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2025-03-31 13:19:47 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Mudraptorhusk" humanoid="False" group="husk" husk="True" needsair="False" canspeak="true" noise="100" visibility="100" blooddecal="blackblood" eatingspeed="10" speciestranslationoverride="mudraptor" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
<ragdolls />
<animations />
<health vitality="140" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="1" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="1" stunimmunity="False" applyafflictioncolors="False">
<Limb name="Torso" />
<Limb name="Head" />
<Limb name="LeftLeg" />
<Limb name="RightLeg" />
</health>
<damageemitter particle="blackgib" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="blackblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="blackgib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
<sound file="%ModDir:Improved Husks%/Characters/Mudraptorhusk/death.ogg" state="Die" range="1000" volume="1" gender="None" />
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="10">
<Item identifier="hydroxyapatite" />
</Inventory>
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
<Item identifier="hydroxyapatite" />
<Item identifier="huskeggsbasic" />
</Inventory>
<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
<Item identifier="hydroxyapatite" />
<Item identifier="huskstinger" />
</Inventory>
<ai combatstrength="230" sight="0.75" hearing="1" aggressiveboarding="True" fleehealththreshold="0" aggressiongreed="20" aggressionhurt="300" attackwhenprovoked="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="True" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
<target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="nasonov" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="provocative" state="Attack" priority="150" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="human" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="tool" state="Aggressive" priority="80" reactdistance="1000" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="sonar" state="Attack" priority="40" reactdistance="0" attackdistance="0" ignoreinside="True" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="door" state="Attack" priority="30" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="wall" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
<target tag="turret" state="Attack" priority="1" reactdistance="0" attackdistance="0" ignoreinside="True" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
</ai>
</Character>