Files
barotrauma-localmods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Ragdolls/DE-LairMudraptorDefaultRagdoll.xml
2025-03-29 18:06:33 +01:00

229 lines
57 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Mudraptor" limbscale="0.4" jointscale="0.4" texturescale="1" colliderheightfromfloor="170" impacttolerance="30" canentersubmarine="True" canwalk="True" draggable="True" spritesheetorientation="90" texture="Content/Characters/Mudraptor/Mudraptor.png" mainlimb="Torso" color="255,255,255,255">
<collider radius="80" height="300" name="Main Collider" width="0" />
<limb id="0" name="Head" type="Head" width="80" height="0" notes="" flip="True" healthindex="1" attackpriority="2" steerforce="20" stepoffset="0,0" radius="30" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.5,-0.5" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="16" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<damagemodifier damagesound="LimbSlash" damagemultiplier="1.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="" />
<lightsource color="255,255,255,0" range="0" offset="-18,28" castshadows="false" scale="1" rotation="0" flicker="0" flickerspeed="1" pulsefrequency="0" pulseamount="0" blinkfrequency="0">
<lighttexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" size="1,1" />
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<conditional watchersgaze="gt 0" />
</lightsource>
</limb>
<limb id="1" name="Jaw" type="Jaw" width="100" height="0" notes="" flip="True" healthindex="1" attackpriority="0" steerforce="0" stepoffset="0,0" radius="15" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="8" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<attack context="Inside" cooldown="1" afterattack="Pursue" range="50" damagerange="50" duration="0.2" structuredamage="18" itemdamage="12" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="1" torque="100" force="30" applyforceonlimbs="1, 3" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="20" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" cooldownrandomfactor="0.5" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
<Affliction identifier="bitewounds" strength="10" probability="1" />
<Affliction identifier="bleeding" strength="10" probability="0.75" />
<Affliction identifier="stun" strength="0.2" probability="1" />
</attack>
</limb>
<limb id="2" name="HeadArmor" type="None" width="120" height="0" notes="" flip="True" healthindex="1" attackpriority="0" steerforce="0" stepoffset="0,0" radius="30" mass="0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<attack context="Ground" cooldown="6" afterattack="FollowThroughUntilCanAttack" range="100" damagerange="80" duration="0.3" structuredamage="60" itemdamage="40" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="20" applyforceonlimbs="0, 2, 3, 4, 5" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="40" targetimpulseworld="0,40" targetforceworld="0,0" stickchance="0" priority="2" secondarycooldown="0.5" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="30" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
<Affliction identifier="bitewounds" strength="60" probability="1" />
<Affliction identifier="stun" strength="3" probability="1" />
</attack>
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
</StatusEffect>
</limb>
<limb id="30" name="WaterAttack" type="None" width="1" height="1" notes="" flip="True" healthindex="1" attackpriority="0" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="True" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<attack context="Outside" cooldown="3" afterattack="FollowThrough" range="100" damagerange="100" duration="0.3" structuredamage="60" itemdamage="40" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="20" applyforceonlimbs="0, 2, 3, 4, 5" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="40" targetimpulseworld="0,40" targetforceworld="0,0" stickchance="0" priority="2" secondarycooldown="0" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="30" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
<Affliction identifier="bitewounds" strength="30" probability="1" />
<Affliction identifier="bleeding" strength="20" probability="0.5" />
<Affliction identifier="stun" strength="0.5" probability="1" />
</attack>
</limb>
<limb id="3" name="Chest" type="None" width="100" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="5" stepoffset="0,0" radius="50" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" canbeseveredalive="False" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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</limb>
<limb id="25" width="200" height="140" name="ChestArmor" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="40" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.4" />
</StatusEffect>
</limb>
<limb id="4" name="Spine" type="Torso" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="1" stepoffset="0,0" radius="60" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="5" name="Pelvis" type="None" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="2" steerforce="0" stepoffset="0,0" radius="55" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="True" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</limb>
<!--Legs-->
<limb id="6" name="RightLeg1" type="RightThigh" width="0" height="55" notes="" flip="True" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="7" name="RightLeg2" type="RightLeg" width="0" height="41.65" notes="" flip="True" healthindex="3" attackpriority="1" steerforce="0" stepoffset="-50,0" radius="26.35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="8" name="RightLeg3" radius="15" width="0" height="50" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="3" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="9" name="RightFoot" type="RightFoot" width="40" height="0" notes="" flip="True" healthindex="3" attackpriority="0.5" steerforce="0" stepoffset="10,-10" radius="10" mass="0" density="10" pullpos="-0.14543161,-6.254539" refjoint="4" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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<sound tag="footstep_mudraptor" />
<attack context="Ground" cooldown="5" afterattack="FallBackUntilCanAttack" range="200" damagerange="75" duration="1" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetforce="10" severlimbsprobability="0" torque="250" force="10" applyforceonlimbs="6, 7, 8, 9" targettype="Character" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="20" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.5" secondarycooldown="1" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
<Affliction identifier="bitewounds" strength="10" probability="1" />
<Affliction identifier="stun" strength="1" probability="1" />
<affliction identifier="bleeding" strength="5" probability="0.5" />
</attack>
</limb>
<limb id="15" width="25" height="0" name="RightToe" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="8" density="10" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="3" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="10" name="LeftLeg1" type="LeftThigh" width="0" height="55" notes="" flip="True" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" radius="35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="11" name="LeftLeg2" type="LeftLeg" width="0" height="41.65" notes="" flip="True" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" radius="26.35" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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</limb>
<limb id="12" name="LeftLeg3" width="0" height="50" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="15" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="140,366,42,101" origin="0.5,0.5" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<limb id="13" name="LeftFoot" type="LeftFoot" width="40" height="0" notes="" flip="True" healthindex="2" attackpriority="0.5" steerforce="0" stepoffset="0,-10" radius="10" mass="0" density="10" pullpos="0.13147835,-5.683685" refjoint="4" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite sourcerect="72,480,82,32" origin="0.40118974,0.297561" depth="0.51" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<sound tag="footstep_mudraptor" />
</limb>
<limb id="14" width="25" height="0" name="LeftToe" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="8" density="10" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="0,485,61,23" origin="0.6,0.4" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<!--Appendages-->
<limb id="16" width="100" height="0" name="AppendageBack" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="30" density="0.5" ignorecollisions="False" angulardamping="140" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="777,13,174,69" origin="0.5,0.5" depth="0.9" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
</StatusEffect>
</limb>
<limb id="17" width="120" height="0" name="AppendageFront" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="30" density="0.5" ignorecollisions="False" angulardamping="140" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="777,105,205,72" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
</StatusEffect>
</limb>
<!--Tail-->
<limb id="18" width="80" height="0" name="Tail1" type="Tail" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="38" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" healthindex="4" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="True" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="401,8,147,97" origin="0.47476357,0.48398292" depth="0.35" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
</deformablesprite>
</limb>
<limb id="19" width="145" height="50" name="Tail2" type="Tail" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="4" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="True" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="252,16,150,73" origin="0.50120324,0.465" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
</deformablesprite>
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="20" width="110" height="32" name="Tail3" type="Tail" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="4" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="141,24,111,55" origin="0.50231457,0.39" depth="0.35" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
</deformablesprite>
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
</limb>
<limb id="29" radius="10" width="80" height="0" name="TailEnd" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="4" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="27,26,114,42" origin="0.5956782,0.48106852" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
</deformablesprite>
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
</limb>
<!--Claws-->
<limb id="21" width="35" height="106.25" name="Claw1" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="966,0,58,125" origin="0.5,0.5" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<limb id="22" width="35" height="106.25" name="Claw2" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="966,0,58,125" origin="0.5,0.5" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<limb id="23" width="35" height="106.25" name="Claw3" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="966,0,58,125" origin="0.5,0.5" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<limb id="24" width="35" height="106.25" name="Claw4" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="966,0,58,125" origin="0.5,0.5" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
</limb>
<limb id="26" width="150" height="0" name="TailArmor" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="45" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="320,127,244,103" origin="0.45421833,0.48860997" depth="0.125" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
</StatusEffect>
</limb>
<limb id="27" width="0" height="50" name="RightLegArmor" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="40" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="3" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="33,317,91,151" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
</StatusEffect>
</limb>
<limb id="28" radius="40" width="0" height="50" name="LeftLegArmor" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="0.8" healthindex="2" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" applysinemovement="True" inheritlimbdepth="None" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
<deformablesprite texture="" sourcerect="33,317,91,151" origin="0.5,0.5" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
</StatusEffect>
</limb>
<!--Jaw-->
<joint limb1="0" limb2="1" limb1anchor="-44.9081,-22.847261" limb2anchor="-51.77462,5.738337" name="Joint Jaw" canbesevered="True" severanceprobabilitymodifier="0.25" breaksound="gore" limitenabled="True" upperlimit="12" lowerlimit="-15" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Neck-->
<joint limb1="0" limb2="3" limb1anchor="-36.61771,-20.190218" limb2anchor="85.72379,-7.398668" name="Joint Neck" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="70" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="4" limb1anchor="-67.01544,8.146596" limb2anchor="34.773018,33.79789" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="100" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="4" limb2="5" limb1anchor="-34.835575,-31.115025" limb2anchor="25.607433,20.515741" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="100" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Right Leg-->
<joint limb1="5" limb2="6" limb1anchor="-18.678232,10.418919" limb2anchor="-8.149298,44.517372" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="90" lowerlimit="-60" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="6" limb2="7" limb1anchor="7.0422,-75.23299" limb2anchor="6.8915606,36.005817" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-30" lowerlimit="-130" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="7" limb2="8" limb1anchor="0.034058496,-42.81604" limb2anchor="-2.485922,38.732044" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="130" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="8" limb2="9" limb1anchor="3.093261,-36.227676" limb2anchor="-30.35957,-2.6938004" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Left Leg-->
<joint limb1="5" limb2="10" limb1anchor="20.583073,18.900684" limb2anchor="-7.497868,44.61879" name="Joint 5 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="90" lowerlimit="-60" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="10" limb2="11" limb1anchor="5.975943,-73.881004" limb2anchor="6.799583,35.615246" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-30" lowerlimit="-130" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="11" limb2="12" limb1anchor="0.33271357,-43.30134" limb2anchor="-1.2789035,38.69571" name="Joint 11 - 12" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="130" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="12" limb2="13" limb1anchor="2.884971,-36.93513" limb2anchor="-30.195889,-2.7115676" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Toes-->
<joint limb1="12" limb2="14" limb1anchor="-6.5540814,-30.542336" limb2anchor="13.328941,0.8642119" name="Joint 12 - 14" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="-50" lowerlimit="-50" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="8" limb2="15" limb1anchor="-7.0582604,-30.025366" limb2anchor="13.917873,1.1224496" name="Joint 8 - 15" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="-50" lowerlimit="-50" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Appendages-->
<joint limb1="3" limb2="16" limb1anchor="13.86995,58.061905" limb2anchor="68.83005,-3.1650074" name="Joint 3 - 16" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="-10" lowerlimit="-60.000015" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="17" limb1anchor="-7.514481,48.616577" limb2anchor="87.445496,-14.322847" name="Joint 3 - 17" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="-55" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Tail-->
<joint limb1="5" limb2="18" limb1anchor="-1.1195859,45.148266" limb2anchor="58.8386,-6.063189" name="Joint TailStart" canbesevered="False" severanceprobabilitymodifier="0.5" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.5" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="18" limb2="19" limb1anchor="-67.27913,9.06518" limb2anchor="70.306274,3.0242867" name="Joint 18 - 19" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="19" limb2="20" limb1anchor="-74.520805,1.9216422" limb2anchor="53.66532,-0.681018" name="Joint 19 - 20" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="20" limb2="29" limb1anchor="-53.80355,-3.3949559" limb2anchor="44.76989,-3.9432268" name="Joint TailEnd" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-20" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Claws-->
<joint limb1="3" limb2="21" limb1anchor="57.60086,12.384466" limb2anchor="-5.1385694,49.921627" name="Joint 3 - 21" canbesevered="True" severanceprobabilitymodifier="2" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="22" limb1anchor="44.229256,-9.775199" limb2anchor="-2.6791334,49.949387" name="Joint 3 - 22" canbesevered="True" severanceprobabilitymodifier="2" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="23" limb1anchor="-6.569273,-5.742365" limb2anchor="-3.919285,48.794167" name="Joint 3 - 23" canbesevered="True" severanceprobabilitymodifier="2" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="3" limb2="24" limb1anchor="-22.138891,-16.378584" limb2anchor="-2.651269,48.72429" name="Joint 3 - 24" canbesevered="True" severanceprobabilitymodifier="2" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<!--Armors-->
<joint limb1="0" limb2="2" limb1anchor="13.029764,23.73957" limb2anchor="0,0" name="Joint Head - Armor" canbesevered="True" severanceprobabilitymodifier="1" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
<joint limb1="3" limb2="25" limb1anchor="-39.739643,2.008357" limb2anchor="1.7402191,-10.045136" name="Joint Chest - Armor" canbesevered="True" severanceprobabilitymodifier="1" breaksound="armorbreak" limitenabled="True" upperlimit="10" lowerlimit="10" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
<joint limb1="18" limb2="26" limb1anchor="16.184809,21.871902" limb2anchor="0,0" name="Joint Tail - Armor" canbesevered="True" severanceprobabilitymodifier="1" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
<joint limb1="6" limb2="27" limb1anchor="2.3799798,-4.8770823" limb2anchor="0,0" name="Joint RightLeg - Armor" canbesevered="True" severanceprobabilitymodifier="1" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
<joint limb1="10" limb2="28" limb1anchor="2.4891524,-4.2814126" limb2anchor="0,0" name="Joint LeftLeg - Armor" canbesevered="True" severanceprobabilitymodifier="1" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
<!--Attack-->
<joint limb1="0" limb2="30" limb1anchor="0,0" limb2anchor="0,0" name="Joint Head - WaterAttack" canbesevered="False" severanceprobabilitymodifier="0" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
</Ragdoll>