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2025-03-31 13:19:47 +02:00

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Barotrauma Client crash report (generated on 02/05/2022 18:37:51)
Barotrauma seems to have crashed. Sorry for the inconvenience!
28D80F2FA4850B8644E5F1BBED452ED2
Game version 0.17.15.0 (ReleaseWindows, branch master, revision 79daf2ed3)
Graphics mode: 1280x1024 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: None
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
GPU name: AMD Radeon(TM) Vega 8 Graphics
Display mode: {Width:1280 Height:1024 Format:Color AspectRatio:1,25}
GPU status: Normal
Exception: Could not find file 'B:\programming\c#\Barotrauma\Barotrauma\bin\ReleaseWindows\net6.0\win-x64\publish\Content\Effects\waterbump.png'. (System.IO.FileNotFoundException)
Target site: Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, System.IO.FileOptions)
Stack trace:
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access, Nullable`1 share) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 366
at Barotrauma.IO.File.OpenRead(String path) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 371
at Barotrauma.TextureLoader.FromFile(String path, Boolean compress, Boolean mipmap) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Utils\TextureLoader.cs:line 193
at Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice, ContentManager content) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Levels\WaterRenderer.cs:line 78
at Barotrauma.GameMain.LoadContent() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 400
at Microsoft.Xna.Framework.Game.Initialize() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 551
at Barotrauma.GameMain.Initialize() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 369
at Microsoft.Xna.Framework.Game.DoInitialize() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 678
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 381
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages:
[02/05/2022 18:37:47] Logged in as Evil Factory (SteamID STEAM_1:1:53859811)