47 lines
1.6 KiB
XML
47 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<NoWarn>1701;1702;CS0122</NoWarn>
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<DefineConstants>$(DefineConstants)TRACE;CLIENT</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NoWarn>1701;1702;CS0122</NoWarn>
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<DefineConstants>$(DefineConstants)TRACE;CLIENT</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<NoWarn>1701;1702;CS0122</NoWarn>
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<DefineConstants>$(DefineConstants)TRACE;CLIENT</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NoWarn>1701;1702;CS0122</NoWarn>
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<DefineConstants>$(DefineConstants)TRACE;CLIENT</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\Refs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Barotrauma">
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<HintPath>..\Refs\Client\Barotrauma.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework.Windows.NetStandard">
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<HintPath>..\Refs\MonoGame.Framework.Windows.NetStandard.dll</HintPath>
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</Reference>
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<Reference Include="XNATypes">
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<HintPath>..\Refs\XNATypes.dll</HintPath>
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</Reference>
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<Compile Remove="./Server/*.cs" />
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</ItemGroup>
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</Project>
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