require "Hooks" -- It works, but i think it's too slow -- I think i should prefer in game performance to load time EnsurePatch("Barotrauma.Character", "CanInteractWith", { "Barotrauma.Item", "System.Single&", "System.Boolean" }, function(instance, ptable) local result = Hook.Call("Character_CanInteractWith_Item_Postfix") if result == true then ptable.ReturnValue = true end end, Hook.HookMethodType.After ) -- Mod.Harmony.Patch( -- original: typeof(Character).GetMethod("CanInteractWith", AccessTools.all, new Type[]{ -- typeof(Item), -- typeof(float).MakeByRefType(), -- typeof(bool), -- }), -- postfix: new HarmonyMethod(typeof(CanInteractWith).GetMethod("Character_CanInteractWith_Postfix")) -- ); -- Mod.Harmony.Patch( -- original: typeof(Character).GetMethod("CanInteractWith", AccessTools.all, new Type[]{ -- typeof(Character), -- typeof(float), -- typeof(bool), -- typeof(bool), -- }), -- prefix: new HarmonyMethod(typeof(CanInteractWith).GetMethod("Character_CanInteractWith_Prefix")) -- );