spritecolor="150, 150, 150">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="848,800,144,224" depth="0.1" origin="0.5,0.5" />
</cornerwindow>
<!-- Vanilla shapes -->
<sshellA name="" identifier="ekdockyard_vanillaglassshell_horiz" category="Legacy" body="true" resizehorizontal="true" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="16,1,384,90" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_vert" category="Legacy" body="true" resizevertical="true" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="3,192,90,384" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_quarterverysmall" category="Legacy" body="true" bodywidth="246" bodyheight="75" bodyoffset="-8,-8" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="592,128,192,192" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_quartersmall" category="Legacy" body="true" bodywidth="336" bodyheight="75" bodyoffset="-8,-8" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="784,0,256,256" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_quarter" category="Legacy" body="true" bodywidth="522" bodyheight="75" bodyoffset="-8,-8" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="192,128,384,384" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_eighthsmall1" category="Legacy" body="true" bodywidth="342" bodyheight="75" bodyoffset="-16,0" bodyrotation="25" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="16,608,400,208" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_eighthsmall2" category="Legacy" body="true" bodywidth="75" bodyheight="342" bodyoffset="0,-16" bodyrotation="-25" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="16,816,208,400" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_curve20" category="Legacy" body="true" bodywidth="420" bodyheight="75" bodyoffset="0,4" bodyrotation="22" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="944,400,384,256" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_curve70" category="Legacy" body="true" bodywidth="75" bodyheight="420" bodyoffset="4,0" bodyrotation="-22" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="1056,0,256,384" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag1" category="Legacy" body="true" bodywidth="136" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,896,96,192" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag2" category="Legacy" body="true" bodywidth="270" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,896,192,288" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag3" category="Legacy" body="true" bodywidth="540" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,896,384,480" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag1b" category="Legacy" body="true" bodywidth="136" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,992,192,96" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag2b" category="Legacy" body="true" bodywidth="270" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,992,288,192" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_diag3b" category="Legacy" body="true" bodywidth="540" bodyheight="75" bodyoffset="0,0" bodyrotation="45" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="256,992,480,384" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_straight20" category="Legacy" body="true" bodywidth="240" bodyheight="75" bodyoffset="0,0" bodyrotation="20" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="1056,672,224,176" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_straight20b" category="Legacy" body="true" bodywidth="480" bodyheight="75" bodyoffset="0,0" bodyrotation="20" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="1056,672,448,256" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_straight70" category="Legacy" body="true" bodywidth="70" bodyheight="240" bodyoffset="0,0" bodyrotation="-20" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="1328,16,176,224" depth="0.1" origin="0.5,0.5" />
</sshellA>
<sshellA name="" identifier="ekdockyard_vanillaglassshell_straight70b" category="Legacy" body="true" bodywidth="70" bodyheight="480" bodyoffset="0,0" bodyrotation="-20" castshadow="false" health="125" tags="glass" scale="0.5" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_vanilla.png" sourcerect="1328,16,256,448" depth="0.1" origin="0.5,0.5" />
</sshellA>
<!-- Decorative Reinforcement -->
<shellA name="" identifier="ekdockyard_reinforcedglassdeco1_horiz" body="false" resizehorizontal="true" castshadow="true" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="0,0,384,96" depth="0.098" origin="0.5,0.5" />
</shellA>
<shellA name="" identifier="ekdockyard_reinforcedglassdeco2_horiz" body="false" resizehorizontal="true" castshadow="true" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="0,112,384,96" depth="0.098" origin="0.5,0.5" />
</shellA>
<shellA name="" identifier="ekdockyard_reinforcedglassdeco1_vert" body="false" resizevertical="true" castshadow="true" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="0,384,96,384" depth="0.098" origin="0.5,0.5" />
</shellA>
<shellA name="" identifier="ekdockyard_reinforcedglassdeco2_vert" body="false" resizevertical="true" castshadow="true" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="112,384,96,384" depth="0.098" origin="0.5,0.5" />
</shellA>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_quarter" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="400,0,384,384" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_quarter" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="800,0,384,384" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_quartersmall" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="400,400,256,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_quartersmall" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="672,400,256,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_quarterverysmall" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="1216,400,192,192" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_quarterverysmall" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="1424,400,192,192" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_eighthsmall1" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="16,784,400,208" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_eighthsmall2" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="0,992,208,400" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_eighthsmall1" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="432,784,400,208" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_eighthsmall2" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="208,992,208,400" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_curve20" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="0,1408,384,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_curve20" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="400,1408,384,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_curve70" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="640,1008,256,384" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_curve70" scale="0.5" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements1.png" sourcerect="912,1008,256,384" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_straight20" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="16,0,448,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_straight20" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="496,0,448,256" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_straight70" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="0,288,256,448" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_straight70" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="272,288,256,448" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco1_straight45" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="16,832,448,544" depth="0.098" origin="0.5,0.5" />
</SubDeco>
<SubDeco name="" identifier="ekdockyard_reinforcedglassdeco2_straight45" scale="0.5" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="496,832,448,544" depth="0.098" origin="0.5,0.5" />
</SubDeco>
</prefabs>

View File

@@ -0,0 +1,99 @@
<?xml version="1.0" encoding="utf-8"?>
<prefabs>
<!-- Custom Large Interior Walls -->
<structure name="" identifier="ekdockyard_largeinsidewall_horiz_style1" description="" width="1024" height="96" resizehorizontal="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,0,1024,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="0,0,1024,96" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_horiz_style2" description="" width="1024" height="96" resizehorizontal="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,112,1024,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="0,0,1024,96" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_horiz_style3" description="" width="1024" height="96" resizehorizontal="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,224,1024,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="0,0,1024,96" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_horiz_style4" description="" width="1024" height="96" resizehorizontal="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,336,1024,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="0,0,1024,96" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_horiz_style5" description="" width="1024" height="96" resizehorizontal="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,448,1024,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="0,0,1024,96" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_vert_style1" description="" width="96" height="1024" resizevertical="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="0,0,96,1024" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="928,272,96,1024" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_vert_style2" description="" width="96" height="1024" resizevertical="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="112,0,96,1024" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="928,272,96,1024" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_vert_style3" description="" width="96" height="1024" resizevertical="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="224,0,96,1024" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="928,272,96,1024" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<!--
<structure name="Large Vertical Inside Wall" identifier="ekdockyard_largeinsidewall_vert_style4" description="" width="96" height="1024" resizevertical="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="336,0,96,1024" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="928,272,96,1024" color="60,60,60,255" origin="0.5,0.5" />
</structure>
<structure name="Large Vertical Inside Wall" identifier="ekdockyard_largeinsidewall_vert_style5" description="" width="96" height="1024" resizevertical="true" body="true" castshadow="true" health="75" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="448,0,96,1024" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/LargeInsideWalls.png" depth="0.85" sourcerect="928,272,96,1024" color="60,60,60,255" origin="0.5,0.5" />
</structure>
-->
<!-- Custom Armor Walls -->
<structure name="" identifier="ekdockyard_legacyheavywall_horiz_style1" description="" width="480" height="96" resizehorizontal="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,560,480,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_horiz_style2" description="" width="480" height="96" resizehorizontal="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="512,560,480,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_horiz_style3" description="" width="480" height="96" resizehorizontal="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="0,672,480,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_horiz_style4" description="" width="480" height="96" resizehorizontal="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.06" sourcerect="512,672,480,96" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_vert_style1" description="" width="96" height="480" resizevertical="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="560,0,96,480" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_vert_style2" description="" width="96" height="480" resizevertical="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="560,512,96,480" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_vert_style3" description="" width="96" height="480" resizevertical="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="672,0,96,480" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth="0.85" />
</structure>
<structure name="" identifier="ekdockyard_legacyheavywall_vert_style4" description="" width="96" height="480" resizevertical="true" body="true" castshadow="true" health="200" scale="0.5" tags="inner">
<sprite texture="%ModDir%/Map/customwalls1.png" depth="0.06" sourcerect="672,512,96,480" origin="0.5,0.5" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth="0.85" />
</structure>
<!-- Improved Endcaps -->
<structure name="" identifier="ekdockyard_largeinsidewall_caph1" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="0,784,64,96" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_caph2" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="80,784,112,96" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_caph3" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="208,784,96,112" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_capy1" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="0,912,96,64" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_capy2" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="112,912,96,112" origin="0.5,0.5" />
</structure>
<structure name="" identifier="ekdockyard_largeinsidewall_capy3" description="" body="false" castshadow="false" noaitarget="true" scale="0.5">
<sprite texture="%ModDir%/Map/customfloors1.png" depth="0.03" sourcerect="224,912,112,96" origin="0.5,0.5" />
</structure>
</prefabs>

View File

@@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<prefabs>
<!-- Custom Labels -->
<label name="" identifier="ekdockyard_labelsshapecircle" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="0,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapecircle" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="0,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsshapehex" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="256,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapehex" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="64,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsshapetri1" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="512,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapetri1" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="128,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsshapetri2" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="768,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapetri2" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="192,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsshapetri3" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1024,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapetri3" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="256,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsshapediamond" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1280,0,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallshapediamond" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="320,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelspatternhazard" scale="0.25" resizehorizontal="true" resizevertical="true" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1600,64,128,128" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallpatternhazard" scale="0.25" resizehorizontal="true" resizevertical="true" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="400,912,32,32" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelspatterncheck" scale="0.25" resizehorizontal="true" resizevertical="true" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1856,64,128,128" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallpatterncheck" scale="0.25" resizehorizontal="true" resizevertical="true" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="464,912,32,32" depth="0.85" origin="0.5,0.5" />
</label>
<!-- -->
<label name="" identifier="ekdockyard_labelsiconexclamation" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="0,256,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconexclamation" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="512,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconbiohazard" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="256,256,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconbiohazard" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="576,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconfire" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="512,256,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconfire" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="640,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconradioactive" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="768,256,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconradioactive" aliases="ekdockyard_labelssmalliconadioactive" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="704,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<!-- -->
<label name="" identifier="ekdockyard_labelsiconequipment" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="0,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconequipment" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1024,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsicontools" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="256,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallicontools" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1088,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsicontank" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="512,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmallicontank" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1152,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconshell" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="768,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconshell" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1216,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconmagazine" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1024,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconmagazine" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1280,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconsubmarine" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1280,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconsubmarine" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1344,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelsiconshuttle" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1536,512,256,256" depth="0.85" origin="0.5,0.5" />
</label>
<label name="" identifier="ekdockyard_labelssmalliconshuttle" scale="0.25" category="Decorative">
<sprite texture="%ModDir%/Map/customlabels1.png" sourcerect="1408,896,64,64" depth="0.85" origin="0.5,0.5" />
</label>
<!--
<SubDeco name="Shell Glass Decoration 2 Slope" identifier="ekdockyard_reinforcedglassdeco2_straight45" description="Submarine deco" scale="0.25" resizevertical="true" resizehorizontal="true" category="Decorative" spritecolor="175, 175, 175">
<sprite texture="%ModDir%/Map/glass_shells_reinforcements2.png" sourcerect="496,832,448,544" depth="0.098" origin="0.5,0.5" />
</SubDeco>
-->
</prefabs>

View File

@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<prefabs>
<!--
sub_shelldeco1
Caps, Brackets, and Slopes
-->
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1a" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1a_solid" scale="1.0" body="true" bodywidth="320" bodyheight="144" bodyrotation="0" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1b" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1b_solid" scale="1.0" body="true" bodywidth="320" bodyheight="96" bodyrotation="-18" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1c" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1c_solid" scale="1.0" body="true" bodywidth="240" bodyheight="64" bodyrotation="45" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
</prefabs>

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Prometheus/Map/sub_shelldeco1.png LFS Normal file

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