Files
barotrauma-localmods/Blueprints_saved_blueprints/Doors/default_docking_hatch.txt
2025-03-29 18:06:33 +01:00

132 lines
10 KiB
Plaintext

<Root>
<Item name="" identifier="circuitbox" ID="1013" markedfordeconstruction="false" flippedx="true" rect="208,-8,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
</Holdable>
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
<input name="signal_in1" />
<input name="signal_in2" />
<input name="signal_in3" />
<input name="signal_in4" />
<input name="signal_in5" />
<input name="signal_in6" />
<input name="signal_in7" />
<input name="signal_in8" />
<output name="signal_out1" />
<output name="signal_out2" />
<output name="signal_out3" />
<output name="signal_out4" />
<output name="signal_out5" />
<output name="signal_out6" />
<output name="signal_out7" />
<output name="signal_out8" />
</ConnectionPanel>
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="1138,1139,1140,1182,1183,1184,1185,1186,2928,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="2929;2930;2931;3010;3011;3012,,,,,,,,," ExtraStackSize="0" />
<CircuitBox Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
<requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="true" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="UNAUTHORIZED ACCESS" />
<InputNode pos="-836,23" />
<OutputNode pos="1024,-13" />
<Component id="0" position="-248,-183" backingitemid="0,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>NotComponent<<<STRINGEND>>> ContinuousOutput=<<<STRINGSTART>>>false<<<STRINGEND>>> item=<<<STRINGSTART>>>notcomponent<<<STRINGEND>>> />
<Component id="1" position="-255,390" backingitemid="1,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AndComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>andcomponent<<<STRINGEND>>> />
<Component id="2" position="331,-172" backingitemid="2,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AndComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>andcomponent<<<STRINGEND>>> />
<Component id="3" position="240,114" backingitemid="3,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AndComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>andcomponent<<<STRINGEND>>> />
<Component id="4" position="642,380" backingitemid="4,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DelayComponent<<<STRINGEND>>> Delay=<<<STRINGSTART>>>0.6000000238418579<<<STRINGEND>>> ResetWhenSignalReceived=<<<STRINGSTART>>>false<<<STRINGEND>>> ResetWhenDifferentSignalReceived=<<<STRINGSTART>>>false<<<STRINGEND>>> item=<<<STRINGSTART>>>delaycomponent<<<STRINGEND>>> />
<Component id="5" position="-176,-571" backingitemid="5,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>DelayComponent<<<STRINGEND>>> Delay=<<<STRINGSTART>>>1<<<STRINGEND>>> ResetWhenSignalReceived=<<<STRINGSTART>>>true<<<STRINGEND>>> ResetWhenDifferentSignalReceived=<<<STRINGSTART>>>true<<<STRINGEND>>> item=<<<STRINGSTART>>>delaycomponent<<<STRINGEND>>> />
<Component id="6" position="-213,-748" backingitemid="6,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>NotComponent<<<STRINGEND>>> ContinuousOutput=<<<STRINGSTART>>>false<<<STRINGEND>>> item=<<<STRINGSTART>>>notcomponent<<<STRINGEND>>> />
<Component id="7" position="434,-628" backingitemid="7,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AndComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>andcomponent<<<STRINGEND>>> />
<Component id="8" position="779,-362" backingitemid="8,0" usedresource="fpgacircuit" Class=<<<STRINGSTART>>>AndComponent<<<STRINGEND>>> TimeFrame=<<<STRINGSTART>>>0<<<STRINGEND>>> Output=<<<STRINGSTART>>>1<<<STRINGEND>>> FalseOutput=<<<STRINGSTART>>>0<<<STRINGEND>>> item=<<<STRINGSTART>>>andcomponent<<<STRINGEND>>> />
<Wire id="0" backingitemid="" prefab="greenwire">
<From name="signal_in1" target="" />
<To name="signal_in1" target="1" />
</Wire>
<Wire id="1" backingitemid="" prefab="greenwire">
<From name="signal_in1" target="" />
<To name="signal_in1" target="2" />
</Wire>
<Wire id="2" backingitemid="0,0" prefab="bluewire">
<From name="signal_out" target="0" />
<To name="signal_in2" target="2" />
</Wire>
<Wire id="3" backingitemid="" prefab="orangewire">
<From name="signal_in2" target="" />
<To name="signal_in2" target="3" />
</Wire>
<Wire id="4" backingitemid="0,1" prefab="bluewire">
<From name="signal_out" target="1" />
<To name="signal_in" target="4" />
</Wire>
<Wire id="5" backingitemid="" prefab="redwire">
<From name="signal_out" target="3" />
<To name="signal_out2" target="" />
</Wire>
<Wire id="6" backingitemid="" prefab="orangewire">
<From name="signal_in2" target="" />
<To name="signal_in" target="6" />
</Wire>
<Wire id="7" backingitemid="0,2" prefab="bluewire">
<From name="signal_out" target="6" />
<To name="signal_in2" target="7" />
</Wire>
<Wire id="8" backingitemid="" prefab="wire">
<From name="signal_out" target="4" />
<To name="signal_out1" target="" />
</Wire>
<Wire id="9" backingitemid="" prefab="wire">
<From name="signal_out" target="2" />
<To name="signal_out1" target="" />
</Wire>
<Wire id="10" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in" target="0" />
</Wire>
<Wire id="11" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in2" target="1" />
</Wire>
<Wire id="12" backingitemid="0,3" prefab="bluewire">
<From name="signal_out" target="5" />
<To name="signal_in1" target="7" />
</Wire>
<Wire id="13" backingitemid="0,4" prefab="bluewire">
<From name="signal_out" target="1" />
<To name="signal_in1" target="3" />
</Wire>
<Wire id="14" backingitemid="" prefab="bluewire">
<From name="signal_in4" target="" />
<To name="signal_in" target="5" />
</Wire>
<Wire id="15" backingitemid="" prefab="bluewire">
<From name="signal_in5" target="" />
<To name="signal_in1" target="3" />
</Wire>
<Wire id="16" backingitemid="" prefab="redwire">
<From name="signal_out" target="8" />
<To name="signal_out2" target="" />
</Wire>
<Wire id="17" backingitemid="0,5" prefab="bluewire">
<From name="signal_out" target="7" />
<To name="signal_in2" target="8" />
</Wire>
<Wire id="18" backingitemid="" prefab="brownwire">
<From name="signal_in3" target="" />
<To name="signal_in1" target="8" />
</Wire>
<Label id="0" color="#37FF37" position="-1096,193" size="303,170" header="SIGNAL_IN_1" body="label.automateddockinghatch.signal1" />
<Label id="1" color="#FFC200" position="-1089,103" size="299,117" header="SIGNAL_IN_2" body="label.automateddockinghatch.signal2" />
<Label id="2" color="#DDA056" position="-1089,-84" size="301,256" header="SIGNAL_IN_3" body="label.automateddockinghatch.signal3" />
<Label id="3" color="#FFFFFF" position="1288,135" size="289,180" header="SIGNAL_OUT_1" body="label.automateddockinghatch.signalout1" />
<Label id="4" color="#FF0000" position="1290,22" size="287,185" header="SIGNAL_OUT_2" body="label.automateddockinghatch.signalout2" />
<Label id="5" color="#7ED3E0" position="181,274" size="1275,504" header="Undocking" body="" />
<Label id="6" color="#7ED3E0" position="183,-431" size="1267,819" header="Docking" body="" />
<Label id="7" color="#7ED3E0" position="253,178" size="432,250" header="Close Hatch" body="label.automateddockinghatch.closehatch" />
<Label id="8" color="#7ED3E0" position="42,-623" size="757,427" header="Open Hatch" body="label.automateddockinghatch.openhatch" />
<Label id="9" color="#7ED3E0" position="-1092,-202" size="284,256" header="SIGNAL_IN_4" body="ON_DOCK" />
<Label id="10" color="#7ED3E0" position="-1086,-294" size="282,224" header="SIGNAL_IN_5" body="ON_UNDOCK" />
<Label id="11" color="#0082FF" position="1817,22" size="512,256" header="Blueprints" body="Circuit made with Blueprints. &#xA; &#xA; Get it now on the steam workshop!" />
</CircuitBox>
<itemstats />
</Item>
</Root>