if CLIENT then PerformanceFix = {} PerformanceFix.Path = ... if not File.Exists(PerformanceFix.Path .. "/config.json") then File.Write(PerformanceFix.Path .. "/config.json", json.serialize(dofile(PerformanceFix.Path .. "/Lua/defaultconfig.lua"))) end PerformanceFix.Config = json.parse(File.Read(PerformanceFix.Path .. "/config.json")) Game.AddCommand("performancefix_reload", "reloads config", function () dofile(PerformanceFix.Path .. "/Lua/performancefix.lua") end) dofile(PerformanceFix.Path .. "/Lua/performancefix_gui.lua") dofile(PerformanceFix.Path .. "/Lua/performancefix.lua") end