Files
2025-03-31 13:19:47 +02:00

86 lines
2.2 KiB
Lua

Util = {}
local itemDictionary = {}
local itemGroups = {}
local function AddItem(item)
for _, itemGroup in pairs(itemGroups) do
if itemGroup.func(item) then
table.insert(itemGroup.items, item)
end
end
local id = item.Prefab.Identifier.Value
if itemDictionary[id] == nil then
itemDictionary[id] = {}
end
table.insert(itemDictionary[id], item)
end
Hook.Add("item.created", "luaSetup.util.itemDictionary", function (item)
AddItem(item)
end)
Hook.Add("roundEnd", "luaSetup.util.itemDictionary", function (item)
itemDictionary = {}
for _, itemGroup in pairs(itemGroups) do
itemGroup.items = {}
end
end)
for _, item in pairs(Item.ItemList) do
AddItem(item)
end
Util.RegisterItemGroup = function(groupName, func)
if type(groupName) ~= "string" then
error(string.format("bad argument #1 to 'RegisterItemGroup' (string expected, got %s)", type(groupName)), 2)
end
if type(func) ~= "function" then
error(string.format("bad argument #2 to 'RegisterItemGroup' (function expected, got %s)", type(func)), 2)
end
local items = {}
for _, item in pairs(Item.ItemList) do
if func(item) then
table.insert(items, item)
end
end
itemGroups[groupName] = {
func = func,
items = items
}
end
Util.GetItemGroup = function(groupName)
if type(groupName) ~= "string" then
error(string.format("bad argument #1 to 'GetItemGroup' (string expected, got %s)", type(groupName)), 2)
end
if not itemGroups[groupName] then
error("bad argument #1 to 'GetItemGroup' couldn't find the specified groupName", 2)
end
return itemGroups[groupName].items or {}
end
Util.GetItemsById = function(id)
if id == nil then
error(string.format("bad argument #1 to 'GetItemsById' (string expected, got %s)", type(id)), 2)
end
return itemDictionary[id]
end
Util.FindClientCharacter = function(character)
if CLIENT and Game.IsSingleplayer then return nil end
for _, client in pairs(Client.ClientList) do
if client.Character == character then
return client
end
end
end