if SERVER then return end -- we don't want server to run GUI code. local resolution = blue_prints.getScreenResolution() local run_once_at_start = false local function check_and_rebuild_frame() local new_resolution = blue_prints.getScreenResolution() if new_resolution ~= resolution or run_once_at_start == false then local spacer = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.04), blue_prints.gui_button_frame_list.Content.RectTransform), "", nil, nil, GUI.Alignment.Center) local button = GUI.Button(GUI.RectTransform(Vector2(1, 0.1), blue_prints.gui_button_frame_list.Content.RectTransform), "Clear Circuitbox", GUI.Alignment.Center, "GUIButtonSmall") button.OnClicked = function () local message_box = GUI.MessageBox('Are you sure you want to clear the box?', 'This will remove all components, labels and wires.', {'Cancel', 'Clear Box'}) local cancel_button = nil local clear_button = nil if message_box.Buttons[0] == nil then --this is if no one has registered it. If some other mod registers it I dont want it to break. cancel_button = message_box.Buttons[1] clear_button = message_box.Buttons[2] else --if its been registered, it will behave as a csharp table cancel_button = message_box.Buttons[0] clear_button = message_box.Buttons[1] end clear_button.Color = Color(160, 160, 255) -- Base color (more blue) clear_button.HoverColor = Color(190, 190, 255) -- Lighter blue when hovering cancel_button.OnClicked = function () message_box.Close() end clear_button.OnClicked = function () blue_prints.clear_circuitbox() GUI.AddMessage('Circuitbox Cleared', Color.White) message_box.Close() end end resolution = new_resolution run_once_at_start = true end end Hook.Patch("Barotrauma.Items.Components.CircuitBox", "AddToGUIUpdateList", function() check_and_rebuild_frame() end, Hook.HookMethodType.After)