68 lines
5.7 KiB
XML
68 lines
5.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="Crawler_capture" husk="false" humanoid="False" hasinfo="False" usehuskappendage="False" needsair="False" canspeak="False" blooddecal="blackblood" bleedparticlewater="blackwaterblood" bleedparticleair="blackblooddrop" group="husk" displayname="" noise="200" visibility="150" eatingspeed="10" pathfinderpriority="1" hideinthermalgoggles="True" AISlowTurretPriority="0" usebosshealthbar="true">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.5" scalemax="0.75" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health vitality="120" minvitality="-100" poisonvulnerability="2" doesbleed="True" crushdepth="Infinity" usehealthwindow="false" bleedingreduction="10" burnreduction="0" constanthealthregeneration="1" healthregenerationwheneating="15">
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<Limb name="Torso">
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<VitalityMultiplier type="damage,burn" multiplier="1.0" />
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</Limb>
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<Limb name="Head">
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<VitalityMultiplier type="damage,burn" multiplier="1.5" />
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</Limb>
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<Limb name="LeftLeg">
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<VitalityMultiplier type="damage,burn" multiplier="0.75" />
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</Limb>
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<Limb name="RightLeg">
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<VitalityMultiplier type="damage,burn" multiplier="0.75" />
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</Limb>
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<Limb>
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<!--Tail-->
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<VitalityMultiplier type="damage,burn" multiplier="0.75" />
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</Limb>
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</health>
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<attack damagemultiplier="1.3" impactmultiplier="1.3" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle4.ogg" state="Idle" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack1.ogg" state="Attack" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack2.ogg" state="Attack" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack3.ogg" state="Attack" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack4.ogg" state="Attack" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage1.ogg" state="Damage" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage2.ogg" state="Damage" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage3.ogg" state="Damage" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage4.ogg" state="Damage" range="1000" volume="1" />
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<sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_dead1.ogg" state="Die" range="1000" volume="1" />
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<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="2">
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<Item identifier="alienblood" />
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<Item identifier="monsterlocatoritem" />
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<Item identifier="huskeggsbasic" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="alienblood" />
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<Item identifier="monsterlocatoritem" />
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<Item identifier="huskeggsbasic" />
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<Item identifier="huskstinger" />
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</Inventory>
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<ai combatstrength="400" sight="0.5" hearing="1" fleehealththreshold="0" aggressiveboarding="True" aggressiongreed="20" aggressionhurt="50" attackwhenprovoked="True" avoidgunfire="False">
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<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
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<target tag="crawler" state="Attack" priority="100" reactdistance="0" />
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<target tag="human" state="Attack" priority="80" reactdistance="0" />
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<target tag="room" state="Attack" priority="30" reactdistance="0" />
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<target tag="wall" state="Attack" priority="5" reactdistance="0" />
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<target tag="door" state="Attack" priority="5" reactdistance="0" />
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<target tag="sonar" state="Attack" priority="5" reactdistance="0" ignoreinside="true" />
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<target tag="turret" state="Attack" priority="1" ignoreinside="true" />
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<target tag="swarmfeeder" state="Idle" priority="0" ignoreinside="True" ignoreoutside="True" ignoreifnotinsamesub="True" ignoreincapacitated="True" />
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<target tag="huskinfected" state="Idle" priority="0" ignoreinside="True" ignoreoutside="True" ignoreifnotinsamesub="True" ignoreincapacitated="True" threshold="1" />
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<SwarmBehavior mindistfromclosest="200" maxdistfromcenter="3000" cohesion="0.1" />
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</ai>
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</Character> |