68 lines
9.5 KiB
XML
68 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Override>
|
|
<Character speciesname="Husk" group="husk" humanoid="True" needsair="False" blooddecal="blackblood" visibility="300" noise="300" caninteract="True" speciestranslationoverride="" displayname="" hasinfo="False" husk="False" usehuskappendage="False" needswater="False" canspeak="True" bleedparticleair="blooddrop" bleedparticlewater="waterblood" bleedparticlemultiplier="1" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" disabledistance="25000" usebosshealthbar="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" soundinterval="10">
|
|
<ragdolls folder="default" />
|
|
<animations folder="default" />
|
|
<bloodemitter particle="blackblood" particleamount="5" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
|
<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
|
<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
|
<health vitality="70" doesbleed="True" bleedingreduction="20" crushdepth="Infinity" usehealthwindow="False" burnreduction="0" constanthealthregeneration="1" healthregenerationwheneating="0" stunimmunity="False">
|
|
<Limb name="Head">
|
|
<VitalityMultiplier type="damage" multiplier="1.5" />
|
|
</Limb>
|
|
<Limb name="Torso" />
|
|
<Limb name="LeftArm">
|
|
<VitalityMultiplier type="damage" multiplier="1" />
|
|
</Limb>
|
|
<Limb name="RightArm">
|
|
<VitalityMultiplier type="damage" multiplier="1" />
|
|
</Limb>
|
|
<Limb name="LeftLeg">
|
|
<VitalityMultiplier type="damage" multiplier="1" />
|
|
</Limb>
|
|
<Limb name="RightLeg">
|
|
<VitalityMultiplier type="damage" multiplier="1" />
|
|
</Limb>
|
|
</health>
|
|
<sound file="Content/Characters/Husk/HUSK_attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_attack3.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_attack4.ogg" state="Attack" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_idle4.ogg" state="Idle" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_damage3.ogg" state="Damage" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_death1.ogg" state="Die" range="1000" volume="1" gender="None" />
|
|
<sound file="Content/Characters/Husk/HUSK_death2.ogg" state="Die" range="1000" volume="1" gender="None" />
|
|
<ai combatstrength="40" sight="1" hearing="2" aggressiveboarding="True" attackwhenprovoked="True" aggressiongreed="5" aggressionhurt="150" canopendoors="True" targetouterwalls="False" fleehealththreshold="0" avoidgunfire="True" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="False" stayinabyss="False" startaggression="0" maxaggression="100" aggressioncumulation="0" keepdoorsclosed="False" patrolflooded="False" patroldry="False" walltargetingmethod="Target">
|
|
<target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="crawler" state="Attack" priority="100" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="human" state="Attack" priority="80" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
<target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" />
|
|
</ai>
|
|
<StatusEffect type="Always" target="This" comparison="and">
|
|
<Affliction identifier="huskspawnrandomchance" amount="25" />
|
|
<!-- "husks" only exist to turn into one of the three variants. -->
|
|
</StatusEffect>
|
|
<inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="8">
|
|
<Item identifier="idcard" equip="true" />
|
|
</inventory>
|
|
<inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="2">
|
|
<Item identifier="huskeggsbasic" />
|
|
<Item identifier="idcard" equip="true" />
|
|
</inventory>
|
|
<inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="1">
|
|
<Item identifier="huskeggsbasic" />
|
|
<Item identifier="huskstinger" />
|
|
<Item identifier="idcard" equip="true" />
|
|
</inventory>
|
|
</Character>
|
|
</Override> |