Files
2025-03-31 13:19:47 +02:00

323 lines
8.7 KiB
Lua

if SERVER then return end
local modconfig = require("modconfig")
local idcardsuffixes = require("idcardsuffixes")
local TextFile = LuaUserData.CreateStatic("Barotrauma.TextFile", true)
local pkg
local FileList = {}
LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.GameSettings"], "currentConfig")
local ClientLanguage = tostring(GameSettings.currentConfig.Language)
local prev_language = ClientLanguage
for package in ContentPackageManager.EnabledPackages.All do
local path = string.gsub(tostring(package.Dir),"\\","/")
if path == NTID.Path then
pkg = package
break
end
end
function EnableTextFile(file, workshopId)
local targetPackage
local targetFile
if workshopId == nil then
targetPackage = pkg
else
for package in ContentPackageManager.AllPackages do
if tostring(package.UgcId) == workshopId then
targetPackage = package
break
end
end
end
if targetPackage == nil then
print("Could not find package to enable with workshop id ", workshopId)
return false
end
if File.Exists(targetPackage.Dir .. "/" .. file) == false then
print("Could not find file " .. file .. " in " .. targetPackage.name)
return false
end
targetFile = TextFile(targetPackage, ContentPath.FromRaw(targetPackage, targetPackage.Dir .. "/" .. file))
if targetFile == nil then
print("Could not find file " .. file .. " in " .. targetPackage.name)
return false
end
targetFile.LoadFile()
table.insert(FileList, targetFile)
--print("Enabled " .. targetFile.Path.Value .. " in package ", targetPackage.name)
--print(targetFile.ContentPackage.Name)
return true
end
function EnableTextFiles(files, language)
if not language then language = ClientLanguage end
for file in files do
file = StripModDir(file)
file = string.gsub(file, "%%Language%%", language)
if not EnableTextFile(file) then
return false
end
end
return true
end
function DisableTextPackage(workshopId, language)
local targetPackage
local languageTrimmed = string.sub(language, 2) .. ".xml"
for package in ContentPackageManager.EnabledPackages.All do
if tostring(package.UgcId) == workshopId then
targetPackage = package
break
end
end
if targetPackage == nil then
print("Could not find package to disable with workshop id ", workshopId)
return
end
for file in targetPackage.Files do
if LuaUserData.IsTargetType(file, "Barotrauma.TextFile") and string.endsWith(file.Path.Value, languageTrimmed) then
file.UnloadFile()
--print("Disabled " .. file.Path.Value .. " in package ", workshopId)
break
end
end
end
function ClientHasSupportedLanguage(supportedlanguages)
local value = false
for language in supportedlanguages do
if language == ClientLanguage then
value = true
break
end
end
return value
end
function IsModEnabled(workshopId)
local value = false
if workshopId == nil or workshopId == "" then
return false
end
for package in ContentPackageManager.EnabledPackages.All do
if tostring(package.UgcId) == workshopId then
value = true
break
end
end
return value
end
function IsFirstHigherPriority(a, b)
if a.loadpriority > b.loadpriority then
return true
else
return false
end
end
function GetPackageByName(name)
for package in ContentPackageManager.EnabledPackages.All do
if package.Name == name then
return package
end
end
return nil
end
function GetPackageById(id)
for package in ContentPackageManager.EnabledPackages.All do
if tostring(package.UgcId) == id then
return package
end
end
end
function LoadPatches()
table.sort(modconfig, IsFirstHigherPriority)
for _, patch in pairs(modconfig) do
local files = {}
local modname = ""
if patch.IgnoreTargetModState or IsModEnabled(patch.workshopId) then
for language in patch.supportedlanguages do
DisableTextPackage(patch.workshopId, language)
modname = GetPackageById(patch.workshopId).name
if not EnableTextFiles(patch.files, language) then
print("Errors enabling NTID files")
end
end
end
end
end
function StripModDir(filepath)
local div = string.find(filepath, "%%[/\\]" )
if div == nil then
filepath = filepath
else
--moddir = string.sub(filepath, 1, div)
filepath = string.sub(filepath, div+2)
end
return filepath
end
function UnloadPatches()
for file in FileList do
--print("Unloading ", file.Path.Value)
file.UnloadFile()
end
FileList = {}
end
function ReloadModsLocalization()
for package in ContentPackageManager.EnabledPackages.All do
for _, patch in pairs(modconfig) do
if tostring(package.UgcId) == patch.workshopId then
for file in package.Files do
if LuaUserData.IsTargetType(file, "Barotrauma.TextFile") then
file.LoadFile()
--print("Reenabled " .. file.Path.Value .. " in package ", workshopId)
end
end
break
end
end
end
end
function AppendIdcard(instance, spawnPoint, character)
if spawnPoint ~= nil and spawnPoint.IdCardDesc ~= nil then
if string.find(spawnPoint.IdCardDesc, "%S") then
obj = instance.item
obj.Description = obj.Description .. " " .. idcardsuffixes[ClientLanguage]
end
end
end
function UpdateIdCards()
-- retuns empty string if unsupported localization
local idcard_suffix = idcardsuffixes[ClientLanguage]
if idcard_suffix == nil or idcard_suffix == "" then
return
end
-- characterInfos = Game.GameSession.CrewManager.characterInfos
-- for info in characterInfos do
-- print(info.Name)
-- end
-- mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub)
for item in Item.ItemList do
if item.Prefab.Identifier.Value == "idcard" then
OriginalDescription = TextManager.Get("EntityDescription." .. item.Prefab.Identifier.Value)
if item.Description ~= OriginalDescription then
item.Description = tostring(item.Description) .. " " .. idcard_suffix
end
end
end
end
function CleanUpIdCards()
local description
for item in Item.ItemList do
if item.Prefab.Identifier.Value == "idcard" then
OriginalDescription = TextManager.Get("EntityDescription." .. item.Prefab.Identifier.Value)
if item.Description ~= OriginalDescription then
description = tostring(item.Description)
for suffix in idcardsuffixes do
description = string.gsub(description, " " .. suffix, "")
end
item.Description = description
end
end
end
end
function LanguageChanged()
ClientLanguage = tostring(GameSettings.currentConfig.Language)
if ClientLanguage ~= prev_language then
prev_language = ClientLanguage
return true
end
return false
end
function ReloadNTID()
if pkg == nil then
print("Package not found.")
return
end
UnloadPatches()
ClientLanguage = tostring(GameSettings.currentConfig.Language)
modconfig = {}
modconfig = dofile(NTID.Path .. "/Lua/modconfig.lua")
LoadPatches()
CleanUpIdCards()
UpdateIdCards()
end
function ReloadIdCards()
CleanUpIdCards()
UpdateIdCards()
end
Hook.Add("stop", "NTIDCleanUp", function ()
UnloadPatches()
ReloadModsLocalization()
end)
Hook.Patch("Barotrauma.GameSettings", "SaveCurrentConfig", function(instance, ptable)
if LanguageChanged() then
ReloadIdCards()
end
end, Hook.HookMethodType.After)
Hook.Patch("Barotrauma.Items.Components.IdCard", "Initialize", function(instance, ptable)
AppendIdcard(instance, ptable["spawnPoint"], ptable["character"])
end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Items.Components.IdCard", "OnItemLoaded", function(instance, ptable)
-- print("id card testing 2")
-- AppendIdcard(instance)
-- end, Hook.HookMethodType.After)
Game.AddCommand("reloadNTID", "Reloads NT Informative Descriptions.", function()
ReloadNTID()
print("NTID reloaded.")
end, GetValidArguments)
LoadPatches()
CleanUpIdCards()
UpdateIdCards()
--ContentPackageManager.ReloadContentPackage(pkg)