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Author SHA1 Message Date
fb1bcf8695 Add some subs 2025-03-31 13:39:15 +02:00
452 changed files with 16453 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Alarm 01" description="*BEEP BEEP BEEP BEEP* (Autopilot Disengaged!)" identifier="ATG_alarm1" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-01.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 02" description="*BEEEEP* (Approaching 100 Feet below selected Autopilot altitude!)" identifier="ATG_alarm2" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-02.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 03" description="Bank Angle! Bank Angle! Bank Angle!" identifier="ATG_alarm3" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-03.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 04" description="Bank Angle! Bank Angle!" identifier="ATG_alarm4" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-04.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 05" description="Caution: Terrain." identifier="ATG_alarm5" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-05.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 06" description="Decision Height." identifier="ATG_alarm6" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-06.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 07" description="Don't Sink! Don't Sink!" identifier="ATG_alarm7" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-07.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 08" description="Glideslope." identifier="ATG_alarm8" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-08.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 09" description="Plus Hundred." identifier="ATG_alarm9" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-09.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 10" description="Pull up!" identifier="ATG_alarm10" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-10.ogg" range="512" volume="0.4" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 11" description="Radio Altimeter." identifier="ATG_alarm11" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-11.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 12" description="*BOOWEEP* Windshear! Windshear! Windshear!" identifier="ATG_alarm12" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-12.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 13" description="Sink Rate!" identifier="ATG_alarm13" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-13.ogg" range="512" volume="0.4" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 14" description="Glideslope." identifier="ATG_alarm14" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-14.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 15" description="Too Low: Flaps." identifier="ATG_alarm15" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-15.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 16" description="Too Low: Gear." identifier="ATG_alarm16" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-16.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 17" description="Too Low: Terrain." identifier="ATG_alarm17" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-17.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 18" description="Terrain." identifier="ATG_alarm18" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-18.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 19" description="Terrain. Terrain." identifier="ATG_alarm19" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-19.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 20" description="Terrain. Terrain. Pull up!" identifier="ATG_alarm20" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-20.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 21" description="V1." identifier="ATG_alarm21" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-21.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 22" description="*WHOOP WHOOP* Pull up!" identifier="ATG_alarm22" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-22.ogg" range="512" volume="0.4" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 23" description="*BRRRRING* (Fire Alarm)" identifier="ATG_alarm23" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-23.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 24" description="*BEEEEP* (Extend landing gear immediately!)" identifier="ATG_alarm24" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-24.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 25" description="*BVVVVV* (Stall warning!)" identifier="ATG_alarm25" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-25.ogg" range="512" volume="0.75" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Alarm 26" description="*BEEP* (Takeoff configuration warning!)" identifier="ATG_alarm26" category="Electrical" subcategory="Alarms, TCAS, and GPWS - Alarms" Tags="" scale="0.5" spritecolor="255,0,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Alarms/Alarm-26.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<prefabs>
<Wall_R1 name="Reactor Wall 01" identifier="ReactorRoom_Wall_01" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/reactor_walls.png" sourcerect="0,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_R1>
<Wall_R2 name="Reactor Wall 02" identifier="ReactorRoom_Wall_02" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/reactor_walls.png" sourcerect="512,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_R2>
<Wall_R3 name="Reactor Wall 03 Connector" identifier="ReactorRoom_C" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/reactor_walls.png" sourcerect="0,512,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_R3>
<Wall_R4 name="Reactor Wall 04" identifier="ReactorRoom_Wall_04" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/reactor_walls.png" sourcerect="512,512,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_R4>
<Wall_M1 name="Medbay Wall 01 Connector Tile" identifier="Medbay_Wall_01_C" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/medbay_walls.png" sourcerect="0,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_M1>
<Wall_M2 name="Medbay Wall 02" identifier="Medbay_Wall_02" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/medbay_walls.png" sourcerect="512,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_M2>
<Wall_M3 name="Medbay Wall 03" identifier="Medbay_Wall_03" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/medbay_walls.png" sourcerect="0,512,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_M3>
<Wall_M4 name="Medbay Wall 04" identifier="Medbay_Wall_04" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/medbay_walls.png" sourcerect="512,512,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_M4>
<Wall_F1 name="Wall Frame 1" identifier="Wall_Frame_01" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/cargo_frames.png" sourcerect="0,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_F1>
<Wall_B1 name="Bridge Wall 01" identifier="Bridge_Wall_01" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls.png" sourcerect="0,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B1>
<Wall_B1 name="Bridge Wall 01 overlay" identifier="Bridge_Wall_01_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls_overlays.png" sourcerect="0,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B1>
<Wall_B2 name="Bridge Wall 02" identifier="Bridge_Wall_02" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls.png" sourcerect="512,0,512,512" depth="0.98" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B2>
<Wall_B3 name="Bridge Wall 03" identifier="Bridge_Wall_03" description="Base wall layer. Combine with 'Bridge Wall 03 overlay' to add a set of buttons specific to this wall" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls.png" sourcerect="0,512,512,512" depth="0.981" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B3>
<Wall_B3 name="Bridge Wall 03 overlay" identifier="Bridge_Wall_03_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls_overlays.png" sourcerect="0,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B3>
<Wall_B4 name="Bridge Wall 04" identifier="Bridge_Wall_04" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls.png" sourcerect="512,512,512,512" depth="0.981" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B4>
<Wall_B4 name="Bridge Wall 04 overlay" identifier="Bridge_Wall_04_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bridge_walls_overlays.png" sourcerect="512,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B4>
<Wall_E1 name="Electronics Wall 01" identifier="Electronics_Wall_01" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/electronics_walls.png" sourcerect="0,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_E1>
<Wall_E2 name="Electronics Wall 02" identifier="Electronics_Wall_02" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/electronics_walls.png" sourcerect="512,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_E2>
<Wall_E3 name="Electronics Wall 03" identifier="Electronics_Wall_03" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/electronics_walls.png" sourcerect="0,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_E3>
<Wall_E4 name="Electronics Wall 04" identifier="Electronics_Wall_04" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/electronics_walls.png" sourcerect="512,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_E4>
<Wall_B1 name="Bulkhead 01" identifier="Bulkhead_01" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bulkhead_walls.png" sourcerect="0,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B1>
<Wall_B2 name="Bulkhead 02" identifier="Bulkhead_02" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bulkhead_walls.png" sourcerect="512,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B2>
<Wall_B3 name="Bulkhead 03" identifier="Bulkhead_03" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bulkhead_walls.png" sourcerect="0,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B3>
<Wall_B4 name="Bulkhead 04" identifier="Bulkhead_04" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/bulkhead_walls.png" sourcerect="512,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_B4>
<Wall_ER1 name="Engine Room Wall 01" identifier="Engine_Room_Wall_01" description="Base wall layer. Combine with 'Engine Room Wall 01 overlay' to add pipes specific to this wall" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/engine_room_walls_base.png" sourcerect="0,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_ER1>
<Wall_ER2 name="Engine Room Wall 02" identifier="Engine_Room_Wall_02" description="Base wall layer. Combine with 'Engine Room Wall 02 overlay' to add pipes specific to this wall" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative">
<sprite texture="%ModDir%/Content/Map/engine_room_walls_base.png" sourcerect="512,0,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" />
</Wall_ER2>s
<Wall_ER3 name="Engine Room Wall 03" identifier="Engine_Room_Wall_03" description="Base wall layer. Combine with 'Engine Room Wall 03 overlay' to add pipes specific to this wall" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_base.png" sourcerect="0,512,512,512" depth="0.979" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER3><Wall_ER4 name="Engine Room Wall 04" identifier="Engine_Room_Wall_04" description="Base wall layer. Combine with 'Engine Room Wall 04 overlay' to add pipes specific to this wall" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_base.png" sourcerect="512,512,512,512" depth="0.978" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER4><Wall_ER1O name="Engine Room Wall 01 overlay" identifier="Engine_Room_Wall_01_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_overlays.png" sourcerect="0,0,512,512" depth="0.978" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER1O><Wall_ER2O name="Engine Room Wall 02 overlay" identifier="Engine_Room_Wall_02_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_overlays.png" sourcerect="512,0,512,512" depth="0.978" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER2O><Wall_ER3O name="Engine Room Wall 03 overlay" identifier="Engine_Room_Wall_03_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_overlays.png" sourcerect="0,512,512,512" depth="0.978" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER3O><Wall_ER4O name="Engine Room Wall 04 overlay" identifier="Engine_Room_Wall_04_overlay" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" texturescale="0.41,0.41" category="Decorative"><sprite texture="%ModDir%/Content/Map/engine_room_walls_overlays.png" sourcerect="512,512,512,512" depth="0.978" premultiplyalpha="false" origin="0.5,0.5" /></Wall_ER4O><!--<Wall_F name="" identifier="FF_Wall_F" description="" allowattachitems="true" width="16" height="16" resizehorizontal="true" resizevertical="true" category="Decorative">
<sprite texture="Content/Map/FF_Wall_F.png" sourcerect="OFFSET TO START PIXEL WIDTH,OFFSET TO START PIXEL HEIGHT,658,322" depth="0.98" />
</Wall_F>--></prefabs>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="GPWS 01" description="Minimums. Minimums." identifier="ATG_gpws1" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-01.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 02" description="Minimums." identifier="ATG_gpws2" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-02.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 03" description="Approaching Minimums." identifier="ATG_gpws3" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-03.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 04" description="Approaching Decision Height." identifier="ATG_gpws4" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-04.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 05" description="Twenty-Five Hundred." identifier="ATG_gpws5" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-05.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 06" description="One Thousand." identifier="ATG_gpws6" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-06.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 07" description="Five Hundred." identifier="ATG_gpws7" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-07.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 08" description="Four Hundred." identifier="ATG_gpws8" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-08.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 09" description="Three Hundred" identifier="ATG_gpws9" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-09.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 10" description="Two Hundred" identifier="ATG_gpws10" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-10.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 11" description="One Hundred." identifier="ATG_gpws11" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-11.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 12" description="Fifty." identifier="ATG_gpws12" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-12.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 13" description="Fourty." identifier="ATG_gpws13" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-13.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 14" description="Thirty." identifier="ATG_gpws14" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-14.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 15" description="Twenty." identifier="ATG_gpws15" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-15.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="GPWS 16" description="Ten." identifier="ATG_gpws16" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/GPWS/GPWS-16.ogg" range="512" volume="0.5" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
<Item name="Railgun Autoloader SFX" description="Autoloader SFX" identifier="AutoloaderSFX" category="Electrical" subcategory="Alarms, TCAS, and GPWS - GPWS" Tags="" scale="0.5" spritecolor="0,255,0,255" isshootable="false">
<Sprite texture="%ModDir%/Alarm.png" depth="0.8" sourcerect="0,0,32,32" origin="0.5,0.5" />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<sound file="%ModDir%/Sounds/RailgunAutoloader.ogg" range="512" volume="1.2" />
</StatusEffect>
</input>
</ConnectionPanel>
</Item>
</Items>

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Prometheus/Items/Command/command_consoles.png (Stored with Git LFS) Normal file

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@@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Command console" identifier="navterminal2" tags="command,navterminal,primarynavterminal" linkable="true" allowedlinks="statusmonitor, statusmonitor2" scale="0.41" category="Machine" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
<Upgrade gameversion="0.10.0.0" scale="*0.5" />
<Upgrade gameversion="0.14.4.0" positiony="+30" />
<Sprite texture="command_consoles.png" depth="0.8" sourcerect="7,2,490,493" origin="0.5,0.5" />
<BrokenSprite texture="command_consoles.png" sourcerect="7,2,490,493" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
<BrokenSprite texture="command_consoles.png" sourcerect="7,2,490,493" depth="0.8" maxcondition="0" origin="0.5,0.5" />
<Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomponent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true" hudlayer="-1">
<GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
<poweronsound file="Content/Items/PowerOnLight1.ogg" range="1000" loop="false" />
<MaintainPosIndicator texture="Content/Items/Command/NavUI.png" sourcerect="50,0,60,61" />
<MaintainPosOriginIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,0,50,54" />
<SteeringIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,135,362,16" origin="0,0.5" />
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="%ModDir%/Items/Command/command_consoles_lights.png" depth="0.025" sourcerect="7,2,490,493" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
</Steering>
<aitarget sightrange="200" soundrange="8000" staticsight="true" fadeouttime="5" />
<Sonar canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true" hudlayer="-2">
<GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" />
<sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
<sound file="Content/Items/Command/SonarPing2.ogg" type="OnUse" range="1000.0" />
<StatusEffect target="This" type="OnUse">
<sound file="Content/Items/Command/SonarPingFar.ogg" type="OnUse" range="6000.0" volume="0.8" />
<sound file="Content/Items/Command/SonarPingFar2.ogg" type="OnUse" range="6000.0" volume="0.8" />
</StatusEffect>
<PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
<DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
<ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
<ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
<DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
<DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
<Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
<LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
<icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
<icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
<icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
<icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
<icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
<icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
</Sonar>
<CustomInterface canbeselected="true" allowuioverlap="true">
<GuiFrame relativesize="0.15,0.18" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.1125,0.001" style="ItemUI" />
<Button text="Signal out #1" connection="signal_out1" />
<Button text="Signal out #2" connection="signal_out2" />
<Button text="Signal out #3" connection="signal_out3" />
</CustomInterface>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.25,0.4" minsize="400,450" maxsize="480,500" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" />
<output name="velocity_y_out" displayname="connection.velocityyout" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" />
<output name="toggle_docking" displayname="connection.toggledocking" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" />
<output name="current_position_x" displayname="connection.currentpositionx" />
<output name="current_position_y" displayname="connection.currentpositiony" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
</Repairable>
</Item>
<Item name="Status Monitor 02" identifier="statusmonitor2" tags="command,statusmonitor" aliases="MiniMap" category="Machine" linkable="true" scale="0.41" allowedlinks="navterminal, navterminal2" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="64,987,28,20" origin="0.5,0.45" />
<Upgrade gameversion="0.10.0.0" scale="*0.5" />
<Upgrade gameversion="0.14.4.0" positiony="+38" />
<Sprite texture="command_consoles.png" sourcerect="497,509,174,490" depth="0.8" origin="0.5,0.5" />
<BrokenSprite texture="command_consoles.png" sourcerect="672,509,174,490" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
<BrokenSprite texture="command_consoles.png" sourcerect="848,509,174,490" depth="0.8" maxcondition="0" origin="0.5,0.5" />
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="%ModDir%/Items/Command/command_consoles_lights.png" depth="0.025" sourcerect="497,509,174,490" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected="true" msg="ItemMsgInteractSelect" allowuioverlap="true">
<GuiFrame relativesize="0.5,0.5" anchor="Center" style="ItemUI" />
<AlternativeLayout relativesize="0.2725,0.3" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.05,-0.001" />
<poweronsound file="Content/Items/PowerOnLight3.ogg" range="1000" loop="false" />
</MiniMap>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<AlternativeLayout anchor="CenterRight" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="water_data_in" displayname="connection.waterdatain" />
<input name="oxygen_data_in" displayname="connection.oxygendatain" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.15" mindeteriorationdelay="120" maxdeteriorationdelay="480" MinDeteriorationCondition="0" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
</Repairable>
</Item>
</Items>

View File

@@ -0,0 +1,112 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="ekdockyard_navterminal_eva" tags="command,navterminal,secondarynavterminal" linkable="true" allowedlinks="statusmonitor" category="Machine" scale="0.5" spritecolor="200,200,200,255" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
<Sprite texture="%ModDir%/Items/Command/ekdockyard_commanddevices1.png" depth="0.8" sourcerect="0,0,336,224" origin="0.5,0.5" />
<!--
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="400,256,288,240" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="400,512,288,240" depth="0.8" maxcondition="0" origin="0.5,0.5" />
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="256,320,288,240" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
-->
<Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomponent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true">
<RequiredSkill identifier="helm" level="25" />
<GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" draggable="false" />
<MaintainPosIndicator texture="Content/Items/Command/NavUI.png" sourcerect="50,0,60,61" />
<MaintainPosOriginIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,0,50,54" />
<SteeringIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,135,362,16" origin="0,0.5" />
<poweronsound file="Content/Items/PowerOnLight2.ogg" range="1000" loop="false" />
</Steering>
<aitarget sightrange="200" soundrange="5000" staticsight="true" fadeouttime="5" />
<Sonar canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" draggable="false" />
<sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
<sound file="Content/Items/Command/SonarPing2.ogg" type="OnUse" range="1000.0" />
<StatusEffect target="This" type="OnUse">
<sound file="Content/Items/Command/SonarPingFar.ogg" type="OnUse" range="6000.0" volume="0.8" />
<sound file="Content/Items/Command/SonarPingFar2.ogg" type="OnUse" range="6000.0" volume="0.8" />
</StatusEffect>
<PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
<DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
<ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
<ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
<DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
<DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
<Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
<LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
<icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
<icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
<icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
<icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
<icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
<icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
</Sonar>
<CustomInterface canbeselected="true" allowuioverlap="true">
<GuiFrame relativesize="0.15,0.18" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.1125,0.001" style="ItemUI" />
<Button text="Signal out #1" connection="signal_out1" />
<Button text="Signal out #2" connection="signal_out2" />
<Button text="Signal out #3" connection="signal_out3" />
</CustomInterface>
<!--
<Controller UserPos="10,30" direction="Right" hidehud="false" canbeselected="true">
<limbposition limb="Head" position="90,15" />
<limbposition limb="Torso" position="90,-60" />
<limbposition limb="Waist" position="90,-130" />
<limbposition limb="RightFoot" position="150,-240" />
<limbposition limb="LeftFoot" position="150,-240" />
<limbposition limb="RightHand" position="170,-100" allowusinglimb="true" />
<limbposition limb="LeftHand" position="170,-100" allowusinglimb="true" />
</Controller>
-->
<Controller UserPos="20, 0" direction="Right" canbeselected="true" msg="ItemMsgInteractSelect">
<limbposition limb="Head" position="210,35" />
<limbposition limb="Torso" position="175,-25" />
<limbposition limb="Waist" position="140,-90" />
<limbposition limb="RightFoot" position="220,-190" />
<limbposition limb="LeftFoot" position="220,-190" />
<limbposition limb="RightHand" position="270,-70" allowusinglimb="true" />
<limbposition limb="LeftHand" position="270,-70" allowusinglimb="true" />
</Controller>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/Weapons/ElectricalDischarger.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" />
<output name="velocity_y_out" displayname="connection.velocityyout" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" />
<output name="toggle_docking" displayname="connection.toggledocking" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" />
<output name="current_position_x" displayname="connection.currentpositionx" />
<output name="current_position_y" displayname="connection.currentpositiony" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="burn" strength="5" />
<Affliction identifier="stun" strength="4" />
</StatusEffect>
</Repairable>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="ekdockyard_lazynavterminal_switchboard" tags="command,navterminal,primarynavterminal" linkable="true" allowedlinks="statusmonitor" scale="0.5" category="Machine" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
<Sprite texture="Content/Items/Command/CommandDevices.png" depth="0.8" sourcerect="0,0,384,304" origin="0.5,0.6" />
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="0,320,384,304" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.6" />
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="0,640,384,304" depth="0.8" maxcondition="0" origin="0.5,0.6" />
<Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomponent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" draggable="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
<poweronsound file="Content/Items/PowerOnLight1.ogg" range="1000" loop="false" />
<MaintainPosIndicator texture="Content/Items/Command/NavUI.png" sourcerect="50,0,60,61" />
<MaintainPosOriginIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,0,50,54" />
<SteeringIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,135,362,16" origin="0,0.5" />
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="0,0,384,304" origin="0.5,0.6" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" blinkfrequency="1" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="400,0,384,304" origin="0.5,0.6" alpha="1.0" />
</LightComponent>
</Steering>
<aitarget sightrange="200" soundrange="10000" staticsight="true" fadeouttime="5" />
<Sonar canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" draggable="false" />
<sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
<sound file="Content/Items/Command/SonarPing2.ogg" type="OnUse" range="1000.0" />
<StatusEffect target="This" type="OnUse">
<sound file="Content/Items/Command/SonarPingFar.ogg" type="OnUse" range="6000.0" volume="0.8" />
<sound file="Content/Items/Command/SonarPingFar2.ogg" type="OnUse" range="6000.0" volume="0.8" />
</StatusEffect>
<PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
<DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
<ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
<ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
<DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
<DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
<Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
<LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
<icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
<icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
<icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
<icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
<icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
<icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
</Sonar>
<CustomInterface canbeselected="true" allowuioverlap="true">
<GuiFrame relativesize="0.14,0.18" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.05,0.001" style="ItemUI" />
<Button text="Signal out #1" connection="signal_out1" />
<Button text="Signal out #2" connection="signal_out2" />
<Button text="Signal out #3" connection="signal_out3" />
</CustomInterface>
<CustomInterface canbeselected="true" allowuioverlap="true">
<GuiFrame relativesize="0.14,0.18" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.19,0.001" style="ItemUI" />
<Button text="Signal out #4" connection="signal_out4" />
<Button text="Signal out #5" connection="signal_out5" />
<Button text="Signal out #6" connection="signal_out6" />
</CustomInterface>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" />
<output name="velocity_x_out" displayname="connection.velocityxout" />
<output name="velocity_y_out" displayname="connection.velocityyout" />
<output name="signal_out1" displayname="connection.signaloutx~[num]=1" />
<output name="signal_out2" displayname="connection.signaloutx~[num]=2" />
<output name="signal_out3" displayname="connection.signaloutx~[num]=3" />
<output name="signal_out4" displayname="connection.signaloutx~[num]=4" />
<output name="signal_out5" displayname="connection.signaloutx~[num]=5" />
<output name="signal_out6" displayname="connection.signaloutx~[num]=6" />
<output name="toggle_docking" displayname="connection.toggledocking" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" />
<output name="current_position_x" displayname="connection.currentpositionx" />
<output name="current_position_y" displayname="connection.currentpositiony" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
</Repairable>
</Item>
<Item name="" identifier="ekdockyard_lazynavterminal_terminals" tags="command,navterminal,primarynavterminal" linkable="true" allowedlinks="statusmonitor" scale="0.5" category="Machine" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
<Sprite texture="Content/Items/Command/CommandDevices.png" depth="0.8" sourcerect="0,0,384,304" origin="0.5,0.6" />
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="0,320,384,304" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.6" />
<BrokenSprite texture="Content/Items/Command/CommandDevices.png" sourcerect="0,640,384,304" depth="0.8" maxcondition="0" origin="0.5,0.6" />
<Steering minvoltage="0.5" canbeselected="true" powerconsumption="10" linkuitocomponent="Sonar" msg="ItemMsgInteractSelect" allowuioverlap="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" draggable="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
<poweronsound file="Content/Items/PowerOnLight1.ogg" range="1000" loop="false" />
<MaintainPosIndicator texture="Content/Items/Command/NavUI.png" sourcerect="50,0,60,61" />
<MaintainPosOriginIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,0,50,54" />
<SteeringIndicator texture="Content/Items/Command/NavUI.png" sourcerect="0,135,362,16" origin="0,0.5" />
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="0,0,384,304" origin="0.5,0.6" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" blinkfrequency="1" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,0" />
<sprite texture="Content/Items/Command/navigatorLights.png" depth="0.025" sourcerect="400,0,384,304" origin="0.5,0.6" alpha="1.0" />
</LightComponent>
</Steering>
<aitarget sightrange="200" soundrange="10000" staticsight="true" fadeouttime="5" />
<Sonar canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" relativeoffset="0.1,-0.05" draggable="false" />
<sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
<sound file="Content/Items/Command/SonarPing2.ogg" type="OnUse" range="1000.0" />
<StatusEffect target="This" type="OnUse">
<sound file="Content/Items/Command/SonarPingFar.ogg" type="OnUse" range="6000.0" volume="0.8" />
<sound file="Content/Items/Command/SonarPingFar2.ogg" type="OnUse" range="6000.0" volume="0.8" />
</StatusEffect>
<PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
<DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
<ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
<ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
<DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
<DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
<Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
<LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
<icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
<icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
<icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
<icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
<icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
<icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
</Sonar>
<Terminal canbeselected="true" msg="ItemMsgInteractSelect" AllowInGameEditing="false" allowuioverlap="true">
<GuiFrame relativesize="0.28,0.32" anchor="CenterLeft" pivot="TopLeft" relativeoffset="0.05,-0.001" style="ItemUI" />
</Terminal>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" />
<input name="velocity_in" displayname="connection.steeringvelocityin" />
<input name="signal_in" displayname="connection.signalin" />
<output name="velocity_x_out" displayname="connection.velocityxout" />
<output name="velocity_y_out" displayname="connection.velocityyout" />
<output name="signal_out" displayname="connection.signalout" />
<output name="toggle_docking" displayname="connection.toggledocking" />
<output name="current_velocity_x" displayname="connection.currentvelocityx" />
<output name="current_velocity_y" displayname="connection.currentvelocityy" />
<output name="current_position_x" displayname="connection.currentpositionx" />
<output name="current_position_y" displayname="connection.currentpositiony" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0.125" mindeteriorationdelay="180" maxdeteriorationdelay="720" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
</Repairable>
</Item>
</Items>

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Prometheus/Items/Containers/containers1.png (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Medium Windowed Storage Locker" identifier="Storage_Locker_01" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="15" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Medium Storage Locker" identifier="Storage_Locker_02" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="118,0,118,431" origin="0.5,0.5" />
<ItemContainer capacity="15" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Reactor Fuel Storage" identifier="Storage_Locker_03" tags="locker, container,reactorcab" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="242,0,108,428" origin="0.5,0.5" />
<ItemContainer capacity="15" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Secure Locker" identifier="Secure Locker" tags="locker" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="356,0,104,460" origin="0.5,0.5" />
<ItemContainer capacity="20" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.55" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Large Windowed Storage Locker" identifier="Large Windowed Storage Locker" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="466,0,225,433" origin="0.5,0.5" />
<ItemContainer capacity="30" slotsperrow="6" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Cargo Access" identifier="cargoaccess" tags="cargocontainer, container" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="0,579,474,445" origin="0.5,0.5" />
<ItemContainer capacity="10" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="crate" />
</ItemContainer>
</Item>
<Item name="Chemical Storage container" identifier="chem_container" tags="locker, container,suppliescontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.446">
<Sprite texture="containers_01.png" depth="0.84" sourcerect="480,833,538,170" origin="0.5,0.5" />
<ItemContainer capacity="15" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
</Item>
<Item name="Reagent storage cabinet" identifier="medcabinet 02" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="488,508,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item>
<Item name="Medication cabinet" identifier="medcabinet 03" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,509,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item>
<Item name="Laboratory storage cabinet" identifier="medcabinet 04" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="486,781,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item>
<Item name="Biohazard cabinet" identifier="medcabinet 05" tags="toxcontainer, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.3">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="650,781,162,244" canflipx="false" />
<ItemContainer capacity="20" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="5" style="ItemUI" />
<Containable items="smallitem,chem,medical" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.3" />
</Item>
<Item name="Laboratory storage locker" identifier="medcabinet 06" tags="medcabinet, container,medcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.4">
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.84" sourcerect="815,506,204,518" canflipx="false" />
<ItemContainer capacity="30" slotsperrow="6" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.45" anchor="Center" slotsperrow="6" style="ItemUI" />
<Containable items="smallitem,chem,medical" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.4" />
</Item>
</Items>

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@@ -0,0 +1,189 @@
<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Diving Suit Lockers -->
<Item name="" identifier="ekdockyard_divingsuitlocker2" tags="container,divingsuitcontainer,divingsuitcontainerhorizontal" pickdistance="50" scale="0.6">
<Sprite name="Large Diving Suit Locker" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.84" sourcerect="82,0,248,338" origin="0.5,0.5" />
<DecorativeSprite name="Diving Suit Locker Frame" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.82" sourcerect="0,340,232,69" origin="0.5,0.5" offset="0,130" />
<DecorativeSprite name="Diving Suit Locker Frame" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.82" sourcerect="0,340,232,69" origin="0.5,0.5" offset="0,65" />
<DecorativeSprite name="Diving Suit Locker Frame" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.82" sourcerect="0,340,232,69" origin="0.5,0.5" />
<DecorativeSprite name="Diving Suit Locker Frame" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.82" sourcerect="0,340,232,69" origin="0.5,0.5" offset="0,-65" />
<DecorativeSprite name="Diving Suit Locker Frame" texture="Content/Items/Containers/DivingSuitLocker.png" depth="0.82" sourcerect="0,340,232,69" origin="0.5,0.5" offset="0,-130" />
<Powered powerconsumption="50" currpowerconsumption="50" isactive="true">
<GuiFrame relativesize="0.18,0.15" minsize="350,160" maxsize="420,192" anchor="Center" relativeoffset="0,-0.1" style="ItemUI" msg="ItemMsgInteractSelect" />
</Powered>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="20" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/Weapons/ElectricalDischarger.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
</ConnectionPanel>
<ItemContainer hideitems="false" drawinventory="true" capacity="5" maxstacksize="1" slotsperrow="5" itempos="132,-44" iteminterval="0,-65" itemrotation="0" containedspritedepth="0.83" canbeselected="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.25,0.2" anchor="Center" style="ItemUI" />
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_divingsuitlocker_secure" tags="container,divingsuitcontainer,divingsuitcontainerwindow" pickdistance="50" scale="0.5">
<Sprite name="Diving Suit Locker Vertical" texture="Content/Items/Containers/containers.png" depth="0.84" sourcerect="714,1,99,256" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_divinglockers.png" depth="0.82" sourcerect="4,0,99,256" origin="0.5,0.5" />
<Powered powerconsumption="10" currpowerconsumption="10" isactive="true">
<GuiFrame relativesize="0.18,0.15" minsize="350,160" maxsize="420,192" anchor="Center" relativeoffset="0,-0.1" style="ItemUI" msg="ItemMsgInteractSelect" />
</Powered>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="20" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/Weapons/ElectricalDischarger.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="3" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
</ConnectionPanel>
<ItemContainer hideitems="false" drawinventory="true" capacity="1" slotsperrow="1" itempos="0,0" iteminterval="0,0" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<Containable items="deepdiving,divingsuit,abyssdivingsuit,combatdivingsuit,pucs,slipsuit" />
</ItemContainer>
</Item>
<!-- Cargo Logistics -->
<Item name="" identifier="ekdockyard_cargocompartment_style1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,416" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="336,0,288,416" origin="0.5,0.5" />
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-368" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_cargocompartment_style2" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,208" origin="0.5,0.5" />
<ItemContainer capacity="4" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="92,-158" iteminterval="136,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_cargocompartment_style3" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,208" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,208" origin="0.5,0.5" />
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-158" iteminterval="150,105" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_cargocompartment_style4" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="640,0,624,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,592,104" origin="0.5,0.5" />
<ItemContainer capacity="4" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="86,-54" iteminterval="150,0" itemsperrow="4" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_cargocompartment_style5" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,0,320,104" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="640,208,288,104" origin="0.5,0.5" />
<ItemContainer capacity="2" maxstacksize="1" slotsperrow="2" canbeselected="true" hideitems="false" itempos="92,-54" iteminterval="136,0" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable items="crate,ek_ammocrate_small,coilgunammobox,coilgunammo,chaingunammo,pulselaserammo,ammobox,depthchargeammo,ita_cratebulk,duffelbag,ita_duffelbag1,ek_densifiedresource" />
</ItemContainer>
</Item>
<Item name="" identifier="ekdockyard_cargocompartment_freezer1" tags="container,crateshelf,cargocontainer" linkable="true" pickdistance="150" scale="0.5" waterproof="true">
<Sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.8" sourcerect="0,432,336,416" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.84" sourcerect="352,432,320,416" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="688,432,96,96" rotationspeed="450" offset="-64,152">
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
</DecorativeSprite>
<DecorativeSprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.85" sourcerect="688,432,96,96" rotationspeed="360" offset="64,152">
<AnimationConditional IsActive="True" targetitemcomponent="LightComponent" />
<AnimationConditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
</DecorativeSprite>
<ItemContainer capacity="8" maxstacksize="1" slotsperrow="4" canbeselected="true" hideitems="false" itempos="98,-368" iteminterval="138,105" itemsperrow="2" msg="ItemMsgInteractSelect" containedspritedepths="0.81,0.82,0.81,0.82,0.81,0.82,0.81,0.82">
<GuiFrame relativesize="0.25,0.3" anchor="Center" style="ItemUI" />
<Containable identifiers="crate,ita_cratebulk,cratetall,ita_eggcrate,ita_eggcrate2,ek_crateperishable" />
<StatusEffect type="Always" targettype="Contained" targets="ita_eggcrate2" Condition="12.5" />
</ItemContainer>
<LightComponent range="10.0" lightcolor="10,10,10,0" powerconsumption="400" IsOn="true" castshadows="false" allowingameediting="false">
<sprite texture="%ModDir%/Items/Containers/variants_cargocompartments.png" depth="0.025" sourcerect="0,418,1,1" origin="0.5,0.5" alpha="1.0" />
<StatusEffect type="OnActive" targettype="Contained" targets="ek_crateperishable,ita_eggcrate" Condition="0.15" />
<StatusEffect type="OnActive" targettype="Contained" targets="ita_eggcrate2" Condition="2.55" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
<Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.05" mindeteriorationdelay="240" maxdeteriorationdelay="750" mindeteriorationcondition="0" RepairThreshold="90" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="smoke" particleburstamount="3" particleburstinterval="0.5" particlespersecond="2" scalemin="1" scalemax="2.5" anglemin="0" anglemax="359" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
<ParticleEmitter particle="heavysmoke" particleburstinterval="0.25" particlespersecond="2" scalemin="2.5" scalemax="5.0" mincondition="0.0" maxcondition="15.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="burn" strength="15" />
<Affliction identifier="stun" strength="2" />
</StatusEffect>
</Repairable>
</Item>
<!-- Security Containers -->
<Item name="" identifier="ekdockyard_weaponholder_secure" tags="weaponholder" scale="0.5">
<Sprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.85" sourcerect="0,64,86,86" canflipx="false" origin="0.5,0.5" />
<DecorativeSprite texture="%ModDir%/Items/Containers/containers1.png" depth="0.5" sourcerect="0,0,128,48" canflipx="false" origin="0.5,0.5" />
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
<Containable items="mountableweapon" />
</ItemContainer>
</Item>
<!-- Logistics System -->
<!--
<Item name="Logistics Tube" identifier="ekdockyard_ioport_logisticstube1" tags="container,ekdockyard_ioport_logistics" category="Legacy"
description=""
linkable="true" displaysidebysidewhenlinked="true" allowedlinks="ekdockyard_ioport_logistics" pickdistance="150" scale="0.5" waterproof="true" fireproof="true" explosiondamagemultiplier="0.1" spritecolor="200,200,200,255">
<Sprite texture="Mods/EK Gunnery/Items/Containers/ekgunnery_containers.png" depth="0.84" sourcerect="528,0,400,208" origin="0.5,0.5" />
<ItemContainer autofill="False" capacity="2" slotsperrow="2" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.15,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem" />
</ItemContainer>
</Item>
-->
<!--
<Item name="" identifier="ekdockyard_fuelstoragetank1" tags="container" scale="0.5">
<Sprite texture="Content/Items/Containers/containers.png" depth="0.85" sourcerect="116,546,86,86" canflipx="false" origin="0.5,0.5"/>
<PowerContainer capacity="100.0" maxrechargespeed="0" maxoutput="0" canbeselected="false" msg="ItemMsgInteractSelect" charge="0" />
<ItemContainer autofill="False" hideitems="true" drawinventory="true" capacity="2" maxstacksize="1" canbeselected="true" msg="ItemMsgInteractSelect" >
<Containable identifiers="ekdockyard_generatorfuel" />
<SlotIcon slotindex="0" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="0,0,64,64" origin="0.5,0.45" />
<SlotIcon slotindex="1" texture="%ModDir%/UI/ekdockyard_sloticons.png" sourcerect="64,0,64,64" origin="0.5,0.45" />
<StatusEffect type="OnContaining" targetslot="0" target="This" setvalue="false" charge="1" allowwhenbroken="true">
<RequiredItem identifier="ekdockyard_generatorfuel" type="Contained" />
<Conditional charge="lt 100" />
</StatusEffect>
<StatusEffect type="OnContaining" targetslot="0" target="Contained,This" setvalue="false" condition="-1" allowwhenbroken="true">
<RequiredItem identifier="ekdockyard_generatorfuel" type="Contained" />
<Conditional charge="lt 100" />
</StatusEffect>
<StatusEffect type="OnContaining" targetslot="1" target="This" setvalue="false" charge="-1" allowwhenbroken="true">
<RequiredItem identifier="ekdockyard_generatorfuel" type="Contained" matchonempty="true" />
<Conditional charge="gt 0" />
</StatusEffect>
</ItemContainer>
</Item>
-->
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="oxygear_divsuitlocker" tags="container,divingsuitcontainer,divingsuitcontainerwindow,divingsuitcontaineroxygear,oxygear" category="Misc" pickdistance="100" scale="0.5">
<Sprite texture="oxygear_divsuitlocker.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="0,5" iteminterval="0,0" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" />
<Containable items="oxygear_divingsuit,deepdiving">
<!-- Licht-Status: Wird aktiviert bei eingelegtem Anzug -->
<StatusEffect type="OnContaining" target="This" targetitemcomponent="LightComponent" IsOn="true" delay="0.2" disabledeltatime="true" checkconditionalalways="true">
<RequiredItem identifier="deepdiving,oxygear_divingsuit" type="Contained" />
</StatusEffect>
</Containable>
</ItemContainer>
<LightComponent range="19.0" lightcolor="75,125,175,225" powerconsumption="0" IsOn="false" castshadows="false" flicker="0.1" flickerspeed="0.5" allowingameediting="false">
<LightTexture texture="%ModDir%/Lights/oxygear_divsuitlocker_light.png" depth="0.81" origin="0.5,0.62" />
<!-- Licht-Status: Wird automatisch deaktiviert -->
<StatusEffect type="Always" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="0.1" disabledeltatime="true" checkconditionalalways="true" />
</LightComponent>
<!-- Status-Licht Grün -->
<LightComponent range="20.0" lightcolor="24,66,12,255" powerconsumption="0" IsOn="false" castshadows="false" flicker="0.1" flickerspeed="0.1" allowingameediting="false">
<LightTexture texture="Content/Lights/light_fluorescent_L2.png" depth="0.81" origin="0.50,2.24" />
</LightComponent>
</Item>
<Item name="" identifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_locker_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="20" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
<LightComponent range="20.0" lightcolor="50,70,100,95" powerconsumption="0" IsOn="true" castshadows="false" flicker="0.1" flickerspeed="0.1" allowingameediting="false">
<LightTexture texture="Content/Lights/pointlight_bright.png" depth="0.81" origin="0.50,2.24" />
</LightComponent>
</Item>
<Item name="" identifier="oxygear_locker_b" nameidentifier="oxygear_locker" tags="container,locker,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_locker_b_v2.png" depth="0.84" sourcerect="0,0,99,338" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="20" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.30,0.40" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
<LightComponent range="20.0" lightcolor="50,70,100,95" powerconsumption="0" IsOn="true" castshadows="false" flicker="0.1" flickerspeed="0.1" allowingameediting="false">
<LightTexture texture="Content/Lights/pointlight_bright.png" depth="0.81" origin="0.50,2.24" />
</LightComponent>
</Item>
<Item name="" identifier="oxygear_supplies" tags="container,suppliescontainer,oxygear" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_supplies_v1.png" depth="0.84" sourcerect="0,0,117,129" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="8" slotsperrow="4" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="smallitem,mediumitem" />
</ItemContainer>
<!-- Padding = left,top,right,bottom / Default ScrollSpeed = 20 -->
<ItemLabel Padding="9,1,9,11" Scrollable="true" ScrollSpeed="25" TextColor="1,1,1,1" TextScale="1" TextAlignment="Center" Text="label.supplies" canbeselected="false">
<LightComponent range="30.0" lightcolor="50,70,100,95" powerconsumption="0" IsOn="true" castshadows="false" flicker="0.1" flickerspeed="0.1" allowingameediting="false">
<LightTexture texture="%ModDir%/Lights/oxygear_supplies_light.png" depth="0.81" origin="0.5,0.5" />
</LightComponent>
</ItemLabel>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" />
<input name="set_text" displayname="connection.set_text" fallbackdisplayname="connection.setoutput" />
<input name="toggle" displayname="connection.togglestate" />
</ConnectionPanel>
</Item>
<Item name="" identifier="oxygear_cargo" tags="container,oxygear,ammoboxcontainer,railgunammocontainer" category="Misc" linkable="true" pickdistance="150" showcontentsintooltip="true" scale="0.5" waterproof="true" fireproof="true">
<Sprite texture="oxygear_cargostorage.png" depth="0.84" sourcerect="0,0,189,185" origin="0.5,0.5" />
<ItemContainer hideitems="true" drawinventory="true" capacity="8" slotsperrow="4" canbeselected="true" msg="ItemMsgInteractSelect">
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.25,0.35" anchor="Center" style="ItemUI" />
<Containable items="ammobox,coilgunequipment,coilgunammo,railgunequipment,railgunammo,depthchargeammo" />
</ItemContainer>
</Item>
<Item name="" identifier="oxygear_weaponholder" tags="weaponholder,oxygear" category="Misc" linkable="false" pickdistance="50" showcontentsintooltip="true" scale="0.5" waterproof="false" fireproof="false">
<!-- Platte -->
<Sprite texture="oxygear_weaponholder_01.png" depth="0.85" sourcerect="0,0,86,86" canflipx="false" origin="0.5,0.5" />
<!-- Halter -->
<DecorativeSprite texture="oxygear_weaponholder_02.png" depth="0.5" sourcerect="0,0,122,31" canflipx="false" origin="0.5,0.5" />
<ItemContainer hideitems="false" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="1" itempos="46,-47" iteminterval="0,0" itemrotation="90" containedspritedepth="0.84" autofill="False" canbeselected="true" msg="ItemMsgInteractSelect">
<!-- Zugriffsberechtigung -->
<RequiredItem items="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
<GuiFrame relativesize="0.40,0.30" anchor="Center" minsize="400,300" maxsize="400,300" style="ItemUI" />
<Containable items="mountableweapon,weapon,tool" />
</ItemContainer>
</Item>
</Items>

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Silent Vanilla Docking Ports -->
<Item name="Docking Port (Silent)" identifier="ekdockyard_dockingportsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="Content/Items/Door/dockingport.png" sourcerect="0,0,226,418" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="224" height="60" />
<trigger x="0" y="-358" width="224" height="60" />
<DockingPort IsHorizontal="true" DistanceTolerance="200,64" DockedDistance="172">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="Content/Items/Door/dockingportlights.png" sourcerect="0,0,113,209" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="Content/Items/Door/dockingportlights.png" sourcerect="0,0,113,209" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
<!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" />
-->
</ConnectionPanel>
</Item>
<Item name="Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsilent" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="Content/Items/Door/dockingport.png" sourcerect="252,4,256,224" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="60" height="224" />
<trigger x="196" y="0" width="60" height="224" />
<DockingPort IsHorizontal="false" DistanceTolerance="64,200" DockedDistance="172">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="Content/Items/Door/dockingportlights.png" sourcerect="126,2,128,112" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="Content/Items/Door/dockingportlights.png" sourcerect="126,2,128,112" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
<!-- Todo: wait for this to work
<output name="signal_0" displayname="connection.signalx~[num]=0" fallbackdisplayname="connection.signalinx~[num]=0" />
<output name="signal_1" displayname="connection.signalx~[num]=1" fallbackdisplayname="connection.signalinx~[num]=1" />
<output name="signal_2" displayname="connection.signalx~[num]=2" fallbackdisplayname="connection.signalinx~[num]=2" />
<output name="signal_3" displayname="connection.signalx~[num]=3" fallbackdisplayname="connection.signalinx~[num]=3" />
-->
</ConnectionPanel>
</Item>
<!-- Docking Port Sizes -->
<Item name="Docking Rail Vertical" identifier="ekdockyard_dockingrailvertical" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a vertical rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="0,0,128,160" depth="0.94" origin="0.5,0.5" />
<trigger x="32" y="0" width="64" height="160" />
<DockingPort IsHorizontal="false" DistanceTolerance="64,256" DockedDistance="176">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail2.ogg" type="OnSecondaryUse" range="4000.0" volume="0.7" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail1.ogg" type="OnUse" range="4000.0" volume="0.7" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Docking Rail Horizontal" identifier="ekdockyard_dockingrailhorizontal" tags="dock" linkable="true" scale="0.5" description="A docking interface aligned along a horizontal rail." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="128,0,160,128" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="-32" width="160" height="64" />
<DockingPort IsHorizontal="true" DistanceTolerance="256,64" DockedDistance="176">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail2.ogg" type="OnSecondaryUse" range="4000.0" volume="0.7" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail1.ogg" type="OnUse" range="4000.0" volume="0.7" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Port" identifier="ekdockyard_dockingportsmall" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="0,168,160,416" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="160" height="60" />
<trigger x="0" y="-358" width="160" height="60" />
<DockingPort IsHorizontal="true" DistanceTolerance="200,64" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<Explosion range="5000.0" camerashake="5" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Hatch" identifier="ekdockyard_dockinghatchsmall" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a thin form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="296,0,256,160" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="60" height="160" />
<trigger x="196" y="0" width="60" height="160" />
<DockingPort IsHorizontal="false" DistanceTolerance="64,200" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<Explosion range="5000.0" camerashake="5" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Port (Silent)" identifier="ekdockyard_dockingportsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="0,168,160,416" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="160" height="60" />
<trigger x="0" y="-358" width="160" height="60" />
<DockingPort IsHorizontal="true" DistanceTolerance="200,64" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Small Docking Hatch (Silent)" identifier="ekdockyard_dockinghatchsmallsilent" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a thin form-factor. Improved actuation mechanism and dampening systems allow for almost noiseless operation." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="296,0,256,160" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="60" height="160" />
<trigger x="196" y="0" width="60" height="160" />
<DockingPort IsHorizontal="false" DistanceTolerance="64,200" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="Content/Items/Door/DockingPort2.ogg" type="OnSecondaryUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Door/DockingPort1.ogg" type="OnUse" range="1000.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Docking Port Micro" identifier="ekdockyard_dockingportmicro" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,96,72,64" depth="0.94" origin="0.5,0.5" />
<trigger x="4" y="0" width="64" height="64" />
<DockingPort IsHorizontal="true" DistanceTolerance="64,175" DockedDistance="64">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail2.ogg" type="OnSecondaryUse" range="1500.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail1.ogg" type="OnUse" range="1500.0" volume="0.5" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Docking Hach Micro" identifier="ekdockyard_dockinghatchmicro" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface in a very small form-factor." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="640,96,64,72" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="-4" width="64" height="64" />
<DockingPort IsHorizontal="false" DistanceTolerance="175,64" DockedDistance="64">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail2.ogg" type="OnSecondaryUse" range="1500.0" volume="0.5" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="%ModDir%/Items/Door/dockingrail1.ogg" type="OnUse" range="1500.0" volume="0.5" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Large Docking Port" identifier="ekdockyard_dockingportlarge" tags="dock" linkable="true" scale="0.5" description="A vertically aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="720,0,160,896" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="160" height="60" />
<trigger x="0" y="-840" width="160" height="60" />
<DockingPort IsHorizontal="true" DistanceTolerance="200,64" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/largedockingport2.ogg" type="OnSecondaryUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<Explosion range="5000.0" camerashake="5" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<sound file="%ModDir%/Items/Door/largedockingport1.ogg" type="OnUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<!--
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="168,136,80,208" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
-->
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem identifier="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
<Item name="Large Docking Hatch" identifier="ekdockyard_dockinghatchlarge" tags="dock" linkable="true" scale="0.5" description="A horizontally aligned docking interface with increased diameter." indestructible="true" requirecursorinsidetrigger="true" requirebodyinsidetrigger="false">
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="0,736,576,160" depth="0.94" origin="0.5,0.5" />
<trigger x="0" y="0" width="60" height="160" />
<trigger x="520" y="0" width="60" height="160" />
<DockingPort IsHorizontal="false" DistanceTolerance="64,200" DockedDistance="110">
<StatusEffect type="OnSecondaryUse" target="This">
<sound file="%ModDir%/Items/Door/largedockingport2.ogg" type="OnSecondaryUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<Explosion range="5000.0" camerashake="5" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<sound file="%ModDir%/Items/Door/largedockingport1.ogg" type="OnUse" range="15000.0" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<sound file="Content/Items/Door/DoorBreak2.ogg" range="3000" />
</StatusEffect>
</DockingPort>
<PowerTransfer CanBeOverloaded="false" FireProbability="0.0" />
<Wire />
<!--
<LightComponent range="10.0" lightcolor="255,0,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="false" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<LightComponent range="10.0" lightcolor="0,255,0,0" powerconsumption="0" IsOn="false" castshadows="false" allowingameediting="false">
<IsActive targetitemcomponent="DockingPort" docked="true" />
<Sprite texture="%ModDir%/Items/Door/dockingports_custom.png" sourcerect="560,2,136,88" depth="0.9" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
-->
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<output name="power" displayname="connection.power" maxwires="6" maxplayerconnectablewires="5" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
<output name="proximity_sensor" displayname="connection.dockingproximitysensor" fallbackdisplayname="label.readytodock" />
</ConnectionPanel>
</Item>
</Items>

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Prometheus/Items/Door/door_custom1.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_exteriordoors1.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_exteriordoors1break.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_exteriordoors2.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_maintenancepanels1.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_maintenancepanels1break.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/door_vanillaheavy.png (Stored with Git LFS) Normal file

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Prometheus/Items/Door/exteriorshelldoor1_move.ogg (Stored with Git LFS) Normal file

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Prometheus/Items/Door/largedockingport1.ogg (Stored with Git LFS) Normal file

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Prometheus/Items/Door/largedockingport2.ogg (Stored with Git LFS) Normal file

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Prometheus/Items/Door/maintenancepanel1_move.ogg (Stored with Git LFS) Normal file

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