--this is the entry point for the code. This runs all other scripts. --get the local path and save it as a global. only autorun files can get the path in this way! blue_prints = {} blue_prints.path = ... -- Always use forward slashes internally, both Windows and Linux can handle this blue_prints.path = blue_prints.path and blue_prints.path:gsub("\\", "/") or "" -- Set up save path - will be normalized in read_write.lua functions blue_prints.save_path = "LocalMods/Blueprints_saved_blueprints" blue_prints.most_recent_circuitbox = nil blue_prints.time_delay_between_loops = 150 blue_prints.component_batch_size = 10 blue_prints.current_gui_page = nil blue_prints.most_recently_used_blueprint_name = nil blue_prints.most_recent_folder = "[Root Directory]" -- Default to root directory blue_prints.unit_tests_enabled = false dofile(blue_prints.path .. "/Lua/gui/cs_required_warning.lua") if CSActive then --CSActive is if csharp scripts are enabled. This mod requires them. --setup dofile(blue_prints.path .. "/Lua/register_types.lua") dofile(blue_prints.path .. "/Lua/utilities/read_write.lua") -- Load read_write before first_time_setup dofile(blue_prints.path .. "/Lua/first_time_setup.lua") --utilities dofile(blue_prints.path .. "/Lua/utilities/utilities.lua") dofile(blue_prints.path .. "/Lua/utilities/safety_checks.lua") --core logic dofile(blue_prints.path .. "/Lua/save_blueprint.lua") dofile(blue_prints.path .. "/Lua/load_blueprint.lua") dofile(blue_prints.path .. "/Lua/delete_blueprint.lua") dofile(blue_prints.path .. "/Lua/commands.lua") dofile(blue_prints.path .. "/Lua/unit_tests.lua") --gui dofile(blue_prints.path .. "/Lua/gui/gui_buttons_frame.lua") dofile(blue_prints.path .. "/Lua/gui/load_gui.lua") dofile(blue_prints.path .. "/Lua/gui/save_gui.lua") dofile(blue_prints.path .. "/Lua/gui/clear_gui.lua") dofile(blue_prints.path .. "/Lua/gui/delay_slider.lua") dofile(blue_prints.path .. "/Lua/gui/popup_gui.lua") --dofile(blue_prints.path .. "/Lua/gui/custom_gui_example.lua") end