using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Diagnostics; using System.IO; using Barotrauma; using Microsoft.Xna.Framework; using HarmonyLib; namespace QuickInteractions { public partial class Mod { public List AddedCommands = new List(); public void AddCommands() { AddedCommands.Add(new DebugConsole.Command("qi_setdebuglevel", "", (string[] args) => { if (args.Length == 0) return; if (Mod.Instance == null) return; if (int.TryParse(args[0], out int level)) { Mod.Instance.Debugger.CurrentLevel = (DebugLevel)level; Mod.Log((DebugLevel)level); } })); AddedCommands.Add(new DebugConsole.Command("qi_debug", "", (string[] args) => { if (Mod.Instance == null) return; Mod.Instance.Debugger.Debug = !Mod.Instance.Debugger.Debug; Mod.Log($"Quick interactions Debug = {Mod.Instance.Debugger.Debug}"); })); // AddedCommands.Add(new DebugConsole.Command("qi_simulate_round_start", "", (string[] args) => // { // if (Mod.Instance == null) return; // GameStageTracker.Instance?.InvokeOnRoundStartOrInitialize(); // })); DebugConsole.Commands.InsertRange(0, AddedCommands); } public void RemoveCommands() { AddedCommands.ForEach(c => DebugConsole.Commands.Remove(c)); AddedCommands.Clear(); } } }