Files

55 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Diagnostics;
using System.IO;
using Barotrauma;
using Microsoft.Xna.Framework;
using HarmonyLib;
namespace QuickInteractions
{
public partial class Mod
{
public List<DebugConsole.Command> AddedCommands = new List<DebugConsole.Command>();
public void AddCommands()
{
AddedCommands.Add(new DebugConsole.Command("qi_setdebuglevel", "", (string[] args) =>
{
if (args.Length == 0) return;
if (Mod.Instance == null) return;
if (int.TryParse(args[0], out int level))
{
Mod.Instance.Debugger.CurrentLevel = (DebugLevel)level;
Mod.Log((DebugLevel)level);
}
}));
AddedCommands.Add(new DebugConsole.Command("qi_debug", "", (string[] args) =>
{
if (Mod.Instance == null) return;
Mod.Instance.Debugger.Debug = !Mod.Instance.Debugger.Debug;
Mod.Log($"Quick interactions Debug = {Mod.Instance.Debugger.Debug}");
}));
// AddedCommands.Add(new DebugConsole.Command("qi_simulate_round_start", "", (string[] args) =>
// {
// if (Mod.Instance == null) return;
// GameStageTracker.Instance?.InvokeOnRoundStartOrInitialize();
// }));
DebugConsole.Commands.InsertRange(0, AddedCommands);
}
public void RemoveCommands()
{
AddedCommands.ForEach(c => DebugConsole.Commands.Remove(c));
AddedCommands.Clear();
}
}
}