Hook.Patch("Barotrauma.Item", "TryInteract", { "Barotrauma.Character", "System.Boolean", "System.Boolean", "System.Boolean" }, function(instance, p) if Hook.Call("item.interact", instance, p["user"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceUseKey"]) == true then p.PreventExecution = true return false end end, Hook.HookMethodType.Before) Hook.Patch("Barotrauma.Item", "ApplyTreatment", { "Barotrauma.Character", "Barotrauma.Character", "Barotrauma.Limb" }, function(instance, p) if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then p.PreventExecution = true return false end end, Hook.HookMethodType.Before) Hook.Patch("Barotrauma.Item", "Combine", { "Barotrauma.Item", "Barotrauma.Character" }, function(instance, p) if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then p.PreventExecution = true return false end end, Hook.HookMethodType.Before) Hook.Patch("Barotrauma.Item", "Drop", function(instance, p) if Hook.Call("item.drop", instance, p["dropper"]) == true then p.PreventExecution = true return false end end, Hook.HookMethodType.Before) Hook.Patch("Barotrauma.Item", "Equip", { "Barotrauma.Character" }, function(instance, p) if Hook.Call("item.equip", instance, p["character"]) == true then p.PreventExecution = true return false end end, Hook.HookMethodType.Before) Hook.Patch("Barotrauma.Item", "Unequip", { "Barotrauma.Character" }, function(instance, p) if Hook.Call("item.unequip", instance, p["character"]) == true then p.PreventExecution = true return false end end, Hook.HookMethodType.Before)