Files

212 lines
6.1 KiB
C#

using System;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.IO;
using Barotrauma;
using HarmonyLib;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using QICrabUI;
using QIDependencyInjection;
namespace QuickInteractions
{
public class QuickInteractionsUI : CUIFrame
{
public static string SavePath => Path.Combine(Mod.Instance.Paths.DataUI, "QuickInteractionsUI.xml");
[Dependency] public GameStageTracker GameStageTracker { get; set; }
[Dependency] public Logger Logger { get; set; }
[Dependency] public Debugger Debugger { get; set; }
[Dependency] public QuickTalk QuickTalk { get; set; }
[Dependency] public Fabricators Fabricators { get; set; }
[Dependency] public Debouncer Debouncer { get; set; }
private bool textVisible;
public bool TextVisible
{
get => textVisible;
set
{
if (textVisible == value) return;
textVisible = value;
//BackgroundColor = value ? new Color(0, 0, 0, 150) : Color.Transparent;
UpdateAnchor();
this["layout"].Children.ForEach(c =>
{
if (c is QuickTalkButton qtb) qtb.TextVisible = value;
if (c is FabricatorButton fb) fb.TextVisible = value;
});
}
}
public CUIDirection ButtonDirection => Real.Left < CUI.GameScreenSize.X / 2.0f ? CUIDirection.Straight : CUIDirection.Reverse;
public void UpdateAnchor()
{
bool onTheLeft = Real.Left < CUI.GameScreenSize.X / 2.0f;
if (onTheLeft)
{
if (Anchor == CUIAnchor.BottomRight)
{
Anchor = CUIAnchor.BottomLeft;
Absolute = Absolute with { Left = Real.Left };
}
BackgroundSprite.Effects = SpriteEffects.None;
}
else
{
if (Anchor == CUIAnchor.BottomLeft)
{
Anchor = CUIAnchor.BottomRight;
Absolute = Absolute with { Left = (Real.Left + Real.Width) - CUI.GameScreenSize.X };
}
BackgroundSprite.Effects = SpriteEffects.FlipHorizontally;
}
}
public void CreateUI()
{
OutlineColor = Color.Transparent;
BackgroundColor = new Color(255, 255, 255, 255);//Color.Transparent;
BackgroundSprite = CUI.TextureManager.GetCUISprite(4, 1);
Absolute = new CUINullRect(y: -50);
Anchor = CUIAnchor.BottomLeft;
Relative = new CUINullRect(-0.5f, 0);
Resizible = false;
FitContent = new CUIBool2(true, true);
//DragHandle.DragRelative = true;
DragHandle.OutputRealPos = true;
this["layout"] = new CUIVerticalList()
{
Relative = new CUINullRect(0, 0, 1, 1),
FitContent = new CUIBool2(true, true),
Scrollable = true,
BreakSerialization = true,
BottomGap = 0,
};
//SaveToFile(SavePath);
LoadSelfFromFile(SavePath);
}
public override void Hydrate()
{
OnDrag += (x, y) =>
{
bool onTheLeft = x < CUI.GameScreenSize.X / 2.0f;
if (onTheLeft && BackgroundSprite.Effects == SpriteEffects.FlipHorizontally)
{
BackgroundSprite.Effects = SpriteEffects.None;
}
if (!onTheLeft && BackgroundSprite.Effects == SpriteEffects.None)
{
BackgroundSprite.Effects = SpriteEffects.FlipHorizontally;
}
//UpdateAnchor();
this["layout"].Children.ForEach(c =>
{
if (c is CUIHorizontalList button)
{
button.Direction = onTheLeft ? CUIDirection.Straight : CUIDirection.Reverse;
}
});
};
OnMouseOn += (e) => TextVisible = MouseOver;
OnMouseOff += (e) => TextVisible = MouseOver;
AddCommand("interact", (o) =>
{
if (o is Character character)
{
QuickTalk.InteractWith(character);
}
if (o is Item item)
{
Fabricators.SelectItem(item);
}
});
}
public void AfterInject()
{
Mod.Instance.OnPluginLoad += () => { Revealed = Utils.IsThisAnOutpost; Refresh(); };
Mod.Instance.OnPluginUnload += () => { SaveToFile(SavePath); };
GameStageTracker.OnRoundStart += () => { Revealed = Utils.IsThisAnOutpost; ScheduleRefresh(500); }; // bruh
GameStageTracker.OnRoundStartOrInitialize += () => { Revealed = Utils.IsThisAnOutpost; ScheduleRefresh(500); };
GameStageTracker.OnRoundEnd += () => Revealed = false;
QuickTalk.CharacterStatusUpdated += (c) => Refresh();
CreateUI();
}
public void ScheduleRefresh(int delay = 100)
{
Debugger.Log("ScheduleRefresh", DebugLevel.UIRefresh);
GameMain.LuaCs.Timer.Wait((object[] args) => Refresh(), delay);
}
public void Refresh()
{
if (!Revealed) return;
Debouncer.Debounce("refresh", 100, () =>
{
try
{
if (this["layout"] == null) return;
if (GUI.DisableHUD)
{
ScheduleRefresh(500);
return;
}
Debugger.Log("Refresh", DebugLevel.UIRefresh);
bool onTheLeft = Real.Left < CUI.GameScreenSize.X / 2.0f;
this["layout"].RemoveAllChildren();
foreach (Character character in QuickTalk.WantToTalk)
{
this["layout"].Append(new QuickTalkButton(character, ButtonDirection));
}
foreach (Character character in QuickTalk.Merchants)
{
this["layout"].Append(new QuickTalkButton(character, ButtonDirection));
}
if (Fabricators.OutpostFabricator != null)
{
this["layout"].Append(new FabricatorButton(Fabricators.OutpostFabricator, ButtonDirection));
}
if (Fabricators.OutpostMedFabricator != null)
{
this["layout"].Append(new FabricatorButton(Fabricators.OutpostMedFabricator, ButtonDirection));
}
if (Fabricators.OutpostDeconstructor != null)
{
this["layout"].Append(new FabricatorButton(Fabricators.OutpostDeconstructor, ButtonDirection));
}
}
catch (Exception e)
{
}
});
}
}
}