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barotrauma-localmods/Neurotrauma/Xml/Items/Gear/Items.xml
2025-04-01 09:00:53 +02:00

138 lines
8.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="bvm" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical" description="" useinhealthinterface="True" scale="0.370">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="1" spawnprobability="0.3" />
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="medical" level="30" />
<RequiredItem identifier="plastic" />
</Fabricate>
<Deconstruct time="5" />
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="256,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="512,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="90" height="80" density="20" />
<SuitableTreatment identifier="oxygenlow" suitability="50" />
<MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<RequiredItems identifier="weldingtoolfuel,oxygensource,paint" type="Contained" msg="ItemMsgOxygenTankRequired" />
<StatusEffect type="OnUse" target="UseTarget">
<ReduceAffliction identifier="oxygenlow" amount="10" />
<Conditional IsDead="false" />
<Sound file="%ModDir%/Sound/pump.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100" />
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="1" stackable="false" />
<StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-2" comparison="and">
<RequiredItem items="oxygentank" type="Contained" />
<Conditional IsDead="false" />
<ReduceAffliction identifier="oxygenlow" amount="90" />
</StatusEffect>
<StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-2" comparison="and">
<RequiredItem items="oxygenitetank" type="Contained" />
<Conditional IsDead="false" />
<ReduceAffliction identifier="oxygenlow" amount="90" />
<ReduceAffliction identifier="respiratoryarrest" amount="100" />
</StatusEffect>
<!-- We do a little trolling -->
<StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-5" comparison="and">
<RequiredItem items="weldingfueltank" type="Contained" />
<Conditional IsDead="false" />
<Affliction identifier="oxygenlow" amount="110" />
<Affliction identifier="lungdamage" amount="10" />
</StatusEffect>
<StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-7" comparison="and">
<RequiredItem items="incendiumfueltank" type="Contained" />
<Conditional IsDead="false" />
<Affliction identifier="oxygenlow" amount="110" />
<Affliction identifier="lungdamage" amount="20" />
<Affliction identifier="burn" amount="10" />
</StatusEffect>
<!-- Huff paint -->
<StatusEffect type="OnUse" target="Contained,UseTarget" Condition="-5" comparison="and">
<RequiredItem items="paint" type="Contained" />
<Conditional IsDead="false" />
<Affliction identifier="oxygenlow" amount="50" />
<Affliction identifier="chemaddiction" amount="5" />
<ReduceAffliction identifier="chemwithdrawal" amount="20" />
<Affliction identifier="lungdamage" amount="3" />
</StatusEffect>
</MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<Containable items="weldingtoolfuel,oxygensource,paint" />
</ItemContainer>
</Item>
<Item name="" identifier="autocpr" category="Equipment" useinhealthinterface="True" tags="smallitem,clothing,medical" scale="0.40" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
<Upgrade gameversion="0.9.3.0" scale="0.40" />
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="1" spawnprobability="0.25" />
<Price baseprice="300" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" />
</Price>
<Deconstruct time="10">
<Item identifier="steel" />
</Deconstruct>
<!-- TODO: remove all of this when defibs get better -->
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="320,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="640,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body radius="45" height="50" density="40" />
<Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnWearing" target="This" Condition="-100" disabledeltatime="true" delay="0.3" stackable="false">
<Condition Condition="gte 99" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="3" stackable="false" />
<StatusEffect type="OnWearing" target="Contained,Character,This" Condition="-0.2" comparison="And">
<RequiredItem items="mobilebattery" type="Contained" />
<Conditional IsDead="false" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character,This" comparison="Or" disabledeltatime="true">
<RequiredItem items="mobilebattery" type="Contained" />
<Conditional IsDead="false" />
<Affliction identifier="cpr_buff_auto" amount="10" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character,This" comparison="And">
<RequiredItem items="mobilebattery" type="Contained" />
<Conditional IsDead="false" Condition="gte 99" />
<Sound file="%ModDir%/Sound/pump.ogg" range="500" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="cpr_buff" damagemultiplier="0.0" damagesound="LimbArmor" />
<sprite name="AutoPulse" texture="%ModDir%/Images/InGameItemIconAtlas.png" limb="Torso" scale="0.8" hidelimb="false" inherittexturescale="true" sourcerect="640,0,128,128" origin="0.5,0.6" />
</Wearable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
</ItemContainer>
</Item>
<Item name="" identifier="endovascballoon" category="Medical" maxstacksize="60" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" spawnprobability="0.2" />
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<Fabricate suitablefabricators="medicalfabricator" amount="1">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="organicfiber" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="rubber" mincondition="0.5" usecondition="true" />
</Fabricate>
<Deconstruct />
<Price baseprice="30" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="5" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="192,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="512,256,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="100" height="100" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This">
<Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
</Item>
</Items>