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barotrauma-localmods/Neurotrauma/Xml/Items/Gear/Defibrillators.xml
2025-04-01 09:00:53 +02:00

68 lines
4.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="defibrillator" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical" description="" useinhealthinterface="True" scale="0.3">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="1" maxamount="1" spawnprobability="0.3" />
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="40" />
<RequiredSkill identifier="medical" level="30" />
<RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="plastic" mincondition="0.1" />
<Item identifier="copper" mincondition="0.1" />
</Deconstruct>
<Price baseprice="100" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,196,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="768,128,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="90" height="80" density="20" />
<SuitableTreatment identifier="tachycardia" suitability="50" />
<SuitableTreatment identifier="fibrillation" suitability="50" />
<SuitableTreatment identifier="cardiacarrest" suitability="10" />
<!-- TODO: improvements: must aim it on the person to successfully apply the effect, remove code for application from health UI and might need use of a Lua XML hook -->
<MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="5,0" handle1="-5,0" holdangle="10" reload="9.0">
<RequiredItems identifier="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="This" Condition="-100" />
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" />
</MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
</ItemContainer>
</Item>
<Item name="" identifier="aed" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical" description="" useinhealthinterface="True" scale="0.3">
<PreferredContainer primary="medcab" />
<Fabricate suitablefabricators="fabricator" requiredtime="40">
<RequiredSkill identifier="electrical" level="50" />
<RequiredSkill identifier="medical" level="40" />
<RequiredItem identifier="plastic" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="fulgurium" />
</Fabricate>
<Deconstruct time="5">
<Item identifier="plastic" />
<Item identifier="copper" />
</Deconstruct>
<Price baseprice="400" soldbydefault="false" />
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="64,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="128,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="90" height="80" density="20" />
<SuitableTreatment identifier="tachycardia" suitability="60" />
<SuitableTreatment identifier="fibrillation" suitability="60" />
<SuitableTreatment identifier="cardiacarrest" suitability="15" />
<!-- TODO: improvements: must aim it on the person to successfully apply the effect, remove code for application from health UI and might need use of a Lua XML hook -->
<MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="5,0" handle1="-5,0" holdangle="10" reload="9.0">
<RequiredItems identifier="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="This" Condition="-100" />
<StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" />
</MeleeWeapon>
<Pickable msg="ItemMsgPickUpSelect" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery" />
</ItemContainer>
</Item>
</Items>