--if Game.IsMultiplayer and CLIENT then return end NT = {} -- Neurotrauma NT.Name = "Neurotrauma" NT.Version = "A1.12.1" NT.VersionNum = 01120100 NT.Path = table.pack(...)[1] dofile(NT.Path .. "/Lua/Scripts/helperfunctions.lua") -- all things config dofile(NT.Path .. "/Lua/Scripts/configdata.lua") -- server-side code (also run in singleplayer) if (Game.IsMultiplayer and SERVER) or not Game.IsMultiplayer then -- Version and expansion display Timer.Wait(function() Timer.Wait(function() local runstring = "\n/// Running Neurotrauma V " .. NT.Version .. " ///\n" -- add dashes local linelength = string.len(runstring) + 4 local i = 0 while i < linelength do runstring = runstring .. "-" i = i + 1 end local hasAddons = #NTC.RegisteredExpansions > 0 -- add expansions for val in NTC.RegisteredExpansions do runstring = runstring .. "\n+ " .. (val.Name or "Unnamed expansion") .. " V " .. (val.Version or "???") if val.MinNTVersion ~= nil and NT.VersionNum < (val.MinNTVersionNum or 1) then runstring = runstring .. "\n-- WARNING! Neurotrauma version " .. val.MinNTVersion .. " or higher required!" end end -- No expansions runstring = runstring .. "\n" if not hasAddons then runstring = runstring .. "- Not running any expansions\n" end print(runstring) end, 1) end, 1) --dofile(NT.Path .. "/Lua/Scripts/Server/characterpatches.lua") dofile(NT.Path .. "/Lua/Scripts/Server/ntcompat.lua") dofile(NT.Path .. "/Lua/Scripts/Server/blood.lua") dofile(NT.Path .. "/Lua/Scripts/Server/humanupdate.lua") dofile(NT.Path .. "/Lua/Scripts/Server/ondamaged.lua") dofile(NT.Path .. "/Lua/Scripts/Server/items.lua") dofile(NT.Path .. "/Lua/Scripts/Server/onfire.lua") dofile(NT.Path .. "/Lua/Scripts/Server/cpr.lua") --dofile(NT.Path.."/Lua/Scripts/Server/surgerytable.lua") dofile(NT.Path .. "/Lua/Scripts/Server/fuckbots.lua") dofile(NT.Path .. "/Lua/Scripts/Server/lootcrates.lua") dofile(NT.Path .. "/Lua/Scripts/Server/multiscalpel.lua") -- its important for this to run after items.lua dofile(NT.Path .. "/Lua/Scripts/Server/falldamage.lua") dofile(NT.Path .. "/Lua/Scripts/Server/screams.lua") dofile(NT.Path .. "/Lua/Scripts/Server/modconflict.lua") dofile(NT.Path .. "/Lua/Scripts/testing.lua") end -- server-side code only if SERVER then Networking.Receive("NT.ConfigUpdate", function(msg, sender) if not sender.HasPermission(ClientPermissions.ManageSettings) then return end NTConfig.ReceiveConfig(msg) NTConfig.SaveConfig() end) Networking.Receive("NT.ConfigRequest", function(msg, sender) if not sender then return end NTConfig.SendConfig(sender) end) end -- client-side code if CLIENT then dofile(NT.Path .. "/Lua/Scripts/Client/configgui.lua") end -- Shared and singleplayer code dofile(NT.Path .. "/Lua/Scripts/Shared/surgerytable.lua") -- Heelge: fix for https://github.com/OlegBSTU/Neurotrauma/issues/15 --dofile(NT.Path .. "/Lua/Scripts/Shared/pronecolliderfix.lua") -- Heelge: fix collider on prone (thx Lua man), but it has 2 ms perf drop so commented out -- Consent Required Extended with adjustments -- mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2892602084 dofile(NT.Path .. "/Lua/ConsentRequiredExtended/init.lua")