using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Barotrauma; using HarmonyLib; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace FastForward { public partial class Mod : IAssemblyPlugin { public static void GameMain_Update_Postfix(GameTime gameTime, GameMain __instance) { bool ts = PlayerInput.GetKeyboardState.IsKeyDown(FFToggleKey); if (!FFToggleKeyPressed && ts) { FFState = !FFState; } FFToggleKeyPressed = ts; if (FFState ^ PlayerInput.GetKeyboardState.IsKeyDown(FFPressKey) && !__instance.Paused) { for (int i = 0; i < FFSpeed - 1; i++) { Screen.Selected?.Update(Timing.Step); } } } } }