Files
barotrauma-localmods/Prometheus/Map/customstructures_shelldeco.xml
2025-03-31 13:39:15 +02:00

28 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<prefabs>
<!--
sub_shelldeco1
Caps, Brackets, and Slopes
-->
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1a" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1a_solid" scale="1.0" body="true" bodywidth="320" bodyheight="144" bodyrotation="0" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,0,336,160" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1b" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1b_solid" scale="1.0" body="true" bodywidth="320" bodyheight="96" bodyrotation="-18" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="0,160,320,208" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1c" scale="1.0">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" depth="0.01" origin="0.5,0.5" />
</SubShellDeco1>
<SubShellDeco1 name="" identifier="ekdockyard_shelldeco1c_solid" scale="1.0" body="true" bodywidth="240" bodyheight="64" bodyrotation="45" bodyoffset="0,0" castshadow="false" health="400">
<sprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" depth="0.01" origin="0.5,0.5" />
<backgroundsprite texture="%ModDir%/Map/sub_shelldeco1.png" sourcerect="320,160,208,208" color="60,60,60,255" depth="0.9" origin="0.5,0.5" />
</SubShellDeco1>
</prefabs>