Files
barotrauma-localmods/Prometheus/Items/Medbay/medbay_props.xml
2025-04-01 09:00:53 +02:00

49 lines
4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Medical Fabricator 2" identifier="medicalfabricatorvar2" tags="medicalfabricator,donttakeitems" category="Machine" linkable="true" allowedlinks="deconstructor,medcabinet,locker,medcontainer, suppliescontainer" scale="0.41" description="" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<Upgrade gameversion="0.10.0.0" scale="*0.41" />
<Upgrade gameversion="0.10.4.0">
<Repairable Msg="ItemMsgRepairWrench" />
</Upgrade>
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="256,960,64,64" origin="0.5,0.45" />
<Sprite texture="%ModDir%/Items/Medbay/medbay props.png" depth="0.8" sourcerect="1,0,348,501" origin="0.5,0.5" />
<BrokenSprite texture="%ModDir%/Items/Medbay/medbay props.png" sourcerect="357,0,348,501" origin="0.5,0.5" depth="0.8" maxcondition="80" fadein="true" />
<BrokenSprite texture="%ModDir%/Items/Medbay/medbay props.png" sourcerect="1,523,348,501" origin="0.5,0.5" depth="0.8" maxcondition="0" />
<LightComponent range="10.0" lightcolor="255,255,255,40" powerconsumption="5" IsOn="true" castshadows="false" alphablend="false" allowingameediting="false">
<sprite texture="%ModDir%/Items/Medbay/medbay props_lights.png" depth="0.025" sourcerect="1,0,348,501" alpha="1.0" />
</LightComponent>
<Fabricator canbeselected="true" powerconsumption="100.0" msg="ItemMsgInteractSelect">
<GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
<sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" loop="true" />
<poweronsound file="Content/Items/PowerOnLight2.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
</ConnectionPanel>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.50" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="smoke" particleburstamount="3" particleburstinterval="0.5" particlespersecond="2" scalemin="1" scalemax="2.5" anglemin="0" anglemax="359" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
<ParticleEmitter particle="heavysmoke" particleburstinterval="0.25" particlespersecond="2" scalemin="2.5" scalemax="5.0" mincondition="0.0" maxcondition="15.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="4" />
</StatusEffect>
</Repairable>
<ItemContainer capacity="15" canbeselected="true" hideitems="true" slotsperrow="4" uilabel="" allowuioverlap="true" />
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
</Item>
</Items>