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5 Commits

Author SHA1 Message Date
2ada9e1542 Add some subs 2025-03-31 13:32:42 +02:00
94f6cc2bc5 Add some subs 2025-03-31 13:29:59 +02:00
d964eda90c Xp every minute 2025-03-31 13:29:12 +02:00
4bcedb91d1 Add fortunate worm 2025-03-31 13:23:40 +02:00
8a40457eaa Add toomanybaro 2025-03-31 13:23:35 +02:00
45 changed files with 1236 additions and 1 deletions

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Bicksborg II/Bicksborg II.sub (Stored with Git LFS) Normal file

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Bicksborg II/Galdur-B.sub (Stored with Git LFS) Normal file

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Bicksborg II/Galdur-C.sub (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Bicksborg Horn" identifier="bicksborghorn" description="Large fog horn used aboard Bicksborg II-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="1" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="engcab,storagecab" />
<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
<Deconstruct time="30">
<Item identifier="fpgacircuit" />
<Item identifier="steel" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
<sound file="%ModDir%/Sounds/bicksborghorn.ogg" type="OnActive" range="12000.0" loop="false" volume="0.8" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
</Items>

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Bicksborg II/Items/signalcomp.png (Stored with Git LFS) Normal file

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Bicksborg II/Sounds/bicksborghorn.ogg (Stored with Git LFS) Normal file

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Bicksborg II/filelist.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Bicksborg II" modversion="1.2.37" corepackage="False" steamworkshopid="3227816257" gameversion="1.7.7.0" expectedhash="E00B412C8AA5DE480050EBAC13A7C9DA">
<Item file="%ModDir%/Items/Horn.xml" />
<Other file="%ModDir%/Items/signal.png" />
<Other file="%ModDir%/Items/signalcomp.png" />
<Other file="%ModDir%/Sounds/bicksborghorn.ogg" />
<Submarine file="%ModDir%/Galdur-B.sub" />
<Submarine file="%ModDir%/Galdur-C.sub" />
<Submarine file="%ModDir%/Bicksborg II.sub" />
</contentpackage>

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-- luacheck: globals Character Timer Hook
local amountExperience = 6000
local passiveExperienceDelay = 20
local passiveExperienceDelay = 60
local passiveExperienceTimer = 0
Hook.Add("think", "examples.passiveExperience", function()

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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Character speciesname="Endworm" humanoid="False" speciestranslationoverride="" displayname="" group="abyss" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="False" noise="100" visibility="100" blooddecal="blood" bleedparticleair="blooddrop" bleedparticlewater="waterblood" bleedparticlemultiplier="10" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" distantsonarrange="30000" disabledistance="100000" usebosshealthbar="true">
<ragdolls folder="Content\Characters\Endworm\Ragdolls" />
<animations folder="Content\Characters\Endworm\Animations" />
<damageemitter particle="gib" drawontop="True" particleamount="2" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="waterblood" particleamount="10" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="waterblood" particleamount="2" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="10" scalemax="20" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="gib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="heavygib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<health vitality="10000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="true" poisonvulnerability="0.16">
<Limb name="Head" />
<Limb name="LeftArm" />
<Limb name="RightArm" />
</health>
<sound file="Content/Characters/Endworm/ENDWORM_idle1.ogg" state="Idle" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_idle2.ogg" state="Idle" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_idle3.ogg" state="Idle" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_attack1.ogg" state="Attack" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" state="Attack" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" state="Attack" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_damage1.ogg" state="Damage" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_damage2.ogg" state="Damage" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_damage3.ogg" state="Damage" range="20000" volume="1" />
<sound file="Content/Characters/Endworm/ENDWORM_death1.ogg" state="Die" range="30000" volume="1" dontmuffle="true" />
<sound file="Content/Characters/Endworm/ENDWORM_death2.ogg" state="Die" range="30000" volume="1" dontmuffle="true" />
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="15">
<Item identifier="endwormshell" />
</Inventory>
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
<Item identifier="endwormshell" />
<Item identifier="scrap" amount="2" />
</Inventory>
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
<Item identifier="endwormshell" amount="2" />
</Inventory>
<ai combatstrength="10000" sight="2" hearing="10" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" aggressiveboarding="False" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidabyss="False" stayinabyss="True" aggressioncumulation="10" startaggression="0" maxaggression="100" WallTargetingMethod="Heading,Steering">
<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="weaker" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="True" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="human" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="True" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="room" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Circle" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="50" circlestartdistance="10000" />
<target tag="sonar" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Circle" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="50" circlestartdistance="10000" />
<target tag="terminalcell" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="leucocyte" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
</ai>
<StatusEffect type="OnActive" target="this">
<Sound file="Content/Sounds/MONSTER_farLayer.ogg" loop="true" range="25000" dontmuffle="true" volume="0.5" />
</StatusEffect>
<!-- Requires a separate status effect, because there can only be one sound channel per status effect -->
<StatusEffect type="OnActive" target="this">
<Sound file="%ModDir%/Sound/FortunateWorm.ogg" loop="true" range="10000" dontmuffle="false" />
</StatusEffect>
</Character>
</Override>

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Fortunate Worm" modversion="1.0.1" corepackage="False" steamworkshopid="2702843916" gameversion="1.0.8.0" expectedhash="D73C37C195D574E7CF39726DC7E305D3" installtime="2022Y 01M 01D 03HR 06MIN 06SEC UTC">
<Character file="%ModDir%/Characters/Endworm/Endworm.xml" />
<Other file="%ModDir%/Sound/FortunateWorm.ogg" />
</contentpackage>

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Iron Guard II AT-III/Iron Guard II AT-III V2.sub (Stored with Git LFS) Normal file

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Iron Guard II AT-III/Iron Guard II AT-III.sub (Stored with Git LFS) Normal file

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Iron Guard II AT-III/Little Squire Shuttle.sub (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Iron Guard II AT-III" modversion="1.0.40" corepackage="False" steamworkshopid="3357384886" gameversion="1.7.7.0" expectedhash="CEA465DFCA26F120D641BA9C55F31E95">
<Submarine file="%ModDir%/Little Squire Shuttle.sub" />
<Submarine file="%ModDir%/Iron Guard II AT-III.sub" />
<Submarine file="%ModDir%/Iron Guard II AT-III V2.sub" />
</contentpackage>

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Mephist/Items/Horn.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Mephist Horn" identifier="mephisthorn" description="Small fog horn used aboard Mephist-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="engcab,storagecab" />
<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
<Deconstruct time="10">
<Item identifier="fpgacircuit" />
<Item identifier="steel" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
<sound file="%ModDir%/Sounds/mephisthorn.ogg" type="OnActive" range="7000.0" loop="false" volume="0.4" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
</Items>

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Mephist/Mephist.sub (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Mephist" modversion="1.0.4" corepackage="False" steamworkshopid="3326023624" gameversion="1.5.9.2" expectedhash="DD56858BB4887069F91A5E4320237CE0">
<Item file="%ModDir%/Items/Horn.xml" />
<Other file="%ModDir%/Items/signal.png" />
<Other file="%ModDir%/Items/signalcomp.png" />
<Other file="%ModDir%/Sounds/mephisthorn.ogg" />
<Submarine file="%ModDir%/Mephist.sub" />
</contentpackage>

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Scion/Items/Horn.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Scion Horn" identifier="scionhorn" description="Medium fog horn used aboard Scion-class submarines." category="Electrical" Tags="smallitem,sound" cargocontaineridentifier="metalcrate" scale="0.7" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="engcab,storagecab" />
<PreferredContainer primary="wreckengcab,wreckstoragecab" minamount="0" maxamount="1" spawnprobability="0" />
<Deconstruct time="15">
<Item identifier="fpgacircuit" />
<Item identifier="steel" />
</Deconstruct>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="191,127,64,64" origin="0.5,0.5" />
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="75,64,42,63" origin="0.5,0.5" />
<Body radius="20" height="20" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<LightComponent canbeselected="false" lightcolor="0,0,0,0" castshadows="false" range="0">
<Sprite texture="%ModDir%/Items/signal.png" sourcerect="2,191,42,63" origin="0.5,0.5" alpha="0" />
<sound file="%ModDir%/Sounds/scionhorn.ogg" type="OnActive" range="8500.0" loop="false" volume="0.7" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
</Items>

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Scion/Scion.sub (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Scion" modversion="1.0.15" corepackage="False" steamworkshopid="3288083547" gameversion="1.5.9.2" expectedhash="B98D57A4BF63B2DD466C17F6205FF3F6">
<Item file="%ModDir%/Items/Horn.xml" />
<Other file="%ModDir%/Items/signal.png" />
<Other file="%ModDir%/Items/signalcomp.png" />
<Other file="%ModDir%/Sounds/scionhorn.ogg" />
<Submarine file="%ModDir%/Galdur-D.sub" />
<Submarine file="%ModDir%/Scion.sub" />
</contentpackage>

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<?xml version="1.0" encoding="utf-8"?>
<RunConfig>
<!--Options: "None" / "Forced" (always) / "Standard" (when enabled)-->
<Server>Standard</Server>
<Client>Standard</Client>
</RunConfig>

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toomanybaro mods inspired by toomanyitems in Minecraft.
Point an item with any inventory slot and press 'O' to generate craft and usage in crafting for such item.

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{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"toomanybaro/1.0.0": {
"dependencies": {
"0Harmony": "2.2.2.0",
"Barotrauma": "1.7.7.0",
"BarotraumaCore": "1.0.0.0",
"Farseer.NetStandard": "3.5.0.0",
"Lidgren.NetStandard": "2012.1.7.0",
"Mono.Cecil": "0.11.4.0",
"MonoGame.Framework.MacOS.NetStandard": "3.7.0.0",
"MonoMod.Common": "22.6.3.1",
"MoonSharp.Interpreter": "2.0.0.0",
"XNATypes": "1.0.0.0"
},
"runtime": {
"toomanybaro.dll": {}
}
},
"0Harmony/2.2.2.0": {
"runtime": {
"0Harmony.dll": {
"assemblyVersion": "2.2.2.0",
"fileVersion": "2.2.2.0"
}
}
},
"Barotrauma/1.7.7.0": {
"runtime": {
"Barotrauma.dll": {
"assemblyVersion": "1.7.7.0",
"fileVersion": "1.7.7.0"
}
}
},
"BarotraumaCore/1.0.0.0": {
"runtime": {
"BarotraumaCore.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
}
}
},
"Farseer.NetStandard/3.5.0.0": {
"runtime": {
"Farseer.NetStandard.dll": {
"assemblyVersion": "3.5.0.0",
"fileVersion": "3.5.0.0"
}
}
},
"Lidgren.NetStandard/2012.1.7.0": {
"runtime": {
"Lidgren.NetStandard.dll": {
"assemblyVersion": "2012.1.7.0",
"fileVersion": "2012.1.7.0"
}
}
},
"Mono.Cecil/0.11.4.0": {
"runtime": {
"Mono.Cecil.dll": {
"assemblyVersion": "0.11.4.0",
"fileVersion": "0.11.4.0"
}
}
},
"MonoGame.Framework.MacOS.NetStandard/3.7.0.0": {
"runtime": {
"MonoGame.Framework.MacOS.NetStandard.dll": {
"assemblyVersion": "3.7.0.0",
"fileVersion": "3.7.0.0"
}
}
},
"MonoMod.Common/22.6.3.1": {
"runtime": {
"MonoMod.Common.dll": {
"assemblyVersion": "22.6.3.1",
"fileVersion": "22.6.3.1"
}
}
},
"MoonSharp.Interpreter/2.0.0.0": {
"runtime": {
"MoonSharp.Interpreter.dll": {
"assemblyVersion": "2.0.0.0",
"fileVersion": "2.0.0.0"
}
}
},
"XNATypes/1.0.0.0": {
"runtime": {
"XNATypes.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
}
}
}
}
},
"libraries": {
"toomanybaro/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
},
"0Harmony/2.2.2.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"Barotrauma/1.7.7.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"BarotraumaCore/1.0.0.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"Farseer.NetStandard/3.5.0.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"Lidgren.NetStandard/2012.1.7.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"Mono.Cecil/0.11.4.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"MonoGame.Framework.MacOS.NetStandard/3.7.0.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"MonoMod.Common/22.6.3.1": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"MoonSharp.Interpreter/2.0.0.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
},
"XNATypes/1.0.0.0": {
"type": "reference",
"serviceable": false,
"sha512": ""
}
}
}

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toomanybaro/filelist.xml Normal file
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