Files
barotrauma-localmods/CykaQuick/Lua/Cyka/quickbuy.lua

82 lines
2.3 KiB
Lua

-- luacheck: globals Game MyModGlobal CLIENT
if not CLIENT then return end
---@return Barotrauma.Location.StoreInfo[], string?
local function getCurrentStore()
if not Game or not Game.GameSession or not Game.GameSession.Campaign then
return {}, "No game session found"
end
local map = Game.GameSession.Campaign.Map
if not map or not map.CurrentLocation or not map.CurrentLocation.Stores then
return {}, "No map found"
end
local location = map.CurrentLocation
-- Otherwise, determine which store is active by checking the cargo manager
local cargoManager = Game.GameSession.Campaign.CargoManager
if not cargoManager then
return {}, "No cargo manager found"
end
-- Find which store has items in the cart
local stores = {}
for _, store in pairs(location.Stores) do
if #cargoManager:GetBuyCrateItems() > 0 then
stores[#stores + 1] = store
end
end
return stores, nil
end
local function tryBuy()
local cargoManager = Game.GameSession.Campaign.CargoManager
if not cargoManager then
MyModGlobal.debugPrint("No cargo manager available")
return
end
local stores, err = getCurrentStore()
if err then
MyModGlobal.debugPrint(string.format("Error getting current store: %s", err))
return
end
for _, store in ipairs(stores) do
local toAdd = {}
-- Get items available at the store
local items = cargoManager:GetBuyCrateItems()
for item in items do
-- We have already added this many of item
toAdd[item.ItemPrefab.Identifier.Value] = {
quantity = -item.Quantity,
prefab = item.ItemPrefab -- Store the ItemPrefab object
}
end
---@diagnostic disable-next-line: undefined-field
for item in store.Stock do
-- So if we add the total amount available
-- We get the amount we have to add to buy entire stock
local idValue = item.ItemPrefab.Identifier.Value
if toAdd[idValue] then
toAdd[idValue].quantity = toAdd[idValue].quantity + item.Quantity
end
end
for idValue, info in pairs(toAdd) do
if info.quantity > 0 then
MyModGlobal.debugPrint(string.format("Adding %d of %s to the buy crate", info.quantity, idValue))
-- Use the stored ItemPrefab object, not the string identifier
---@diagnostic disable-next-line: undefined-field
cargoManager:ModifyItemQuantityInBuyCrate(store.Identifier, info.prefab, info.quantity)
end
end
end
end
return {
tryBuy = tryBuy
}