Files
barotrauma-localmods/Prometheus/Items/Misc/misc.xml
2025-04-01 09:00:53 +02:00

99 lines
8.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Operator Chair" identifier="operator chair" tags="chair" allowattachitems="false" texturescale="1.0,1.0" scale="0.5" category="Decorative" canflipy="false">
<sprite texture="miscitems.png" sourcerect="0,0,323,329" depth="0.1" premultiplyalpha="false" origin="0.5,0.5" />
<Controller UserPos="10,30" direction="Right" hidehud="false" canbeselected="true">
<limbposition limb="Head" position="60,15" />
<limbposition limb="Torso" position="68,-120" />
<limbposition limb="Waist" position="80,-130" />
<limbposition limb="RightFoot" position="150,-240" />
<limbposition limb="LeftFoot" position="150,-240" />
<limbposition limb="RightHand" position="160,-96" allowusinglimb="true" />
<limbposition limb="LeftHand" position="120,-100" allowusinglimb="true" />
</Controller>
</Item>
<Item name="Sonar monitor console" identifier="sonarmonitor02" tags="command,sonarmonitor" linkable="true" allowedlinks="statusmonitor, statusmonitor2" scale="0.5" category="Machine" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="128,960,64,64" origin="0.5,0.45" />
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Upgrade gameversion="0.14.4.0" positiony="+53" />
<Sprite texture="%ModDir%/Items/Misc/miscitems.png" depth="0.8" sourcerect="335,5,195,492" origin="0.5,0.5" />
<BrokenSprite texture="%ModDir%/Items/Misc/miscitems.png" sourcerect="537,5,195,492" depth="0.8" maxcondition="80" fadein="true" origin="0.5,0.5" />
<BrokenSprite texture="%ModDir%/Items/Misc/miscitems.png" sourcerect="736,5,195,492" depth="0.8" maxcondition="0" origin="0.5,0.5" />
<aitarget sightrange="200" soundrange="8000" staticsight="true" fadeouttime="5" />
<LightComponent range="10.0" lightcolor="255,255,255,90" powerconsumption="5" IsOn="true" castshadows="false" blinkfrequency="1" allowingameediting="false">
<Upgrade gameversion="0.9.600.0" lightcolor="255,255,255,95" />
<sprite texture="%ModDir%/Items/Misc/miscitems_lights.png" depth="0.025" sourcerect="335,5,195,492" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
<Sonar canbeselected="true" powerconsumption="100" displaybordersize="-0.1" allowuioverlap="true" hudlayer="-1" rightlayout="true">
<GuiFrame relativesize="0.55,0.59" anchor="Center" style="OuterGlow" color="0,0,0,0.8" relativeoffset="0.1,-0.05" />
<sound file="Content/Items/Command/SonarPing.ogg" type="OnUse" range="1000.0" />
<sound file="Content/Items/Command/SonarPing2.ogg" type="OnUse" range="1000.0" />
<StatusEffect target="This" type="OnUse">
<sound file="Content/Items/Command/SonarPingFar.ogg" type="OnUse" range="6000.0" volume="0.8" />
<sound file="Content/Items/Command/SonarPingFar2.ogg" type="OnUse" range="6000.0" volume="0.8" />
</StatusEffect>
<PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
<DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
<ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
<ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
<DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
<DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
<DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
<Blip texture="Content/Items/Command/sonarBlip.png" origin="0.5,0.5" />
<LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
<icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
<icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
<icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
<icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
<icon identifier="location" texture="Content/UI/MainIconsAtlas.png" sourcerect="349,435,11,11" origin="0.5,0.5" />
<icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
<icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
</Sonar>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10" allowuioverlap="true">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<requireditem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<input name="transducer_in" displayname="connection.sonartransducerin" />
<output name="condition_out" displayname="connection.conditionout" maxwires="10" />
</ConnectionPanel>
<Repairable selectkey="Action" header="electricalrepairsheader" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
<RequiredSkill identifier="electrical" level="55" />
<RequiredItem items="screwdriver" type="equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
</Repairable>
</Item>
<Item name="RGB Text display" identifier="textdisplay colored" scale="0.5">
<Upgrade gameversion="0.12.0.0" scale="0.5" />
<Sprite texture="Content/Items/Labels/labels.png" depth="0.85" sourcerect="0,0,126,48" />
<ItemLabel scrollable="true" padding="10,5,10,12" textcolor="1,1,1,1">
<Upgrade gameversion="0.12.0.0" padding="10,5,10,12" />
<LightComponent range="10.0" lightcolor="1.0,1.0,1.0,0.1" IsOn="true" castshadows="false">
<sprite texture="Content/Items/Labels/labels.png" sourcerect="0,48,126,48" depth="0.025" origin="0.5,0.5" alpha="1.0" />
</LightComponent>
</ItemLabel>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<requireditem items="screwdriver" type="Equipped" />
<input name="set_text" displayname="connection.set_text" fallbackdisplayname="connection.setoutput" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" />
</ConnectionPanel>
</Item>
</Items>