Files
barotrauma-localmods/Quick Interactions/CSharp/Client/CrabUI/Events/CUIResizeHandle.cs

134 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Barotrauma;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace QICrabUI
{
public class CUIResizeHandle : ICUIVitalizable
{
public void SetHost(CUIComponent host) => Host = host;
public CUIComponent Host;
public CUIRect Real;
public Vector2 Anchor;
public Vector2 StaticPointAnchor;
public Vector2 AnchorDif;
public CUINullRect Absolute;
public CUISprite Sprite;
public Vector2 MemoStaticPoint;
public bool Grabbed;
public bool Visible = false;
public CUIBool2 Direction { get; set; } = new CUIBool2(true, true);
public CUIMouseEvent Trigger = CUIMouseEvent.Down;
public bool ShouldStart(CUIInput input)
{
return Visible && Real.Contains(input.MousePosition) && (
(Trigger == CUIMouseEvent.Down && input.MouseDown) ||
(Trigger == CUIMouseEvent.DClick && input.DoubleClick)
);
}
public void BeginResize(Vector2 cursorPos)
{
Grabbed = true;
MemoStaticPoint = CUIAnchor.PosIn(Host.Real, StaticPointAnchor);
}
public void EndResize()
{
Grabbed = false;
Host.MainComponent?.OnResizeEnd(this);
}
public void Resize(Vector2 cursorPos)
{
float limitedX;
if (CUIAnchor.Direction(StaticPointAnchor).X >= 0)
{
limitedX = Math.Max(MemoStaticPoint.X + Real.Width, cursorPos.X);
}
else
{
limitedX = Math.Min(MemoStaticPoint.X - Real.Width, cursorPos.X);
}
float limitedY;
if (CUIAnchor.Direction(StaticPointAnchor).Y >= 0)
{
limitedY = Math.Max(MemoStaticPoint.Y + Real.Height, cursorPos.Y);
}
else
{
limitedY = Math.Min(MemoStaticPoint.Y - Real.Height, cursorPos.Y);
}
Vector2 LimitedCursorPos = new Vector2(limitedX, limitedY);
Vector2 RealDif = MemoStaticPoint - LimitedCursorPos;
Vector2 SizeFactor = RealDif / AnchorDif;
Vector2 TopLeft = MemoStaticPoint - SizeFactor * StaticPointAnchor;
Vector2 newSize = new Vector2(
Math.Max(Real.Width, SizeFactor.X),
Math.Max(Real.Height, SizeFactor.Y)
);
Vector2 newPos = TopLeft - CUIAnchor.PosIn(Host.Parent.Real, Host.ParentAnchor ?? Host.Anchor) + CUIAnchor.PosIn(new CUIRect(newSize), Host.Anchor);
if (Direction.X) Host.CUIProps.Absolute.SetValue(new CUINullRect(newPos.X, Host.Absolute.Top, newSize.X, Host.Absolute.Height));
if (Direction.Y) Host.CUIProps.Absolute.SetValue(new CUINullRect(Host.Absolute.Left, newPos.Y, Host.Absolute.Width, newSize.Y));
}
public void Update()
{
if (!Visible) return;
float x, y, w, h;
x = y = w = h = 0;
if (Absolute.Left.HasValue) x = Absolute.Left.Value;
if (Absolute.Top.HasValue) y = Absolute.Top.Value;
if (Absolute.Width.HasValue) w = Absolute.Width.Value;
if (Absolute.Height.HasValue) h = Absolute.Height.Value;
Vector2 Pos = CUIAnchor.GetChildPos(Host.Real, Anchor, new Vector2(x, y), new Vector2(w, h));
Real = new CUIRect(Pos, new Vector2(w, h));
}
public void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
CUI.DrawRectangle(spriteBatch, Real, Grabbed ? Host.ResizeHandleGrabbedColor : Host.ResizeHandleColor, Sprite);
}
public CUIResizeHandle(Vector2 anchor, CUIBool2 flipped)
{
if (anchor == CUIAnchor.Center)
{
CUI.Log($"Pls don't use CUIAnchor.Center for CUIResizeHandle, it makes no sense:\nThe StaticPointAnchor is symetric to Anchor and in this edge case == Anchor");
}
Anchor = anchor;
StaticPointAnchor = Vector2.One - Anchor;
AnchorDif = StaticPointAnchor - Anchor;
Absolute = new CUINullRect(0, 0, 15, 15);
Sprite = CUI.TextureManager.GetSprite(CUI.CUITexturePath);
Sprite.SourceRect = new Rectangle(0, 32, 32, 32);
if (flipped.X) Sprite.Effects |= SpriteEffects.FlipHorizontally;
if (flipped.Y) Sprite.Effects |= SpriteEffects.FlipVertically;
}
}
}