56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using QIDependencyInjection;
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namespace QuickInteractions
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{
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// Idk, mb it should be just an extension to LuaCsTimer
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[Singleton]
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public class Debouncer : IDisposable
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{
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public static LuaCsTimer Timer => GameMain.LuaCs.Timer;
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[Dependency] public Logger Logger { get; set; }
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private Dictionary<string, LuaCsTimer.TimedAction> Scheduled = new();
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public void Debounce(string name, int millisecondDelay, Action action)
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{
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LuaCsTimer.TimedAction timedAction = new LuaCsTimer.TimedAction((object[] args) =>
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{
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action();
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Scheduled.Remove(name);
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},
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millisecondDelay
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);
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if (Scheduled.ContainsKey(name))
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{
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Timer.timedActions.Remove(Scheduled[name]);
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Scheduled[name] = timedAction;
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Timer.AddTimer(timedAction);
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}
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else
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{
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Timer.AddTimer(timedAction);
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Scheduled[name] = timedAction;
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}
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}
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public void Dispose()
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{
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foreach (var timedAction in Scheduled.Values)
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{
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Timer.timedActions.Remove(timedAction);
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}
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Scheduled.Clear();
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}
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}
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} |