-- Contains things to be removed later, they exist only for compatibility reasons. local compatibilityLib = {} local networking = LuaUserData.RegisterType("Barotrauma.LuaCsNetworking") LuaUserData.AddMethod(networking, "RequestGetHTTP", Networking.HttpGet) LuaUserData.AddMethod(networking, "RequestPostHTTP", Networking.HttpPost) compatibilityLib.CreateVector2 = Vector2.__new compatibilityLib.CreateVector3 = Vector3.__new compatibilityLib.CreateVector4 = Vector4.__new local luaRandom = {} luaRandom.Range = function (min, max) return math.random(min, max - 1) end luaRandom.RangeFloat = function (min, max) return math.random() + math.random(min, max) end compatibilityLib["Random"] = luaRandom local luaPlayer = {} luaPlayer.GetAllCharacters = function () return Character.CharacterList end luaPlayer.GetAllClients = function () return Client.ClientList end luaPlayer.SetClientCharacter = function (client, character) client.SetClientCharacter(character) end luaPlayer.SetCharacterTeam = function (character, team) character.TeamID = team end luaPlayer.SetClientTeam = function (client, team) client.TeamID = team end luaPlayer.Kick = function (client, reason) client.Kick(reason) end luaPlayer.Ban = function (client, reason, range, seconds) client.Ban(reason, range, seconds) end luaPlayer.UnbanPlayer = function (player, endpoint) Client.Unban(player, endpoint) end luaPlayer.SetSpectatorPos = function () end luaPlayer.SetRadioRange = function (character, range) if (character.Inventory == nil) then return end for item in character.Inventory.AllItems do if item ~= nil and item.Prefab.Identifier == "headset" then item.GetComponentString("WifiComponent").Range = range; end end end luaPlayer.CheckPermission = function (client, permissions) return client.CheckPermission(permissions) end compatibilityLib["Player"] = luaPlayer Hook.Add("character.created", "compatibility.character.created", function (character) Hook.Call("characterCreated", character) end) Hook.Add("character.death", "compatibility.character.death", function (character, causeOfDeathAffliction) Hook.Call("characterDeath", character, causeOfDeathAffliction) end) Hook.Add("client.connected", "compatibility.client.connected", function (client) Hook.Call("clientConnected", client) end) Hook.Add("client.disconnected", "compatibility.client.disconnected", function (client) Hook.Call("clientDisconnected", client) end) return compatibilityLib