Files
2025-03-31 13:19:47 +02:00

193 lines
5.8 KiB
Lua

local LUA_MOD_REQUIRE_PATH = "/Lua/?.lua"
local LUA_MOD_AUTORUN_PATH = "/Lua/Autorun"
local LUA_MOD_FORCEDAUTORUN_PATH = "/Lua/ForcedAutorun"
local function EndsWith(str, suffix)
return str:sub(-string.len(suffix)) == suffix
end
local function GetFileName(file)
return file:match("^.+/(.+)$")
end
local function ExecuteProtected(s, folder)
loadfile(s)(folder)
end
local function RunFolder(folder, rootFolder, package)
local search = File.DirSearch(folder)
for i = 1, #search, 1 do
local s = search[i]:gsub("\\", "/")
if EndsWith(s, ".lua") then
local time = os.clock()
local ok, result = pcall(ExecuteProtected, s, rootFolder)
local diff = os.clock() - time
print(string.format(" - %s (Took %.5fms)", GetFileName(s), diff))
if not ok then
printerror(result)
end
end
end
end
local function AssertTypes(expectedTypes, ...)
local args = table.pack(...)
assert(
#args == #expectedTypes,
string.format(
"Assertion failed: incorrect number of args\n\texpected = %s\n\tgot = %s",
#expectedTypes, #args
)
)
for i = 1, #args do
local arg = args[i]
local expectedType = expectedTypes[i]
assert(
type(arg) == expectedType,
string.format(
"Assertion failed: incorrect argument type (arg #%d)\n\texpected = %s\n\tgot = %s",
i, expectedType, type(arg)
)
)
end
end
local function ExecutionQueue()
local executionQueue = {}
executionQueue.Queue = {}
executionQueue.Process = function()
while executionQueue.Queue[1] ~= nil do
local folder, rootFolder, package = table.unpack(table.remove(executionQueue.Queue, 1))
print(string.format("%s %s", package.Name, package.ModVersion))
RunFolder(folder, rootFolder, package)
end
end
executionQueue.Add = function(...)
AssertTypes({ 'string', 'string', 'userdata' }, ...)
table.insert(executionQueue.Queue, table.pack(...))
end
return executionQueue
end
local QueueAutorun = ExecutionQueue()
local QueueForcedAutorun = ExecutionQueue()
local function nocase(s)
s = string.gsub(s, "%a", function(c)
return string.format("[%s%s]", string.lower(c), string.upper(c))
end)
return s
end
local function ProcessPackages(packages, fn)
for pkg in packages do
if pkg then
local pkgPath = pkg.Path
:gsub("\\", "/")
:gsub(nocase("/filelist.xml"), "")
fn(pkg, pkgPath)
end
end
end
ProcessPackages(ContentPackageManager.EnabledPackages.All, function(pkg, pkgPath)
table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
local autorunPath = pkgPath .. LUA_MOD_AUTORUN_PATH
if File.DirectoryExists(autorunPath) then
QueueAutorun.Add(autorunPath, pkgPath, pkg)
end
end)
-- we don't want to execute workshop ForcedAutorun if we have a local Package
local executedLocalPackages = {}
ProcessPackages(ContentPackageManager.EnabledPackages.All, function(pkg, pkgPath)
table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
local forcedAutorunPath = pkgPath .. LUA_MOD_FORCEDAUTORUN_PATH
if File.DirectoryExists(forcedAutorunPath) then
QueueForcedAutorun.Add(forcedAutorunPath, pkgPath, pkg)
executedLocalPackages[pkg.Name] = true
end
end)
if not LuaCsConfig.TreatForcedModsAsNormal then
ProcessPackages(ContentPackageManager.LocalPackages, function(pkg, pkgPath)
if not executedLocalPackages[pkg.Name] then
table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
local forcedAutorunPath = pkgPath .. LUA_MOD_FORCEDAUTORUN_PATH
if File.DirectoryExists(forcedAutorunPath) then
QueueForcedAutorun.Add(forcedAutorunPath, pkgPath, pkg)
executedLocalPackages[pkg.Name] = true
end
end
end)
ProcessPackages(ContentPackageManager.AllPackages, function(pkg, pkgPath)
if not executedLocalPackages[pkg.Name] then
table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
local forcedAutorunPath = pkgPath .. LUA_MOD_FORCEDAUTORUN_PATH
if File.DirectoryExists(forcedAutorunPath) then
QueueForcedAutorun.Add(forcedAutorunPath, pkgPath, pkg)
end
end
end)
end
setmodulepaths(package.path)
setmodulepaths = nil
local allExecuted = {}
for key, value in pairs(QueueAutorun.Queue) do table.insert(allExecuted, value[3]) end
for key, value in pairs(QueueForcedAutorun.Queue) do table.insert(allExecuted, value[3]) end
if SERVER then
Networking.Receive("_luastart", function (message, client)
local num = message.ReadUInt16()
local packages = {}
for i = 1, num, 1 do
table.insert(packages, {
Name = message.ReadString(),
Version = message.ReadString(),
Id = message.ReadUInt64(),
Hash = message.ReadString()
})
end
Hook.Call("client.packages", client, packages)
end)
elseif Game.IsMultiplayer then
local message = Networking.Start("_luastart")
message.WriteUInt16(#allExecuted)
for key, package in pairs(allExecuted) do
local id = package.UgcId
local hash = package.Hash and package.Hash.StringRepresentation or ""
if id == nil then id = 0 end
message.WriteString(package.Name)
message.WriteString(package.ModVersion)
message.WriteUInt64(UInt64(id))
message.WriteString(hash)
end
Networking.Send(message)
end
QueueAutorun.Process()
QueueForcedAutorun.Process()
Hook.Add("stop", "luaSetup.stop", function()
print("Stopping Lua...")
end)
Hook.Call("loaded")