Files
barotrauma-localmods/Neurotrauma/Xml/Items/Consumables.xml
2025-04-01 09:00:53 +02:00

112 lines
7.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="suture" category="Medical" maxstacksize="60" maxstacksizecharacterinventory="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="medcab" minamount="20" maxamount="32" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="2" maxamount="6" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="10" maxamount="16" spawnprobability="0.25" />
<Fabricate suitablefabricators="medicalfabricator" amount="8" requiredtime="10">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="aluminium" mincondition="0.25" usecondition="true" />
<RequiredItem identifier="organicfiber" />
</Fabricate>
<Deconstruct />
<Price baseprice="30">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="25" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,128,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="45" density="50" />
<SuitableTreatment identifier="lacerations" suitability="20" />
<SuitableTreatment identifier="bitewounds" suitability="20" />
<SuitableTreatment identifier="explosiondamage" suitability="20" />
<SuitableTreatment identifier="gunshotwound" suitability="20" />
<SuitableTreatment identifier="bleeding" suitability="40" />
<SuitableTreatment identifier="surgeryincision" suitability="100" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
<StatusEffect type="OnUse" tags="medical" target="This, Limb">
<Sound file="%ModDir%/Sound/suture.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="medstent" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
<Fabricate suitablefabricators="medicalfabricator" amount="1">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="organicfiber" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="rubber" mincondition="0.5" usecondition="true" />
</Fabricate>
<Deconstruct />
<Price baseprice="70" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="5" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="384,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="384,128,64,64" depth="0.55" origin="0.5,0.5" />
<Body width="100" height="100" density="50" />
<SuitableTreatment identifier="arterialcut5" suitability="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This" condition="-100">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
<Item name="" identifier="drainage" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,syringe,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
<Fabricate suitablefabricators="medicalfabricator" amount="1">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="plastic" />
</Fabricate>
<Deconstruct />
<Price baseprice="25" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="5" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="768,256,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="100" height="100" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<RequiredSkill identifier="medical" level="30" />
<StatusEffect type="OnUse" target="This">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
<Item name="" identifier="gypsum" category="Medical" Tags="smallitem,medical" maxstacksize="60" maxstacksizecharacterinventory="60" useinhealthinterface="true" cargocontaineridentifier="mediccrate" description="" scale="0.3" impactsoundtag="impact_soft">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<PreferredContainer primary="outpostmedcompartment" minamount="0" maxamount="1" spawnprobability="0.125" />
<Price baseprice="100">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" requiredtime="15" amount="1">
<RequiredSkill identifier="medical" level="15" />
<RequiredItem identifier="calcium" />
</Fabricate>
<Deconstruct time="5" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="64,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="914,250,86,134" depth="0.6" origin="0.5,0.5" />
<Body width="41" height="64" density="40" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect tags="medical" type="OnUse" target="This, Limb">
<Sound file="Content/Items/Medical/Bandage1.ogg" type="OnUse" range="500" />
<Sound file="Content/Items/Medical/Bandage2.ogg" type="OnUse" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="40" />
</Item>
</Items>