122 lines
14 KiB
XML
122 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="humanhuskdiver" group="husk" humanoid="True" nonhuskedspecies="humanhusk" needsair="False" blooddecal="blackblood" visibility="300" noise="300" caninteract="True" speciestranslationoverride="husk" displayname="" hasinfo="False" husk="True" usehuskappendage="False" needswater="False" canspeak="True" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10" despawncontainer="despawncontainer">
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<ragdolls folder="default" />
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<animations folder="default" />
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<bloodemitter particle="blackblood" particleamount="5" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health usehealthwindow="False" vitality="70" crushdepth="Infinity" doesbleed="True" bleedingreduction="30" burnreduction="0" constanthealthregeneration="1" healthregenerationwheneating="0" stunimmunity="False">
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<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
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<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
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<Limb name="Head">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="2.0" />
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</Limb>
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<Limb name="Torso">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
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</Limb>
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<Limb name="LeftArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="RightArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="LeftLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="RightLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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</health>
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/attack1.ogg" state="Attack" range="1500" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/attack2.ogg" state="Attack" range="1500" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/pain.ogg" state="Damage" range="1000" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/pain2.ogg" state="Damage" range="1000" volume="1" gender="None" />
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<sound file="%ModDir:Improved Husks%/Characters/Humanhuskdiver/death.ogg" state="Die" range="1000" volume="2.5000002" gender="None" />
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<ai combatstrength="70" sight="1" hearing="2" aggressiveboarding="True" attackwhenprovoked="True" aggressiongreed="5" aggressionhurt="150" canopendoors="True" targetouterwalls="False" fleehealththreshold="0" avoidgunfire="True" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="False" stayinabyss="False" startaggression="0" maxaggression="100" aggressioncumulation="0" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
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<target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="crawler" state="Attack" priority="100" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="human" state="Attack" priority="80" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="weaker" state="Attack" priority="80" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="stronger" state="Escape" priority="80" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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<target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
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</ai>
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<inventory arrowslot="9" slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="1" />
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<StatusEffect type="Always" target="This">
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<!-- If it is left alone for quite some time it will turn into an old husk.-->
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskmutation="lte 0" />
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<Affliction identifier="suitrusting" strength="0.2" probability="1" />
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</StatusEffect>
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<StatusEffect type="InWater" target="This">
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<!-- If in water, the affliction is increased much more quickly. -->
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskmutation="lte 0" />
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<Affliction identifier="suitrusting" strength="0.2" probability="1" />
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</StatusEffect>
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<!-- The first suit that this husk is seen wearing will determine the texture of its helmet and the old husk variant it will become with suitrusting. -->
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<StatusEffect type="Always" target="This" comparison="and">
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<Affliction identifier="huskregularsuit" amount="500" />
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskcombatsuit="eq 0" />
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<Conditional huskabysssuit="eq 0" />
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<Conditional huskpucssuit="eq 0" />
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<Conditional huskslipsuit="eq 0" />
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<Requireditem item="divingsuit" type="picked" allowvariants="false" />
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</StatusEffect>
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<StatusEffect type="Always" target="This" comparison="and">
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<Affliction identifier="huskcombatsuit" amount="500" />
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskregularsuit="eq 0" />
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<Conditional huskabysssuit="eq 0" />
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<Conditional huskpucssuit="eq 0" />
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<Conditional huskslipsuit="eq 0" />
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<Requireditem item="combatdivingsuit" type="picked" allowvariants="false" />
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</StatusEffect>
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<StatusEffect type="Always" target="This" comparison="and">
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<Affliction identifier="huskabysssuit" amount="500" />
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskregularsuit="eq 0" />
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<Conditional huskcombatsuit="eq 0" />
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<Conditional huskpucssuit="eq 0" />
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<Conditional huskslipsuit="eq 0" />
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<Requireditem item="abyssdivingsuit" type="picked" allowvariants="false" />
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</StatusEffect>
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<StatusEffect type="Always" target="This" comparison="and">
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<Affliction identifier="huskpucssuit" amount="500" />
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskregularsuit="eq 0" />
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<Conditional huskcombatsuit="eq 0" />
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<Conditional huskabysssuit="eq 0" />
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<Conditional huskslipsuit="eq 0" />
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<Requireditem item="pucs" type="picked" allowvariants="false" />
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</StatusEffect>
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<StatusEffect type="Always" target="This" comparison="and">
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<Affliction identifier="huskslipsuit" amount="500" />
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<Conditional PressureProtection="gte 100.0" targetself="true" />
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<Conditional huskregularsuit="eq 0" />
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<Conditional huskcombatsuit="eq 0" />
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<Conditional huskabysssuit="eq 0" />
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<Conditional huskpucssuit="eq 0" />
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<Requireditem item="slipsuit" type="picked" allowvariants="false" />
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</StatusEffect>
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</Character> |