Files
barotrauma-localmods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler.xml
2025-03-29 18:06:33 +01:00

70 lines
6.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="DE-LairCrawler" speciestranslationoverride="Crawler" humanoid="False" blooddecal="blood" group="crawler" husk="False" needsair="False" canspeak="False" noise="100" visiblity="100" eatingspeed="5" displayname="" visibility="100" usepathfinding="True" pathfinderpriority="1" hasinfo="False" usehuskappendage="False">
<ragdolls folder="default" />
<animations folder="default" />
<damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<gibemitter particle="heavygib" particleamount="5" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.5" scalemax="0.8" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<health vitality="80" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.2" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="10" poisonvulnerability="2">
<Limb name="Torso">
<VitalityMultiplier type="damage,burn" multiplier="1.0" />
</Limb>
<Limb name="Head">
<VitalityMultiplier type="damage,burn" multiplier="1.5" />
</Limb>
<Limb name="LeftLeg">
<VitalityMultiplier type="damage,burn" multiplier="0.75" />
</Limb>
<Limb name="RightLeg">
<VitalityMultiplier type="damage,burn" multiplier="0.75" />
</Limb>
<Limb>
<!--Tail-->
<VitalityMultiplier type="damage,burn" multiplier="0.75" />
</Limb>
</health>
<sound file="Content/Characters/Crawler/CRAWLER_attack1.ogg" state="Attack" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_attack2.ogg" state="Attack" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_attack3.ogg" state="Attack" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_attack4.ogg" state="Attack" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_death1.ogg" state="Die" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_death2.ogg" state="Die" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_damage1.ogg" state="Damage" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_damage2.ogg" state="Damage" range="2000" volume="1" />
<sound file="Content/Characters/Crawler/CRAWLER_damage3.ogg" state="Damage" range="2000" volume="1" />
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
<Item identifier="crawlermask" />
<Item identifier="alienblood" />
</Inventory>
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="50">
<Item identifier="alienblood" />
</Inventory>
<ai combatstrength="100" sight="1" hearing="1.0" fleehealththreshold="10" aggressiveboarding="False" aggressiongreed="10" aggressionhurt="200" avoidgunfire="True" DamageThreshold="10" targetinnerwalls="False" targetouterwalls="False" randomattack="False" patrolflooded="True" patroldry="True">
<target tag="stronger" state="Avoid" priority="200" reactdistance="2000" />
<target tag="husk" state="PassiveAggressive" priority="200" reactdistance="2000" attackdistance="500" />
<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
<target tag="dead" state="Eat" priority="100" reactdistance="0" />
<target tag="weaker" state="Attack" priority="80" reactdistance="0" />
<target tag="human" state="Attack" priority="80" reactdistance="0" />
<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" />
<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" />
<target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" />
<target tag="monsterfood" state="Eat" priority="30" />
<target tag="room" state="Attack" priority="30" reactdistance="0" />
<!--target tag="door" state="Attack" priority="5" reactdistance="0" /-->
<target tag="sonar" state="Attack" priority="5" reactdistance="0" ignoreinside="true" />
<target tag="turret" state="Attack" priority="1" ignoreinside="true" />
<target tag="crawlerbroodmother" state="Protect" priority="10" reactdistance="750" ignoreinside="true" />
<target tag="crawler_large" state="Protect" priority="5" reactdistance="750" ignoreinside="true" />
<target tag="watcher" state="Protect" priority="1" reactdistance="1000" ignoreinside="true" />
<SwarmBehavior mindistfromclosest="200" maxdistfromcenter="1000" cohesion="0.5" />
</ai>
</Character>