Files
2025-03-31 13:19:47 +02:00

55 lines
1.4 KiB
Lua

NTID = {}
NTID.Name="Informative Descriptions"
NTID.Version = "1.14"
NTID.Path = table.pack(...)[1]
Timer.Wait(function() if NTC ~= nil and NTC.RegisterExpansion ~= nil then NTC.RegisterExpansion(NTID) end end,1)
--In case neurotrauma doesnt actually register NTC or NT on CLIENTs for MP, gonna bruteforce
NTworkshopIds = {
"3190189044",
"2776270649"
}
function IsNTEnabled()
for package in ContentPackageManager.EnabledPackages.All do
for NTworkshopId in NTworkshopIds do
if tostring(package.UgcId) == NTworkshopId then
return true
end
end
end
return false
end
function EnableNTID()
if NTC ~= nil or NT ~= nil or IsNTEnabled() then
dofile(NTID.Path .. '/Lua/main.lua')
if Game.IsSubEditor then
LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.SubEditorScreen"], "UpdateEntityList")
Game.SubEditorScreen.UpdateEntityList()
end
return true
end
return false
end
if CLIENT or Game.IsSingleplayer then
-- Calling UpdateEntityList in short timer crashes subeditor with too many mods
-- longer timer fallback in case NT isnt registered yet on first lua pass
if EnableNTID() then
return
end
Timer.Wait(function()
if EnableNTID() then
return
end
print("Error loading NT Informative Descriptions: it appears Neurotrauma isn't loaded!")
end,1000)
end