9 lines
1.2 KiB
XML
9 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Cell spawn count and delay values are for the highest difficulty setting.
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These are scaled down in lower difficulty levels.
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For adjusting how much the difficulty level changes the values, use the DifficultyMultipliers. 1.0 is default.
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-->
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<Override>
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<WreckAIConfig Entity="thalamus" DefensiveAgent="Leucocyte" OffensiveAgent="Terminalcell" Brain="thalamusbrain" Spawner="cellspawnorgan" BrainRoomBackground="brainroombackground" BrainRoomVerticalWall="thalamuswall_vertical" BrainRoomHorizontalWall="thalamuswall_horizontal" AgentSpawnDelay="8" AgentSpawnDelayRandomFactor="0.25" AgentSpawnDelayDifficultyMultiplier="1.2" AgentSpawnCountDifficultyMultiplier="1.2" MinAgentsPerBrainRoom="0" MaxAgentsPerRoom="6" MinAgentsOutside="10" MaxAgentsOutside="25" MinAgentsInside="15" MaxAgentsInside="35" MaxAgentCount="60" MinWaterLevel="90.0" KillAgentsWhenEntityDies="True" DeadEntityColorMultiplier="0.5" DeadEntityColorFadeOutTime="1" ForbiddenAmmunition="nuclearshell,nuclearshellcheap,coilgunammoboxexplosive,chaingunammoboxexplosive,coilgunammoboxflak,incendiaryammobox,flakcannonammoboxchemical,flakcannonammoboxstun,pulselaserweldingammobox,sulprailgunshell" />
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</Override> |