-- Hooks Lua event "human.CPRSuccess" to prevent fractures from ragdoll jank, and -- apply NT affliction cpr_buff or cause rib fractures in Hooked Lua event "human.CPRFailed" Hook.Add("human.CPRSuccess", "NT.CPRSuccess", function(animcontroller) if animcontroller == nil or animcontroller.Character == nil or animcontroller.Character.SelectedCharacter == nil then return end local character = animcontroller.Character.SelectedCharacter if not HF.HasAffliction(character, "cpr_buff_auto") then HF.AddAffliction(character, "cpr_buff", 2) end HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics) end) Hook.Add("human.CPRFailed", "NT.CPRFailed", function(animcontroller) if animcontroller == nil or animcontroller.Character == nil or animcontroller.Character.SelectedCharacter == nil then return end local character = animcontroller.Character.SelectedCharacter HF.AddAffliction(character, "cpr_fracturebuff", 2) -- prevent fractures during CPR (fuck baro physics) HF.AddAfflictionLimb(character, "blunttrauma", LimbType.Torso, 0.3) if HF.Chance( NTConfig.Get("NT_fractureChance", 1) * NTConfig.Get("NT_CPRFractureChance", 1) * 0.2 / HF.GetSkillLevel(animcontroller.Character, "medical") ) then HF.AddAffliction(character, "t_fracture", 1) end end)