if not CLIENT then return end -- Hook.Add("keyUpdate", "quickswap_bag~hand", function() -- if not PlayerInput.KeyHit(Keys.LeftAlt) then return end -- if GUI.KeyboardDispatcher.Subscriber then return end -- -- local character = Character.Controlled -- if not character then -- print("No character found") -- return -- end -- local inventory = character.Inventory -- if not inventory then -- print("No inventory found") -- return -- end -- -- local bagSlotIndex = inventory.FindLimbSlot(InvSlotType.Bag) -- if bagSlotIndex < 0 then -- print("No bag slot found") -- return -- end -- -- local bagItem = inventory.GetItemAt(bagSlotIndex) -- if not bagItem then -- print("No bag item found") -- return -- end -- local bagInventrory = bagItem.OwnInventory -- if not bagInventrory then -- print("No bag inventory found") -- return -- end -- -- -- local bagItems = {} -- -- local items = bagInventrory.AllItemsMod -- -- for _, item in ipairs(items) do -- -- ---@cast item Barotrauma.Item -- -- bagItems[item.Name] = true -- -- end -- -- -- local inventoryItems = inventory.AllItemsMod -- -- for _, item in ipairs(inventoryItems) do -- -- if bagItems[item.Name] then -- -- end -- -- end -- -- -- -- -- -- --for _, handSlotType in ipairs { InvSlotType.LeftHand, InvSlotType.RightHand } do -- -- local handSlotIndex = inventory.FindLimbSlot(handSlotType) -- -- if handSlotIndex >= 0 then -- -- if inventory.TryPutItem(bagItem, handSlotIndex, true, false, character) then return end -- -- end -- --end -- end)