Hook.Patch("Barotrauma.Character", "Control", function(instance) if instance.CharacterHealth.GetAfflictionStrengthByIdentifier("forceprone") > 1 then instance.SetInput(InputType.Crouch, false, true) end end) Hook.Patch("Barotrauma.Ragdoll", "get_ColliderHeightFromFloor", function(instance, ptable) if instance.Character and instance.Character.CharacterHealth then if instance.Character.CharacterHealth.GetAfflictionStrengthByIdentifier("forceprone") > 1 then return Single(0.1) end end end, Hook.HookMethodType.After)