38 lines
1.6 KiB
Lua
38 lines
1.6 KiB
Lua
if SERVER then return end
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local resolution = blue_prints.getScreenResolution()
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local run_once_at_start = false
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local function check_and_rebuild_frame()
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local new_resolution = blue_prints.getScreenResolution()
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if new_resolution ~= resolution or run_once_at_start == false then
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local spacer = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.08), blue_prints.gui_button_frame_list.Content.RectTransform), "", nil, nil, GUI.Alignment.Center)
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-- Create the label
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local label = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.08), blue_prints.gui_button_frame_list.Content.RectTransform), "Load/Clear Delay", nil, nil, GUI.Alignment.Center)
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local scrollBar = GUI.ScrollBar(GUI.RectTransform(Vector2(1, 0.1), blue_prints.gui_button_frame_list.Content.RectTransform), 0.1, nil, "GUISlider")
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scrollBar.Range = Vector2(150, 1000)
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if run_once_at_start == false then
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scrollBar.BarScrollValue = blue_prints.time_delay_between_loops
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run_once_at_start = true
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end
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scrollBar.OnMoved = function ()
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local truncatedValue = math.floor(scrollBar.BarScrollValue) -- Truncate to nearest integer
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scrollBar.ToolTip = "Delay for loading. Increase on laggier servers. Current Value: " .. truncatedValue .. "ms"
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--print(truncatedValue)
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blue_prints.time_delay_between_loops = truncatedValue
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end
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resolution = new_resolution
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end
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end
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Hook.Patch("Barotrauma.Items.Components.CircuitBox", "AddToGUIUpdateList", function()
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check_and_rebuild_frame()
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end, Hook.HookMethodType.After)
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