Files
barotrauma-localmods/Neurotrauma/Xml/Items/Chemicals.xml
2025-04-01 09:00:53 +02:00

359 lines
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Ringer's solution / a better version of saline -->
<Item name="" identifier="ringerssolution" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,petfood1,petfood2,petfood3" useinhealthinterface="true" description="" scale="0.35" impactsoundtag="impact_soft">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<PreferredContainer primary="medcab" minamount="6" maxamount="8" />
<PreferredContainer primary="supplycab" minamount="3" maxamount="4" spawnprobability="0.5" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="4" spawnprobability="0.5" />
<Price baseprice="50">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="15" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="antibloodloss1" />
<RequiredItem identifier="potassium" />
<RequiredItem identifier="carbon" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="antibloodloss1" copycondition="true" mincondition="0.1" />
<Item identifier="potassium" copycondition="true" mincondition="0.1" />
</Deconstruct>
<SuitableTreatment identifier="bloodloss" suitability="30" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="679,386,51,128" depth="0.6" origin="0.5,0.5" />
<Body width="80" height="45" density="11" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<RequiredSkill identifier="medical" level="20" />
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnSuccess" target="UseTarget" duration="10">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
<Affliction identifier="afringerssolution" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnFailure" target="UseTarget" duration="10">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
<Affliction identifier="afringerssolution" amount="3" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
<AiTarget sightrange="1000" static="true" />
<SkillRequirementHint identifier="medical" level="20" />
</Item>
<!-- Mannitol / heals cerebral hypoxia / only if blood pressure and oxygen presence has been restored -->
<Item name="" identifier="mannitol" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
<Price baseprice="300" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
<RequiredSkill identifier="medical" level="80" />
<RequiredItem identifier="adrenaline" />
<RequiredItem identifier="ethanol" />
<RequiredItem identifier="liquidoxygenite" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="adrenaline" copycondition="true" mincondition="0.1" />
<Item identifier="liquidoxygenite" copycondition="true" mincondition="0.1" />
</Deconstruct>
<SuitableTreatment identifier="cerebralhypoxia" suitability="15" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="640,128,128,128" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="70" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<RequiredSkill identifier="medical" level="60"></RequiredSkill>
<StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnSuccess" target="UseTarget" duration="10">
<Affliction identifier="afmannitol" amount="5" />
<Affliction identifier="organdamage" amount="0.5" />
<Affliction identifier="heartdamage" amount="1" />
<Affliction identifier="kidneydamage" amount="1" />
</StatusEffect>
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnFailure" target="UseTarget" duration="10">
<Affliction identifier="afmannitol" amount="3" />
<Affliction identifier="organdamage" amount="1" />
<Affliction identifier="heartdamage" amount="2" />
<Affliction identifier="kidneydamage" amount="2" />
</StatusEffect>
<StatusEffect type="OnSuccess" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
<Affliction identifier="stun" amount="0.1" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
<SkillRequirementHint identifier="medical" level="60" />
</Item>
<!-- Azathioprine / immunosuppressant -->
<Item name="" identifier="immunosuppressant" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,surgerytool" description="" useinhealthinterface="true" scale="0.3" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="20" amount="3">
<RequiredSkill identifier="medical" level="50" />
<RequiredItem identifier="ethanol" />
<RequiredItem identifier="phosphorus" />
<RequiredItem identifier="sulphuricacid" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="196,196,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="196,196,64,64" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="70" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<RequiredSkill identifier="medical" level="10" />
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnSuccess" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afimmunosuppressant" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnFailure" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afimmunosuppressant" amount="3" />
<Affliction identifier="sepsis" amount="0.1" probability="0.5" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
<!-- Thiamine / organ fixer -->
<Item name="" identifier="thiamine" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="20" amount="3">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="carbon" amount="2" />
<RequiredItem identifier="sulphuricacid" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="768,384,128,128" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="70" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<RequiredSkill identifier="medical" level="10" />
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnSuccess" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afthiamine" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnFailure" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afthiamine" amount="3" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
<!-- ??? / blood pressure reducer -->
<Item name="" identifier="pressuremeds" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical" description="" useinhealthinterface="true" scale="0.2" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="20" amount="3">
<RequiredSkill identifier="medical" level="30" />
<RequiredItem identifier="sodium" />
<RequiredItem identifier="nitroglycerin" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="812,512,50,126" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="812,512,50,126" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="70" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<RequiredSkill identifier="medical" level="10" />
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnSuccess" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afpressuredrug" amount="5" />
</StatusEffect>
<StatusEffect tags="medical" multiplyafflictionsbymaxvitality="true" type="OnFailure" target="UseTarget" duration="10">
<Sound file="%ModDir%/Sound/pills1.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills2.ogg" range="500" />
<Sound file="%ModDir%/Sound/pills3.ogg" range="500" />
<Affliction identifier="afpressuredrug" amount="3" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
<!-- Streptokinase / heals heart attack -->
<Item name="" identifier="streptokinase" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.275" impactsoundtag="impact_metal_light" maxstacksize="60" maxstacksizecharacterinventory="60">
<PreferredContainer primary="medcab" spawnprobability="0.2" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.25" />
<PreferredContainer primary="outposttrashcan" minamount="0" maxamount="2" spawnprobability="0.01" />
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="30" amount="2">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="slimebacteria" />
<RequiredItem identifier="stabilozine" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="stabilozine" copycondition="true" mincondition="0.1" />
</Deconstruct>
<SuitableTreatment identifier="heartattack" suitability="15" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="256,195,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="896,384,128,128" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="70" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="false" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
</Item>
<!-- Ointment / heals infected wound -->
<!-- Maybe it's worth moving to Consumables.xml. By: TheManyFacedDemon -->
<Item name="" identifier="ointment" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" scale="0.265" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="1" maxamount="3" spawnprobability="1" />
<PreferredContainer primary="supplycab" minamount="1" maxamount="2" spawnprobability="0.1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="3" spawnprobability="0.12" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="3" spawnprobability="0.25" />
<Price baseprice="216">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15">
<RequiredSkill identifier="medical" level="10" />
<RequiredItem identifier="stabilozine" amount="2" />
<RequiredItem identifier="antibiotics" amount="2" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="stabilozine" mincondition="0.1" />
</Deconstruct>
<SuitableTreatment identifier="infectedwound" suitability="20" />
<SuitableTreatment identifier="burn" suitability="15" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="64,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="128,256,128,128" depth="0.6" origin="0.5,0.5" />
<Body width="60" height="20" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
<!-- Antiseptic / same as above -->
<Item name="" identifier="antisepticspray" category="Equipment" Tags="smallitem,tool,medical" useinhealthinterface="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="3" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.25" />
<Price baseprice="75">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="384,256,128,128" depth="0.55" origin="0.5,0.5" />
<Deconstruct time="5"></Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredItem identifier="plastic" />
</Fabricate>
<Body width="150" height="60" density="40" />
<SuitableTreatment identifier="infectedwound" suitability="45" />
<!--<Pickable slots="Any,RightHand+LeftHand" msg="ItemMsgPickUpSelect"/>-->
<Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="30,0" handle1="0,-7" handle2="95, 10" msg="ItemMsgPickUpSelect" />
<RepairTool range="200" barrelpos="15,5" combatpriority="10">
<ParticleEmitter particle="extinguisher" particlespersecond="15" copyentityangle="true" velocitymin="200.0" velocitymax="250.0" />
<RequiredSkill identifier="medical" level="40" />
<RequiredItems items="antiseptic" type="Contained" msg="Antiseptic Required" />
<StatusEffect type="OnUse" target="This" Condition="-100" disabledeltatime="true" />
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="2" stackable="false" />
<StatusEffect type="OnUse" targettype="Contained" targets="antiseptic" disabledeltatime="true" Condition="-10.0" />
<StatusEffect tags="medical" type="OnUse" target="Limb" disabledeltatime="true">
<Sound file="%ModDir%/Sound/spray.ogg" range="500" />
<ReduceAffliction identifier="infectedwound" amount="100" />
<Affliction identifier="ointmented" amount="20" />
</StatusEffect>
</RepairTool>
<ItemContainer capacity="1" maxstacksize="60" hideitems="false" itempos="-35,3" containedspritedepth="0.56" ItemRotation="-90" containedstateindicatorstyle="tank">
<Containable items="antiseptic" />
</ItemContainer>
<SkillRequirementHint identifier="medical" level="40" />
</Item>
<Item name="" identifier="antiseptic" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,medical" scale="0.3">
<Upgrade gameversion="0.10.0.0" scale="0.3" />
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="6" spawnprobability="0.25" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="3" spawnprobability="0.15" />
<Price baseprice="60">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="3" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="chlorine" />
<RequiredItem identifier="ethanol" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="192,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,256,128,128" depth="0.6" origin="0.5,0.5" />
<Body width="30" height="55" density="20" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="5,3" holdangle="10" reload="1.0" CanBeCombined="true" RemoveOnCombined="true">
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
<!-- Propofol / anesthetic -->
<Item name="" identifier="propofol" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
<PreferredContainer primary="toxcab,abandonedtoxcab" secondary="toxcontainer" mincount="0" maxcount="1" spawnprobability="0.0125" />
<Price baseprice="200" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="8" minavailable="1" />
</Price>
<!--
<Fabricate suitablefabricators="medicalfabricator" requiredtime="90">
<RequiredSkill identifier="medical" level="40"/>
<RequiredItem identifier="carbon"/>
<RequiredItem identifier="paralyzant"/>
</Fabricate>
-->
<Deconstruct time="20">
<Item identifier="paralyxis" copycondition="true" mincondition="0.1" />
</Deconstruct>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="384,192,64,64" origin="0.5,0.5" />
<Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="188,210,37,69" depth="0.6" origin="0.5,0.5" />
<Body width="35" height="65" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="false" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
</Item>
</Items>