Files
barotrauma-localmods/DynamicEuropa/BackgroundCreatures/BackgroundCreaturePrefabs.xml
2025-03-29 18:06:33 +01:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<backgroundcreatures>
<!-- I've tried a whole lot of tweaks but it doesnt play well with depth and parallax so I'll keep it disabled until devs drop the map visuals update sorry -->
<DugongR speed="30.0" wanderamount="2.1" wanderzamount="0.1" swarmmin="1" swarmmax="1" scale="3.0" disablerotation="true" disableflipping="true" mindepth="6000" maxdepth="10000" commonness="0" maxcount="1">
<!-- level commonness -->
<!-- <overridecommonness leveltype="coldcavernsbasic" commonness="8" />
<overridecommonness leveltype="coldcavernsadvanced" commonness="7" />
<overridecommonness leveltype="coldcavernsmaze" commonness="6" />
<overridecommonness leveltype="coldcavernstransition" commonness="5" />
<overridecommonness leveltype="ridgebasic" commonness="4" />
<overridecommonness leveltype="ridgeadvanced" commonness="3" />
<overridecommonness leveltype="plateaubasic" commonness="2" />
<overridecommonness leveltype="greatseabasic" commonness="1" />
<overridecommonness leveltype="greatseanarrow" commonness="1" />
<overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
<overridecommonness leveltype="ridgeoutpost" commonness="3" />
<overridecommonness leveltype="plateauoutpost" commonness="2" />
<overridecommonness leveltype="greatseaoutpost" commonness="1" />
<overridecommonness leveltype="wastesoutpost" commonness="1" /> -->
<Sprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="0,0,339,129" origin="0.5,0.5" />
<!-- <LightSprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="0,131,339,129" origin="0.5,0.5" /> -->
</DugongR>
<DugongL speed="30.0" wanderamount="2.1" wanderzamount="0.1" swarmmin="1" swarmmax="1" scale="3.0" disablerotation="true" disableflipping="true" mindepth="6000" maxdepth="10000" commonness="0" maxcount="1">
<!-- level commonness -->
<!-- <overridecommonness leveltype="coldcavernsbasic" commonness="8" />
<overridecommonness leveltype="coldcavernsadvanced" commonness="7" />
<overridecommonness leveltype="coldcavernsmaze" commonness="6" />
<overridecommonness leveltype="coldcavernstransition" commonness="5" />
<overridecommonness leveltype="ridgebasic" commonness="4" />
<overridecommonness leveltype="ridgeadvanced" commonness="3" />
<overridecommonness leveltype="plateaubasic" commonness="2" />
<overridecommonness leveltype="greatseabasic" commonness="1" />
<overridecommonness leveltype="greatseanarrow" commonness="1" />
<overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
<overridecommonness leveltype="ridgeoutpost" commonness="3" />
<overridecommonness leveltype="plateauoutpost" commonness="2" />
<overridecommonness leveltype="greatseaoutpost" commonness="1" />
<overridecommonness leveltype="wastesoutpost" commonness="1" /> -->
<Sprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="340,0,339,129" origin="0.5,0.5" />
<LightSprite texture="%ModDir:2532991202%/BackgroundCreatures/BackgroundSubs.png" sourcerect="340,131,339,129" origin="0.5,0.5" />
</DugongL>
<!-- <overridecommonness leveltype="coldcavernsbasic" commonness="4" />
<overridecommonness leveltype="coldcavernsadvanced" commonness="4" />
<overridecommonness leveltype="coldcavernsmaze" commonness="4" />
<overridecommonness leveltype="coldcavernstransition" commonness="4" />
<overridecommonness leveltype="coldcavernsoutpost" commonness="4" />
<overridecommonness leveltype="coldcavernsadvanced" commonness="4" />
<overridecommonness leveltype="ridgebasic" commonness="3" />
<overridecommonness leveltype="ridgeadvanced" commonness="3" />
<overridecommonness leveltype="ridgeoutpost" commonness="3" />
<overridecommonness leveltype="plateaubasic" commonness="2" />
<overridecommonness leveltype="plateauoutpost" commonness="2" />
<overridecommonness leveltype="greatseabasic" commonness="1" />
<overridecommonness leveltype="greatseanarrow" commonness="1" />
<overridecommonness leveltype="greatseaoutpost" commonness="1" /> -->
</backgroundcreatures>