Barotrauma Client crash report (generated on 02/05/2022 18:37:51) Barotrauma seems to have crashed. Sorry for the inconvenience! 28D80F2FA4850B8644E5F1BBED452ED2 Game version 0.17.15.0 (ReleaseWindows, branch master, revision 79daf2ed3) Graphics mode: 1280x1024 (BorderlessWindowed) VSync ON Language: English Selected content packages: None Level seed: no level loaded Loaded submarine: None Selected screen: None SteamManager initialized System info: Operating system: Microsoft Windows NT 10.0.19044.0 64 bit GPU name: AMD Radeon(TM) Vega 8 Graphics Display mode: {Width:1280 Height:1024 Format:Color AspectRatio:1,25} GPU status: Normal Exception: Could not find file 'B:\programming\c#\Barotrauma\Barotrauma\bin\ReleaseWindows\net6.0\win-x64\publish\Content\Effects\waterbump.png'. (System.IO.FileNotFoundException) Target site: Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, System.IO.FileOptions) Stack trace: at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize) at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share) at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access, Nullable`1 share) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 366 at Barotrauma.IO.File.OpenRead(String path) in \Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 371 at Barotrauma.TextureLoader.FromFile(String path, Boolean compress, Boolean mipmap) in \Barotrauma\BarotraumaClient\ClientSource\Utils\TextureLoader.cs:line 193 at Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice, ContentManager content) in \Barotrauma\BarotraumaClient\ClientSource\Map\Levels\WaterRenderer.cs:line 78 at Barotrauma.GameMain.LoadContent() in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 400 at Microsoft.Xna.Framework.Game.Initialize() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 551 at Barotrauma.GameMain.Initialize() in \Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 369 at Microsoft.Xna.Framework.Game.DoInitialize() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 678 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 381 at Microsoft.Xna.Framework.Game.Run() in \Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367 at Barotrauma.Program.Main(String[] args) in \Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58 Last debug messages: [02/05/2022 18:37:47] Logged in as Evil Factory (SteamID STEAM_1:1:53859811)