Files
barotrauma-localmods/Blueprints/Lua/gui/clear_gui.lua
2025-03-31 13:19:47 +02:00

55 lines
1.9 KiB
Lua

if SERVER then return end -- we don't want server to run GUI code.
local resolution = blue_prints.getScreenResolution()
local run_once_at_start = false
local function check_and_rebuild_frame()
local new_resolution = blue_prints.getScreenResolution()
if new_resolution ~= resolution or run_once_at_start == false then
local spacer = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.04), blue_prints.gui_button_frame_list.Content.RectTransform), "", nil, nil, GUI.Alignment.Center)
local button = GUI.Button(GUI.RectTransform(Vector2(1, 0.1), blue_prints.gui_button_frame_list.Content.RectTransform), "Clear Circuitbox", GUI.Alignment.Center, "GUIButtonSmall")
button.OnClicked = function ()
local message_box = GUI.MessageBox('Are you sure you want to clear the box?', 'This will remove all components, labels and wires.', {'Cancel', 'Clear Box'})
local cancel_button = nil
local clear_button = nil
if message_box.Buttons[0] == nil then --this is if no one has registered it. If some other mod registers it I dont want it to break.
cancel_button = message_box.Buttons[1]
clear_button = message_box.Buttons[2]
else --if its been registered, it will behave as a csharp table
cancel_button = message_box.Buttons[0]
clear_button = message_box.Buttons[1]
end
clear_button.Color = Color(160, 160, 255) -- Base color (more blue)
clear_button.HoverColor = Color(190, 190, 255) -- Lighter blue when hovering
cancel_button.OnClicked = function ()
message_box.Close()
end
clear_button.OnClicked = function ()
blue_prints.clear_circuitbox()
GUI.AddMessage('Circuitbox Cleared', Color.White)
message_box.Close()
end
end
resolution = new_resolution
run_once_at_start = true
end
end
Hook.Patch("Barotrauma.Items.Components.CircuitBox", "AddToGUIUpdateList", function()
check_and_rebuild_frame()
end, Hook.HookMethodType.After)