if SERVER then return end -- we don't want server to run GUI code. local resolution = blue_prints.getScreenResolution() local run_once_at_start = false --gui frame to hold the UI buttons that open the various GUIs blue_prints.gui_button_frame = GUI.Frame(GUI.RectTransform(Vector2(1, 1)), nil) blue_prints.gui_button_frame.CanBeFocused = false blue_prints.gui_button_frame.Visible = true --this is needed to handle different resolutions local function check_and_rebuild_frame() local new_resolution = blue_prints.getScreenResolution() if new_resolution ~= resolution or run_once_at_start == false then blue_prints.gui_button_frame = GUI.Frame(GUI.RectTransform(Vector2(1, 1)), nil) blue_prints.gui_button_frame.CanBeFocused = false blue_prints.gui_button_frame_content = GUI.Frame(GUI.RectTransform(Vector2(0.1, 0.15), blue_prints.gui_button_frame.RectTransform, GUI.Anchor.CenterRight)) blue_prints.gui_button_frame_list = GUI.ListBox(GUI.RectTransform(Vector2(1, 1), blue_prints.gui_button_frame_content.RectTransform, GUI.Anchor.BottomCenter)) local spacer = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.04), blue_prints.gui_button_frame_list.Content.RectTransform), "", nil, nil, GUI.Alignment.Center) local title = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.08), blue_prints.gui_button_frame_list.Content.RectTransform), "Blueprints", nil, nil, GUI.Alignment.Center) title.TextColor = Color(180, 180, 255) resolution = new_resolution run_once_at_start = true end end Hook.Patch("Barotrauma.Items.Components.CircuitBox", "AddToGUIUpdateList", function() check_and_rebuild_frame() blue_prints.gui_button_frame.AddToGUIUpdateList() end, Hook.HookMethodType.After)