local defaultLib = {} local CreateStatic = LuaSetup.LuaUserData.CreateStatic local CreateEnum = LuaSetup.LuaUserData.CreateEnumTable local AddCallMetaTable = LuaSetup.LuaUserData.AddCallMetaTable local localizedStrings = { "LocalizedString", "LimitLString", "WrappedLString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString", } for key, value in pairs(localizedStrings) do defaultLib[value] = CreateStatic("Barotrauma." .. value, true) end local sounds = {} sounds.LowpassFilter = CreateStatic("Barotrauma.Sounds.LowpassFilter") sounds.HighpassFilter = CreateStatic("Barotrauma.Sounds.HighpassFilter") sounds.BandpassFilter = CreateStatic("Barotrauma.Sounds.BandpassFilter") sounds.NotchFilter = CreateStatic("Barotrauma.Sounds.NotchFilter") sounds.LowShelfFilter = CreateStatic("Barotrauma.Sounds.LowShelfFilter") sounds.HighShelfFilter = CreateStatic("Barotrauma.Sounds.HighShelfFilter") sounds.PeakFilter = CreateStatic("Barotrauma.Sounds.PeakFilter") defaultLib["Sounds"] = sounds defaultLib["SpriteEffects"] = CreateStatic("Microsoft.Xna.Framework.Graphics.SpriteEffects") defaultLib["SoundPlayer"] = CreateStatic("Barotrauma.SoundPlayer") defaultLib["SoundPrefab"] = CreateStatic("Barotrauma.SoundPrefab", true) defaultLib["BackgroundMusic"] = CreateStatic("Barotrauma.BackgroundMusic", true) defaultLib["GUISound"] = CreateStatic("Barotrauma.GUISound", true) defaultLib["DamageSound"] = CreateStatic("Barotrauma.DamageSound", true) defaultLib["WaterRenderer"] = CreateStatic("Barotrauma.WaterRenderer", true) defaultLib["TextureLoader"] = CreateStatic("Barotrauma.TextureLoader") defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true) defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true) defaultLib["Keys"] = CreateStatic("Microsoft.Xna.Framework.Input.Keys", true) defaultLib["GUI"] = { GUI = CreateStatic("Barotrauma.GUI", true), Style = CreateStatic("Barotrauma.GUIStyle", true), Component = CreateStatic("Barotrauma.GUIComponent"), RectTransform = CreateStatic("Barotrauma.RectTransform", true), LayoutGroup = CreateStatic("Barotrauma.GUILayoutGroup", true), Button = CreateStatic("Barotrauma.GUIButton", true), TextBox = CreateStatic("Barotrauma.GUITextBox", true), Canvas = CreateStatic("Barotrauma.GUICanvas", true), Frame = CreateStatic("Barotrauma.GUIFrame", true), TextBlock = CreateStatic("Barotrauma.GUITextBlock", true), TickBox = CreateStatic("Barotrauma.GUITickBox", true), Image = CreateStatic("Barotrauma.GUIImage", true), ListBox = CreateStatic("Barotrauma.GUIListBox", true), ScrollBar = CreateStatic("Barotrauma.GUIScrollBar", true), DropDown = CreateStatic("Barotrauma.GUIDropDown", true), NumberInput = CreateStatic("Barotrauma.GUINumberInput", true), MessageBox = CreateStatic("Barotrauma.GUIMessageBox", true), ColorPicker = CreateStatic("Barotrauma.GUIColorPicker", true), ProgressBar = CreateStatic("Barotrauma.GUIProgressBar", true), CustomComponent = CreateStatic("Barotrauma.GUICustomComponent", true), ScissorComponent = CreateStatic("Barotrauma.GUIScissorComponent", true), VideoPlayer = CreateStatic("Barotrauma.VideoPlayer", true), Graph = CreateStatic("Barotrauma.Graph", true), SerializableEntityEditor = CreateStatic("Barotrauma.SerializableEntityEditor", true), SlideshowPlayer = CreateStatic("Barotrauma.SlideshowPlayer", true), CreditsPlayer = CreateStatic("Barotrauma.CreditsPlayer", true), DragHandle = CreateStatic("Barotrauma.GUIDragHandle", true), ContextMenu = CreateStatic("Barotrauma.GUIContextMenu", true), ContextMenuOption = CreateStatic("Barotrauma.ContextMenuOption", true), Screen = CreateStatic("Barotrauma.Screen"), Anchor = CreateStatic("Barotrauma.Anchor"), Alignment = CreateStatic("Barotrauma.Alignment"), Pivot = CreateStatic("Barotrauma.Pivot"), SoundType = CreateEnum("Barotrauma.GUISoundType"), CursorState = CreateEnum("Barotrauma.CursorState"), GUIStyle = CreateStatic("Barotrauma.GUIStyle", true), } setmetatable(defaultLib["GUI"], { __index = function (table, key) return defaultLib["GUI"].GUI[key] end }) AddCallMetaTable(defaultLib["GUI"].VideoPlayer.VideoSettings) AddCallMetaTable(defaultLib["GUI"].VideoPlayer.TextSettings) return defaultLib