36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.IO;
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using Barotrauma;
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using HarmonyLib;
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using Microsoft.Xna.Framework;
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using QIDependencyInjection;
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namespace QuickInteractions
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{
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public static partial class Utils
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{
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[Dependency] public static Logger Logger { get; set; }
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public static bool IsThisAnOutpost => GameMain.GameSession?.GameMode is CampaignMode && Level.IsLoadedFriendlyOutpost;// && Level.Loaded is { Type: LevelData.LevelType.Outpost };
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public static bool IsThisAConnection => Level.Loaded is { Type: LevelData.LevelType.LocationConnection };
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public static bool RoundIsLive => GameMain.GameSession?.IsRunning ?? false;
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#if CLIENT
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public static bool IsThisASinglePlayer => GameMain.IsSingleplayer;
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public static bool IsThisASinglePlayerCampaign => GameMain.GameSession?.GameMode is SinglePlayerCampaign;
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#endif
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public static void PrintMethodParams(MethodInfo mi)
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{
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foreach (ParameterInfo pi in mi.GetParameters())
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{
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Logger.Log(pi.ParameterType);
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}
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}
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}
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} |