-- Modders, please use ModDir:Neurotrauma when taking dependencies, and -- name your patches with the word "neurotrauma" (letter case doesnt matter) -- sets NT.modconflict to true if incompatible mod detected -- this applies meta affliction "modconflict" every round -- prints out the warning and incompatible mod on server startup -- Hooks Lua event "roundStart" to do the above each round NT.modconflict = false function NT.CheckModConflicts() NT.modconflict = false if NTConfig.Get("NT_ignoreModConflicts", false) then return end local itemsToCheck = { "antidama2", "opdeco_hospitalbed" } for prefab in ItemPrefab.Prefabs do if HF.TableContains(itemsToCheck, prefab.Identifier.Value) then local mod = prefab.ConfigElement.ContentPackage.Name if not string.find(string.lower(mod), "neurotrauma") then NT.modconflict = true print("Found Neurotrauma incompatibility with mod: ", mod) print("WARNING! mod conflict detected! Neurotrauma may not function correctly and requires a patch!") return end end end end Timer.Wait(function() NT.CheckModConflicts() end, 1000) Hook.Add("roundStart", "NT.RoundStart.modconflicts", function() Timer.Wait(function() NT.CheckModConflicts() end, 10000) end)